userAlistaircancel

7,134 Commits over 2,953 Days - 0.10cph!

7 Months Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
7 Months Ago
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7 Months Ago
merge from primitive
7 Months Ago
merge from save264 - Staging wipe
7 Months Ago
merge from primitive
7 Months Ago
vanilla techtree progress
7 Months Ago
phrases
7 Months Ago
/primitive -> /save264
7 Months Ago
network++ save++ Staging wipe
7 Months Ago
merge from primitive
7 Months Ago
merge from main
7 Months Ago
merge from primitive/gameplay - contains network protocol
7 Months Ago
primative techtree t0 and t2 progress
7 Months Ago
merge from primitive
7 Months Ago
Techtree T0 progression fix weapons t2
7 Months Ago
cherrypicking 110851 Fix heli targeting scientists
7 Months Ago
network++
7 Months Ago
merge from primitive/gameplay
7 Months Ago
Tech tree updates
7 Months Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
7 Months Ago
merge from main
7 Months Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
7 Months Ago
Remove medieval barricade from spawning in loot tables
8 Months Ago
merge from primitive/gameplay
8 Months Ago
Resolved tech tree pathing issues
8 Months Ago
merge from main
8 Months Ago
manifest
8 Months Ago
merge from primitive/gameplay
8 Months Ago
techtree 2 progression gate workbench 3 (for now)
8 Months Ago
Restrict shotgun ammo types Restrict SAM ammo T2 Techtree progression
8 Months Ago
Sam Site restricted
8 Months Ago
T1 Tech tree, relatively unchanged
8 Months Ago
Siege Weapons weaker to fire type damage Siege vehicles crafting cost basic pass Metal Facemask and chest prim locked
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
8 Months Ago
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
8 Months Ago
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8 Months Ago
merge from lunar_new_year_2025
8 Months Ago
merge from lunar_new_year_2025
8 Months Ago
fixed lunar dividers not being destroyed after frame is destroyed
8 Months Ago
manifest rebuild
8 Months Ago
merge from lunar_new_year_2025
8 Months Ago
network++ restore save back to 263 - typo
8 Months Ago
network++
8 Months Ago
merge from lunar_new_year_2025 (contains protocol update)
8 Months Ago
LNY wall divider additional volumes to prevent deployable clipping
8 Months Ago
Protocol++