usercipeaXcancel

265 Commits over 275 Days - 0.04cph!

2 Days Ago
This can go I think
2 Days Ago
Fix snake not updating lifestory hits and animal kills Fix all new AI not updating lifestory hits
3 Days Ago
Couple test fixes
3 Days Ago
merge from main
3 Days Ago
merge from crosshair_button_release
3 Days Ago
Fix the crosshair preview buttons triggering on pressed instead of released
3 Days Ago
merge from hbhf_sensor_tests
3 Days Ago
Some more small fixes, regenerated testlist
3 Days Ago
Apply shelf from big Flav
3 Days Ago
merge from lastplayed_sorting_fix
3 Days Ago
Fix sorting by "last played" not working correctly in the server browser
4 Days Ago
merge from cargo_ladder_fix
4 Days Ago
Fixed not being able to get onto the two shorter ladders on the left side of cargo from a boat.
4 Days Ago
merge from entity_label_fixes 🏷️
4 Days Ago
Run entity label clean tool Run manifest Commit 578 changed .meta files of prefabs that previously had incorrect entity labels, now fixed
4 Days Ago
Fix bug causing incorrect labels for some entities
4 Days Ago
merge from main
5 Days Ago
merge from cargo_cam_rotation_fix
5 Days Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
14 Days Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
14 Days Ago
Fix invalid ptboat storage reference
17 Days Ago
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17 Days Ago
Boat planner can go into tc tool slots
17 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
17 Days Ago
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17 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
18 Days Ago
Make sure placement error is correct for the deep sea build fix
24 Days Ago
Space station building skin added to upgrade_radius commands
30 Days Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
30 Days Ago
When opening the tech tree, always start on the highest level page by default
31 Days Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
32 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
32 Days Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
33 Days Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
33 Days Ago
HBHF Sensor tests
34 Days Ago
Fix deleteentitiesbyshortname not replying correctly, improve feedback and add usage descriptions
34 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
34 Days Ago
Command block tests
35 Days Ago
CargoShip.UpdateMovement NRE fix
41 Days Ago
merge from tax_convars_rename
42 Days Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3
45 Days Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
46 Days Ago
merge from elevator_power_qol
46 Days Ago
Remove leftover ItemModChildIO component on the elevator item
46 Days Ago
merge from main
47 Days Ago
Allow mummy mask in conveyor filters
47 Days Ago
merge from cargoship_cameras
47 Days Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
47 Days Ago
merge from main
48 Days Ago
Feedback changes