301 Commits over 306 Days - 0.04cph!
S2P both oil rigs
Codegen
merge from naval_update
keep source on the oilrig scenes
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem
Fixed various inconsistencies, all of them should now work with all types of auth as youd expect
Fixed entcount only working with steamid and not names
Codegen
merge from sprinkler_vis_refactor
Remove mobile splashables from mobilePositions when deregistering
Set the new ramp colliders to wood material
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merge from slots_optimize
merge from clearinventory_clothingchanged_fix
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merge from custom_icon_pooling_fix
Fixed a pooling bug with custom item icons
Fixed a server only serialized field
merge from slots_optimize
Fix caboose slot machines being uninteractable
Fix static caboose slot machines offset floating in the air
Make resetstate remove the player from the advent calendar history
Swap to of the anchor colliders to metal where it makes sense
Swap bbs interaction colliders to wood instead of concrete
Sail is now actually cloth instead of wood
Made colliders a bit more accurate on the top
Fix a duplicate bone name on the cannon
Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before
Fix incorrect material
Collider fixes for plank and ramp, assign wood material
Fixed some duplicate collider names on triangle ladder hatch
merge from commandblock_tests
Swap some expected's and actual's in TestHBHFSensor
Apply fixes from Flaviens shelf, regenerate testlist
Pass over all the boat blocks themselves
Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest
Fixes more offset / scaled / missing impact effects and stringpool warnings
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches
Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
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Do the same for the death screen, button is hidden when deep sea is closed
Always show the buttons if we are in the deep sea, even if closed
Only show the deep sea toggle map button if the deep sea is open
The "Follow player" map button now automatically switches to the correct view (deepsea/mainland)
Fix another Big Wheel NRE that could happen when the deep sea wipes
Fix snake not updating lifestory hits and animal kills
Fix all new AI not updating lifestory hits
merge from crosshair_button_release
Fix the crosshair preview buttons triggering on pressed instead of released
merge from hbhf_sensor_tests
Some more small fixes, regenerated testlist
Apply shelf from big Flav
merge from lastplayed_sorting_fix
Fix sorting by "last played" not working correctly in the server browser
merge from cargo_ladder_fix
Fixed not being able to get onto the two shorter ladders on the left side of cargo from a boat.
merge from entity_label_fixes 🏷️