usercipeaXcancel

61 Commits over 122 Days - 0.02cph!

Today
Merge from main, resolve conflict in FPSLogger caused by 123804
Yesterday
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Yesterday
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2 Days Ago
New user-bindable marker commands: - `buttons.markcurrentpos` to place a marker at the players position on the map - `buttons.clearmarkers` to clear all map markers
6 Days Ago
Spraycan no longer loses condition while using `infiniteammo 1`
7 Days Ago
Merge from main
7 Days Ago
A bit more cleanup
8 Days Ago
Improve output formatting, use pooling
8 Days Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
8 Days Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
16 Days Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
19 Days Ago
Resource dispensers respect max stack size
19 Days Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
19 Days Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
20 Days Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
20 Days Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
21 Days Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
21 Days Ago
Fix not being able to reskin a twitch rivals computer station via spray can
21 Days Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
23 Days Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
29 Days Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
30 Days Ago
Admin command to kill all bees
30 Days Ago
Changed spoiled produce consume sound
35 Days Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
36 Days Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
36 Days Ago
merge from main
36 Days Ago
Additional cleanup
37 Days Ago
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37 Days Ago
Merge from spoil_fruit_veg
37 Days Ago
Apply spoiling to black raspberries
37 Days Ago
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37 Days Ago
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37 Days Ago
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38 Days Ago
Merge from main Fix protobuf,codegen,manifest
41 Days Ago
Merge from hackweek_spawn_all_deployables_command
41 Days Ago
Fixed debug logs
41 Days Ago
Fix it again, but better. Don't show empty firework patterns in the UI at all.
41 Days Ago
Fix error when opening admin ui, caused by empty firework pattern
42 Days Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
43 Days Ago
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43 Days Ago
merge from bee_catapult_bomb
43 Days Ago
Catapult admin reload supports the bee bomb as a possible ammo type
43 Days Ago
`fixcars` now works for hot air balloons
43 Days Ago
Tweaks and cleanup
44 Days Ago
Merge from ballista_disablelegs_fix
44 Days Ago
Also rebuild legs on dismount in case convar was turned on while mounted
44 Days Ago
Merge from spatially_aware_gentlemen_club
44 Days Ago
Codegen
44 Days Ago
Merge from main
48 Days Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas