481 Commits over 365 Days - 0.05cph!
merge from Armored_ladder_hatch
Comment out some old left over editor ddraw
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merge from techtree_multi_unlock
Hopefully stop everything breaking in primitive mode
Tech tree is now centered instead of always sticking to the top left when scrolling
Clamp the delay convar to a sane range, fix delay happening after the last unlock
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
Switch animation sequence to use a coroutine instead of invokes
merge from deployvolume_fixes
Fix fish trophy placement on brutalist softside
merge from deployvolume_fixes
Fix fish trophy no longer placeable on walls
merge from hatch_collider_fixes
Hopefully the last seal now
merge from hatch_collider_fixes
Should be water tight now
merge from hatch_collider_fixes
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merge from waterwheel_deployable
Mark collision as readable, assign correct material
indirect_instancing.buffer_upload_mode NRE fix
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
merge from reapply_136367
merge from Armored_ladder_hatch
Re-made armored ladder hatch icons
merge from triggersleep_ws_change
Fix "Unlocked" button appearing clickable
Clean up and format the whole file a bit, it was a mess
No functional changes
merge from shield_idle_collider
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
Fix the wooden and reinforced shield colliders not working at all
Fix metal shield new collider exclude layers
merge from weapon_refresh_salvaged_axe
merge from main
preserve destination deletes of meta files