usercipeaXcancel

621 Commits over 426 Days - 0.06cph!

2 Months Ago
merge from parent
2 Months Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
2 Months Ago
Reapply 143563 as editor test Regenerate testlist
2 Months Ago
merge from main, stomp TestDeployable
2 Months Ago
merge from coconut_collider_fix
2 Months Ago
merge from tc_corpse_preventbuilding_fix
2 Months Ago
Fix tool cupboard softcore corpse missing a prevent building volume
2 Months Ago
merge from harbor_container_ladder_fix
2 Months Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
2 Months Ago
merge from bbb_entkill_fix
2 Months Ago
Allow boat building blocks to be ent killed individually in edit mode
2 Months Ago
merge from main
2 Months Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
2 Months Ago
Add deployable test for missing placeEffect
2 Months Ago
merge from parent
3 Months Ago
merge from fix_submerged_states
3 Months Ago
merge from deep_sea_network_range
3 Months Ago
merge from main
3 Months Ago
regenerate testlist
3 Months Ago
merge from hackweek_more_tests
3 Months Ago
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers
3 Months Ago
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
3 Months Ago
merge from scientist_spawners_convar_fix
3 Months Ago
Fix new scientists spawning with ai.scientist_spawners_enabled 0
3 Months Ago
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
3 Months Ago
merge from supplydrop_boat_fix
3 Months Ago
merge from scientist_rock_fix
3 Months Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
3 Months Ago
merge from main
3 Months Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
3 Months Ago
merge from hackweek_more_tests/fixes
3 Months Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
3 Months Ago
Fix groundwatch issues for 8 deployables
3 Months Ago
Fix missing phys impact sounds for 6 items
3 Months Ago
Fix missing io arrows for 5 items
3 Months Ago
Fix airdrops not becoming lootable when landing on playerboats
3 Months Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
3 Months Ago
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3 Months Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
3 Months Ago
Test for verifying deployables that are placeable on boats have only convex colliders All pass as expected
3 Months Ago
Minor cleanup and comments
3 Months Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
3 Months Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
3 Months Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
3 Months Ago
Basic worldmodel tests, already catches 30+ misconfigured ones
3 Months Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
3 Months Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
3 Months Ago
merge from main
3 Months Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
3 Months Ago
Fixed one more docks barrel