usercipeaXcancel

420 Commits over 337 Days - 0.05cph!

7 Months Ago
Fix not being able to set a guest code after reskinning
7 Months Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
8 Months Ago
Add CollateTrainTracks procedural component so the train tracks work
8 Months Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
8 Months Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
8 Months Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
8 Months Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
8 Months Ago
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8 Months Ago
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8 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
8 Months Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
8 Months Ago
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8 Months Ago
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8 Months Ago
New user-bindable marker commands: - `buttons.markcurrentpos` to place a marker at the players position on the map - `buttons.clearmarkers` to clear all map markers
8 Months Ago
Spraycan no longer loses condition while using `infiniteammo 1`
8 Months Ago
Merge from main
8 Months Ago
A bit more cleanup
8 Months Ago
Improve output formatting, use pooling
8 Months Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
8 Months Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
9 Months Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
9 Months Ago
Resource dispensers respect max stack size
9 Months Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
9 Months Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
9 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
9 Months Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
9 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
9 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
9 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
9 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
9 Months Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
9 Months Ago
Admin command to kill all bees
9 Months Ago
Changed spoiled produce consume sound
9 Months Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
9 Months Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
9 Months Ago
merge from main
9 Months Ago
Additional cleanup
9 Months Ago
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9 Months Ago
Merge from spoil_fruit_veg
9 Months Ago
Apply spoiling to black raspberries
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Merge from main Fix protobuf,codegen,manifest
9 Months Ago
Merge from hackweek_spawn_all_deployables_command
9 Months Ago
Fixed debug logs
10 Months Ago
Fix it again, but better. Don't show empty firework patterns in the UI at all.
10 Months Ago
Fix error when opening admin ui, caused by empty firework pattern
10 Months Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
10 Months Ago
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