userBill Bcancel
branchrust_reboot/main/snowmobilecancel

378 Commits over 120 Days - 0.13cph!

2 Years Ago
A bit more health for snowmobiles
2 Years Ago
Fixed Tomaha gibs, set snowmobile health, set up damage texture effect for both snowmobiles. Simplified damage renderer usage across all vehicles.
2 Years Ago
Improved snowmobile foot IK
2 Years Ago
Passenger setup
2 Years Ago
Manifest
2 Years Ago
Seat prefabs
2 Years Ago
Snowmobile rear passenger mount added and set up
2 Years Ago
Snowmobile driver eye pos + mount pos adjustments
2 Years Ago
Snowmobile driver IK setup
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Driver mount offset
2 Years Ago
Fix snowmobile item definition IDs
2 Years Ago
Snowmobile wheel and terrain FX system final setup
2 Years Ago
Okay, refactoring vehicle chassis visuals again, but I think we're there now
2 Years Ago
More snowmobile code WIP, mostly client-side wheel related. Sharing more code with modular car.
2 Years Ago
Fix sand FX bug
2 Years Ago
Fixing issues with terrain FX etc
2 Years Ago
Fix wheel assignment, adjust wheel heights, remove unnecessary code
2 Years Ago
Particle FX fix
2 Years Ago
Fixed wheel FX direction
2 Years Ago
Fix layer assignment on Tomaha colliders
2 Years Ago
Remove excess Tomaha collider
2 Years Ago
Drive wheel slip var
2 Years Ago
Refactor snowmobiles into prefab variants of a common base. Add storage to the Tomaha.
2 Years Ago
Rearrange snowmobile files
2 Years Ago
More snowmobile setup
2 Years Ago
Tweak intertia tensor values
2 Years Ago
RetroSnowmobile set up, now driveable.
2 Years Ago
WIP other snowmobile setup. Colliders etc
2 Years Ago
Test map edit
2 Years Ago
Modify retro snowmobile collider mesh: - Split into two parts and fill in the gaps so it can be convex. - Limited dissolve to remove unnecessary verts + triangulate.
2 Years Ago
Move wheel friction from general car setting to per-wheel. Also spelling tyre the commonwealth way 🇬🇧
2 Years Ago
Wheel suspension edits
2 Years Ago
Hooked up wheel FX etc
2 Years Ago
Added icons and items for the two snowmobiles
2 Years Ago
WIP all sorts of work on wheel ground FX and general wheel/FX/suspension/steering kind of code. Various refactoring to share code between modular cars and snowmobile. Won't run right now, but at least compiles.
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Snowmobile WIP terrain data and FX. Update modular car terrain system to allow sharing code etc. New ScriptableObject VehiclePhysicMatList holds the physic (sic) material data.
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Fix snowmobile seat prefab ID, adjust wheelcollider suspension, other WIP
2 Years Ago
I investigated why snowmobiles constantly jitter but modular cars don't. Swapped parts around until I eventually determined that tall vehicles don't jitter, but short ones do. For instance, a modular car with only a flatbed would jitter, but a car with only a cockpit wouldn't, even if it used the flatbed entity script. Swapping the world colliders around made the difference. There are no bounds-based checks for vehicle physics in our code, so I looked at what Unity might set internally based on the collider setup. Rigidbody centre of mass was being set correctly, but we didn't set inertiaTensor. I've set an inertiaTensor here manually based on the one Unity calculated from a taller snowmobile, and it successfully removes the jitter. Ideally, we should do a similar solution for modular cars in case we ever add something like a low open cockpit, but I'll need to come up with a way of getting good inertia tensor values manually.
2 Years Ago
Fix wheel calc on snowmobile too
2 Years Ago
Fixed modular car wheel method issues
2 Years Ago
Secret front wheels. Realmed remove setup.
2 Years Ago
Working on snowmobile physics
2 Years Ago
More snowmobile setup, MountMenuVisible code in BaseMountable, other bits and pieces
2 Years Ago
Remove debug lines
2 Years Ago
BillBTestMap edit
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Minor edits