branchrust_reboot/main/snowmobilecancel

460 Commits over 334 Days - 0.06cph!

3 Years Ago
Changed behaviour when over steep terrain
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Collider edit
3 Years Ago
Disable steer assist
3 Years Ago
Minor edit
3 Years Ago
Fixed instability at server physics tick rate
3 Years Ago
Smoothed out the air stability - more subtle
3 Years Ago
Snowmobiles try to keep to the same angle as the terrain when airbourne, as long as the slope is <= 45°
3 Years Ago
Adjusted wheels and suspension again, trying to improve stability
3 Years Ago
More snowmobile stuff
3 Years Ago
Snowmobile colliders
3 Years Ago
updated snowmobile mesh. removed unnecessary joint aka 2 less bones needed
3 Years Ago
Snowmobile model update added new geometry so alex can rig the steering properly widened the distance between ski's to 1.2m updated textures/materials/LODs and gibs accordingly
3 Years Ago
Added a GameTip for players trying to drive a snowmobile on unsupported terrain
3 Years Ago
Suspension visual settings (Tomaha)
3 Years Ago
Colliders
3 Years Ago
Tomaha colliders
3 Years Ago
Snowmobile suspension
3 Years Ago
In 67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
3 Years Ago
Wheelcollider position adjustments
3 Years Ago
Revert 67872 as well. Let's move it to a branch
3 Years Ago
Adjusted Tomaha wheel colliders again to match the subtracted commit
3 Years Ago
Subtracting 67867 as Tomaha rigging and animations were accidentally deleted
3 Years Ago
Fixed snowmobile temp wheel visual scaling (broken in 67865)
3 Years Ago
Tomaha ski wheel pos update
3 Years Ago
Improved snowmobile handling
3 Years Ago
snowmobile driver leaning anim tests
3 Years Ago
Added damage mask for tomaha updated materials accordingly
3 Years Ago
Combined rear seat storage with snowmobile widened boots and skiis to 1m (i think this what billb asked for?) updated prefab
3 Years Ago
update to rear storage seat model elongated metal bar. Now it looks like the rear passenger wont fall off
3 Years Ago
Added fuel gauge to snowmobile added fuel gauge LODS Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset Lods for the new track and appended to snowmobile updated prefab
3 Years Ago
When a snowmobile moves from a snowmobile-allowed surface to a not-snowmobile-allowed surface, increase the drag slowly instead of instantly. Helps with situations like driving on rocky snow (where the player is often switching to rock and back).
3 Years Ago
Use Continuous Speculative instead of Continuous Dynamic (or Discrete) on Snowmobiles. Hoping the floaty nature of Continuous Speculative will actually work to their advantage in this case.
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
frame range update for snowmobile shooting anim
3 Years Ago
Set up snowmobile passenger position and eye pos (for the other new pose)
3 Years Ago
Adjusted Tomaha passenger eye position to the new pose
3 Years Ago
updated ik targets on hands to reduce broken wrists
3 Years Ago
updated passenger shooting anim
3 Years Ago
set passenger seat to use new pose, adjusted mount offset
3 Years Ago
Fix snowmobile IK pose
3 Years Ago
Reduce brakes
3 Years Ago
Improved snowmobile stability
3 Years Ago
Front ski suspension calculation even more better. No more clipping into the ground
3 Years Ago
Visual fix
3 Years Ago
Reduce snowmobile power, it was intense
3 Years Ago
Wheels animating correctly in the Tomaha treads
3 Years Ago
Improved tread suspension code
3 Years Ago
Tomaha rear suspension visuals
3 Years Ago
Manifest