branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

6 Years Ago
Cherry pick quality settings edit
6 Years Ago
Don't force quality settings to zero on listen server (#42862 removed the "&& !CLIENT" from this whole method)
6 Years Ago
updated WIP module, tweak chassis elements to work with 2 bones influence
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Reduce engine power some more
6 Years Ago
Air resistance and engine power tweaks
6 Years Ago
Additional early exit for AllowMove.
6 Years Ago
Prevent right-click from removing the chassis item the garage UI. ItemIcons now have an "allowMove" bool.
6 Years Ago
Improved module repair UI
6 Years Ago
Fixed wrong WheelCollider assignment on 2module chassis that was causing it to pull to the left
6 Years Ago
Stat edits
6 Years Ago
IsDriveable() checks minimum vehicle requirements
6 Years Ago
Adjust wheel target pos
6 Years Ago
Revert ProjectSettings, didn't mean to commit
6 Years Ago
Minor test map edit
6 Years Ago
Made wheel suspension calculation correct re the actual collider, improved axle angle +/- calculation
6 Years Ago
updated chassis with max compression suspension, tweak steering skin, fix front axle hole in mesh
6 Years Ago
updated WIP cabin module, getting latest
6 Years Ago
Smoothed suspension visual movement even with rapid wheel hit changes
6 Years Ago
Do the visual lookat operation in one rotation call
6 Years Ago
Fixed axle angle being unsigned, not working with negative values
6 Years Ago
Cleanup and manifest rebuild
6 Years Ago
Compile fix fix
6 Years Ago
Compile fix
6 Years Ago
Minor map edit
6 Years Ago
Merge chassis update back into to Vehicles.
6 Years Ago
tweaked steering skin
6 Years Ago
updated WIP modules
6 Years Ago
updated axles rig
6 Years Ago
Merge map fix from Main -> Vehicles
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Server and client vehicle physics now behave the same, and the maximum speed estimate comes out correct on both. Some other vehicle physics tweaks.
6 Years Ago
Make drive force value available on the client + physics edits.
6 Years Ago
Show module health info, but hide it when mounted
6 Years Ago
Handling bias edit
6 Years Ago
Increased engine power
6 Years Ago
Vehicle engine performance now degrades with health level
6 Years Ago
Delete unused scripts
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Improvements to collision damage code. No more jumping on your vehicle and hulk smashing it.
6 Years Ago
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6 Years Ago
Fixed fuel system now syncing the fuel system instance ID to clients. Fixed MiniCopter showing fuel interaction slightly further than actual usable distance.
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Added support for chassis repair and finished chassis repair UI. Added chassis item instance and container so we can see the chassis health, repair it etc using the standard item UI. Some additional module health bug fixes.
6 Years Ago
Rename VehcleModuleManagerInventory to ModularVehicleInventory
6 Years Ago
The unused loot container that the garage needs (for when there's no vehicle on the lift) caused some confusion for the Item loot move method. Protocol++ to add a lootMoveAllowed bool to PlayerLoot, synced server->client. Defaults to true.
6 Years Ago
Move vehicle loot into the right container
6 Years Ago
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6 Years Ago
Code review: Improve the fuel system. All fuel tanks now use a standard interaction distance limit, and have position checks on.
6 Years Ago
Code review: Convert [SerializeField] in ItemModVehicleModule to Rust style