branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

7 Years Ago
Fixed vehicle lift lowering on chassis recycle
7 Years Ago
updated modules, added textures/mat
7 Years Ago
Fix non-driveable warning not showing up in the UI
7 Years Ago
Fixing vehicle lift bugs
7 Years Ago
Better vehicle snap system, handles multiple occupants
7 Years Ago
Faster rotation snap
7 Years Ago
Prevent vehicle "dragging" behind lift changes due to the kinematic snap zone
7 Years Ago
Fix distance calculation, adjust trigger area
7 Years Ago
Base vehicle position on distance instead of collider contains. Remove LiftAreaTrigger on client
7 Years Ago
Simplified the vehicle lift state system to only what the new lift interaction needs. Protocol++
7 Years Ago
Fix driveable state set
7 Years Ago
Move vehicle snap to its own script, make a smaller snap area
7 Years Ago
No need to warn about multiple occupants. Adjust snap speed.
7 Years Ago
Vehicles move smoothly to correct position on the lift
7 Years Ago
updated WIP modules
7 Years Ago
Slow down the lift
7 Years Ago
Vehicle lift control changes
7 Years Ago
Inital work on converting vehicle lift to simpler system
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
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7 Years Ago
Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
7 Years Ago
Rename "contents" garage UI title to "output"
7 Years Ago
Hide garage output when empty + fix client compile
7 Years Ago
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly. It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Chassis recycling now goes into garage container instead of all dropping on ground, shares Recycler method
7 Years Ago
updated WIP module textures
7 Years Ago
Garage UI work again
7 Years Ago
More garage UI work
7 Years Ago
Garage UI work
7 Years Ago
Test map vehicles change
7 Years Ago
Align wheel colliders to the middle of wheels instead of edges, to better align with visuals
7 Years Ago
updated WIP module textures/mat, getting latest
7 Years Ago
Wheel negative extension fix
7 Years Ago
Garage UI work
7 Years Ago
Vehicle garage UI display is now conditional on whether there's a vehicle on the platform. Less cluttered
7 Years Ago
Chassis can now be recycled at the vehicle lift
7 Years Ago
Recycler recycling method made static, so garage can use the same process for chassis recycling
7 Years Ago
Button visuals and text
7 Years Ago
Setting up garage UI for chassis recycling
7 Years Ago
Add IsEmpty() method to ItemContainer
7 Years Ago
Ordering fix
7 Years Ago
Fixed vehicle garage refresh
7 Years Ago
Vehicle garage UI changes, plus added warning if vehicle isn't in a driveable state in the garage. Protocol++ due to syncing occupant data.
7 Years Ago
Just "!CLIENT" out the whole method because there's already a !CLIENT around the StartCoroutine anyway
7 Years Ago
updated wip module, getting latest
7 Years Ago
Set m_CurrentQuality setting back to 6.
7 Years Ago
Added LookAt for drive shaft visuals.
7 Years Ago
Merge qual
7 Years Ago
set chassis mesh skin quality to auto