branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

6 Years Ago
Code review: Fix rowboat inited vs. IsSpawned.
6 Years Ago
Code review: Duplicate code into GetDriver and IsDriver rather than reusing GetDrivers, so that they're not using a list.
6 Years Ago
Code review: Pass a Facepunch.Pool list to GetDrivers instead of using a permanent cached list.
6 Years Ago
Fixed broken engine sound
6 Years Ago
Code review: Correct skid sound create/destroy
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Comment edit only
6 Years Ago
Comments edit only
6 Years Ago
Fixing module add bug breaking random gen vehicles
6 Years Ago
Remove unneeded OnChildAdded calls
6 Years Ago
Updated RandomModular gen to remove outdated modules
6 Years Ago
Code review: Use Facepunch.Pool for lists
6 Years Ago
Another manifest rebuild, and prefab GUID fix
6 Years Ago
Updated fuel tank collider to match its new model location
6 Years Ago
More efficient get for firstSocketIndex on the server+ prefab fix
6 Years Ago
Remove unused methods for module destruction
6 Years Ago
Test map vehicle edit
6 Years Ago
getting latest
6 Years Ago
Image meta file updates
6 Years Ago
Rebuilt manifest
6 Years Ago
updated WIP module, getting latest
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Visual group enum for Thai
6 Years Ago
Put VehicleModuleManagerInventory in the modular namespace
6 Years Ago
updated seating modules
6 Years Ago
Fixed double-added-entity bug. Reduced redundant data about modules and items. Removed ModuleItemInfo class and dictionary.
6 Years Ago
Another minor UI edit
6 Years Ago
UI alpha edit only
6 Years Ago
Finished system for multi-socket module UI
6 Years Ago
Removed machine gun module + manifest rebuild
6 Years Ago
Initial system to show the reserved slots in the vehicle garage UI (subsequent item slots used by multi-socket modules). Needs more work.
6 Years Ago
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6 Years Ago
Chassis/module item icon settings: Mipmaps on. Generated new chassis icons. Leaving module icons for now until we have final models.
6 Years Ago
update 2 slot flatbed, fuel tank modules
6 Years Ago
Allowing shifting multi-socket items over one, when they overlap with themselves
6 Years Ago
Fixed dual-socket module conditional UI double-ups
6 Years Ago
New system for checking module socket validity, without the need for dummy slot-filler items
6 Years Ago
Remove "dummy slot items" for multi-slot vehicle modules.
6 Years Ago
New enum for Thai.
6 Years Ago
Another AdjacentCondition boolean edit for Thai
6 Years Ago
Update SameInFront/SameBehind behaviour for Thai
6 Years Ago
Fix server-only compile
6 Years Ago
Vehicle modules now support conditionals based on whether the adjacent modules are of the same type.
6 Years Ago
Rewrote the vehicle module conditional system to work with general GameObjects instead of just Renderers, so we can show/hide anything (colliders, lights, etc)
6 Years Ago
update WIP vehicle modules
6 Years Ago
Code review: Removed VehicleModuleManager and folded it entirely into BaseModuleVehicle. Converted BaseNetworkable child events to virtual methods.
6 Years Ago
Updating comments etc
6 Years Ago
Eliminated ModularCarSocket. ModularVehicleSocket might have well always have wheel info and simplify things.
6 Years Ago
Code review: Major refactor of modular vehicle scripts to make them less reliant on generics. Some cleanup etc still to go.
6 Years Ago
Rename StandardVehicleModule to BaseVehicleModule