branchrust_reboot/maincancel

30,775 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Scene updates to reflect SplatOverlay rename
10 Years Ago
Missing files.
10 Years Ago
Terrain files.
10 Years Ago
Cleanup
10 Years Ago
Testleveltrees & mats.
10 Years Ago
Fixed warning in standard terrain shader gui Added back base normal override along with vertical flip toggle (terrainpaint) for testing Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
10 Years Ago
deploy / fire / holster animations for the pump shotgun.
10 Years Ago
forgot to add...
10 Years Ago
Terrain mats
10 Years Ago
Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains Reverted back to detail normals; blending with terrain normal needs work Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates Fixed d3d9 compilation errors in water shader
10 Years Ago
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
10 Years Ago
Fixed god rays being invisible
zon
10 Years Ago
Animal death logs now include biome and topology.
zon
10 Years Ago
Animals once again spawn in every biome. Reduced chicken spawn chance.
zon
10 Years Ago
Animals now only spawn in the temperate biome.
10 Years Ago
easier to hear players
10 Years Ago
Adding a new roof shingle texture, stone shingles this time
10 Years Ago
Fixed torch issues (being in unlit position when lit)
10 Years Ago
Added lit torch deploy animation
10 Years Ago
Time of Day update to 3.0.0 prerelease 6
10 Years Ago
Never strip TOD PP shaders
10 Years Ago
Added generic uGUI graph class Converted FPS graph to uGUI
10 Years Ago
Building skin Tier1 meshes/textures/materials/prefabs
10 Years Ago
tweaked some 3rd player animations for the rifle. added some new pump action shotgun animations
10 Years Ago
Missing files.
10 Years Ago
Terrain concept tile updates, and files for underwater stuff.
10 Years Ago
Updated standard assets to b21
10 Years Ago
Removed unused code from system info Fixed decor ordering being ambiguous for bushes Protocol++
10 Years Ago
Changed the water.
10 Years Ago
Switched system info mono section to direct calls
10 Years Ago
Fixed white terrain on dev
10 Years Ago
Updated shaders to integrate better with b21 changes
10 Years Ago
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
10 Years Ago
Added system info tab to F1 menu
10 Years Ago
Texture size/compression tweaks
10 Years Ago
Fixed water shader errors
10 Years Ago
Builder use b21
10 Years Ago
Fixed ragdoll errors on u5b21
10 Years Ago
Merge from Time of Day
10 Years Ago
Fog fix
10 Years Ago
Reverted water breaking changes
10 Years Ago
Time of Day update to 3.0.0 prerelease 5
10 Years Ago
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues Tweaked water material reflection intensity
10 Years Ago
Scene updates
10 Years Ago
Updated water
10 Years Ago
Merge from Time of Day
10 Years Ago
Cleanup & files for Diogo
10 Years Ago
Slightly toned down the dreamlike bloom.
10 Years Ago
Undone maxunack checks (should fix client input freeing)
10 Years Ago
removed debug.log call