30,775 Commits over 3,867 Days - 0.33cph!
Scene updates to reflect SplatOverlay rename
Fixed warning in standard terrain shader gui
Added back base normal override along with vertical flip toggle (terrainpaint) for testing
Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
deploy / fire / holster animations for the pump shotgun.
Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains
Reverted back to detail normals; blending with terrain normal needs work
Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates
Fixed d3d9 compilation errors in water shader
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
Fixed god rays being invisible
Animal death logs now include biome and topology.
Animals once again spawn in every biome.
Reduced chicken spawn chance.
Animals now only spawn in the temperate biome.
Adding a new roof shingle texture, stone shingles this time
Fixed torch issues (being in unlit position when lit)
Added lit torch deploy animation
Time of Day update to 3.0.0 prerelease 6
Never strip TOD PP shaders
Added generic uGUI graph class
Converted FPS graph to uGUI
Building skin Tier1 meshes/textures/materials/prefabs
tweaked some 3rd player animations for the rifle.
added some new pump action shotgun animations
Terrain concept tile updates, and files for underwater stuff.
Updated standard assets to b21
Removed unused code from system info
Fixed decor ordering being ambiguous for bushes
Protocol++
Switched system info mono section to direct calls
Fixed white terrain on dev
Updated shaders to integrate better with b21 changes
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
Added system info tab to F1 menu
Texture size/compression tweaks
Fixed water shader errors
Fixed ragdoll errors on u5b21
Reverted water breaking changes
Time of Day update to 3.0.0 prerelease 5
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues
Tweaked water material reflection intensity
Cleanup & files for Diogo
Slightly toned down the dreamlike bloom.
Undone maxunack checks (should fix client input freeing)