36,033 Commits over 4,352 Days - 0.34cph!
merge from render_pipeline_testing
merge from render_pipeline_testing (server compile fixes)
merge from wakeaiz_tickrate_optim
Merge: from remove_clear_from_unsub
- Optim: speed up unsubbign from network groups by skipping clearing their entities from the queue
Tests: teleported around 2.5k procgen map
merge from render_pipeline_testing
merge from autoconnect_menu_fix
Shotgun traps and flame turrets are destroyed on boat death
merge from new_console-ui
Mergee from chainsaw_hotspot_gathering
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Merge from esp_voip_indicator
merge from new_console-ui
merged /main/rust_relay_server -> /main
merge from techtree_multi_unlock
merge from new_console-ui
merge from new_console-ui
merge from new_console-ui
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Merge from armored_ladder_hatch
Merge from divesite_e_crate_adjustments
Merge from easter2026_dlc
Merge from coloured_buttons
Merge from shield_recoil_fix
Merge from fog_map_edge_fix
- Build errors with a string builder
- Append new line between message and stack trace
Can now ctrl scroll to increase/decrease scale without having to always change the convar
Wire up Global.consoleScale to the new console font scale
merge from new_console-ui
generate_commands_2 -> main
merge from waterwheel_deployable
Fix missing text on leave clan button
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Merge from tunnel_netgroup_fix_merge
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Merge: from spectate_stay_after_dc
- Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target
Tests: spectated 2nd player, 2nd disconnected, spectator stayed
Fix compile error from heightmaps
Merge from chainsaw_hotspot_gathering
merge from new_console-ui
merge from new_console-ui
Merge from tunnet_netgroup_fix
merge tropical1/2 water fixes to main
Merge: from useplayerupdatejobs 3
- Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs
- New: our fork of UniTask
Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)