36,330 Commits over 4,383 Days - 0.35cph!
Merge from island_water_volumes
Merge from combat_knife_rotation_fix_2
Merge from balloon_clump_lod_distances
Merge from recycler_ammo_fix
Merge from floor_frame_grill_fix
Merge from ladder_hatch_sfx_range
merge from planter_reskin_water_fix
merge from server_browser_refresh_fix
merge from computer_station_IO
Merge: from triggerparent_jobs_isinside
- Buildfix
Tests: built server locally
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Merge from new_achievements_apr26
merge from split_dump_command
Merge from standard_shader_detail_vertex_color_tint
Merge from iteration_profiler (unity package to measure compile/domain reloads)
Also fixes a web request during every compile in the editor
merge from perf.playermodel_fix
Merge from standard_shader_detail_vertex_color_tint
Restore water wheel reference to its sounds to fix NRE spam
Subtract
147919 merge from terrain_lower_fixes
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts
Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
Fix NRE when renaming a demo shot to a name that already exists
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
Remove log when loading player inventories for the first time
fix default rotation of pumpkin in painting menu
tighten up waterwheel dismount positions
update phrases
- fix overfished message
- waterflow message
- lootinsafezone msg
move "inventory full" toast behind the inventory UI, blocks too much
Merge: from hascloseconnections_fix
- Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer
Tests: ran unit tests
Commit the .meta files that keep popping up
merge from woodpile_changestage_audio
merge from fix_privaddfriend_vis
merge from computer_station_io (only manifest changes)
merge from computer_station_IO
console_quickjoin_fix -> main
Increased timeout slightly to allow FPBuild to handle closing of started processes
Fix blurry radtown sign once again, regressed during naval texture optimizations
Merge: from serverprofiler_recordscope_pause
- Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad)
- Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot
Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
merge from new_texture_suffixes_naming_convention
Merge from terrain_renderer (culling ConVar)
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
Sort network cell tile offsets so the closer ones queue up to be networked first
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
Merge from terrain_lower_fixes
server_browser_improvements -> main