branchrust_reboot/maincancel

36,602 Commits over 4,383 Days - 0.35cph!

3 Minutes Ago
Merge from workbench_upgrades
1 Hour Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
1 Hour Ago
merge from storepage_crypt
1 Hour Ago
merge from mortar_prototype
2 Hours Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
2 Hours Ago
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3 Hours Ago
merge from deepsea_loot_balance
6 Hours Ago
merge from Quickfire_FloatingCityVendor
project_generation_proto_files -> main
Today
merge from mainmenu_bits
Today
Fixed some spraycan regressions when reskinning redirect items
Today
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
Today
merge from storepage_crypt
Today
merge from automated_testing
Today
merge from cpu_batching_submesh -> main
Today
merge from terrain_lower_fixes
Today
merge from automated_testing
Today
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Today
Merge from lod_baker_multiple_source_meshes
Today
added base decor pack sitem as required item for storage barrels in their steam item files
Today
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
Merge from 3p_spectator_improvements
Today
Fixed launch site terrain
Today
merge from workbench_upgrades
Today
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Today
merge from FireRate_Tooltip
Today
merge from radtown_1_lightstuff
Today
Merge from workbench_upgrades
vendingmachine_ui_refresh -> main
Yesterday
Merge from shadow_convars_fix
Yesterday
Merge from workbench_upgrades
Yesterday
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Yesterday
Merge from heightmap_bake_fix
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
Fixed remaining light fixture issues.
3 Days Ago
network++
4 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
4 Days Ago
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4 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
4 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
4 Days Ago
merge from automated_testing
4 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
4 Days Ago
merge from automated_testing
4 Days Ago
merge from lookingat_io_qol
4 Days Ago
merge from automated_testing/skins
4 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
5 Days Ago
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5 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
5 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
5 Days Ago
merge mortar_prototype to main