branchrust_reboot/maincancel

35,806 Commits over 4,352 Days - 0.34cph!

36 Minutes Ago
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Today
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Today
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
Today
Another artifical temperature safety check
Today
merge from boxes_dlc
Today
Fix animals and naval scientists only fleeing or being passive
Today
Phrase update
Today
Merge: from spectate_stay_after_dc - Bugfix for disconnecting players staying standing with UsePlayerUpdateJobs 2 Tests: spectated disconnecting server
Today
Fixed artifacts caused by dithered objects being rendered in front on subsurface scattering type objects
Today
Revert 144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling US English is supposed to be the default (I'll add UK english at some point ok)
Today
Armor -> Armour in the storage box store page pack description
Today
merge from storepage_boxes
Today
merge from boxes_dlc
Today
merge from storepage_boxes
Today
merge from boxes_dlc
Today
merge from boxes_dlc
Today
deepsea.wipecooldownmax default value set to 1h30
Yesterday
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Yesterday
Merge from collectable_optim_pass
Yesterday
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
Yesterday
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
Yesterday
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
Yesterday
Safety checks for PartialMobileStaticGrid
Yesterday
merge from main
Yesterday
fix rotation tool transparency
Yesterday
merge from painting_line_tool_winner
Yesterday
Construction NRE fix
Yesterday
Fix scientist weapons floating at world origin on server
Yesterday
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
Yesterday
merge from boxes_dlc
2 Days Ago
Merge from island_cliff_water_fix
2 Days Ago
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2 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
3 Days Ago
Atmosphere & triggers.
3 Days Ago
Final lighting sans atmos volume & culler.
3 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
3 Days Ago
These static candles shouldn't be shadowcasting like that.
3 Days Ago
Lighting prefab.
4 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
4 Days Ago
Lighthouse lighting prefab V2 (not applied)
4 Days Ago
merge from deepsea_fixes
5 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
5 Days Ago
server_browser_phrase_fix -> main
5 Days Ago
merge from deepsea_fixes
5 Days Ago
merge cannon_fuseburn to main
5 Days Ago
merge from deepsea_fixes
5 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
5 Days Ago
boat_highspeed_parenting_fix -> main
5 Days Ago
merge from /indirect_instancing
5 Days Ago
Merge from turret_paintball_fixes