branchrust_reboot/maincancel

39,859 Commits over 4,566 Days - 0.36cph!

1 Hour Ago
merge from bird_critters
1 Hour Ago
Merge from rust_reboot/main/lighthouse_deep_sea/
3 Hours Ago
Fixed UI_Store formatting
3 Hours Ago
merge from store_notif_fix
4 Hours Ago
Fix halloweenhunt pumpkin artifacting
5 Hours Ago
Merge from UZI 9mm
5 Hours Ago
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5 Hours Ago
Changed back to having the light shadow strength control the kernel scale
6 Hours Ago
Merge from render_pipeline_testing
6 Hours Ago
merge from piemenu_icons_stacked_fix
6 Hours Ago
merge from store_gridnre_fix
Rin
Today
Increase wool armour insert cold protection from 3% to 4%
Today
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Rin
Today
Reduce blueprint fragment chance in barrels from 20% to 16.6% Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
Merge from new_phone_conversations
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Today
merge from vclouds_optim
Today
Merge from wolf_eye
Today
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Today
Merge from livestock_animals (shears animations)
Today
Merge from box_collider_authoring
Today
Allow fog density convars to be sent from server again
Today
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
Today
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Today
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Today
merge from bird_critters
Today
merge from bird_critters
Today
merge from bird_critters
Today
merge from more_lod_optims
Today
Cherry Picked 169677 to fix an issue with contact shadows
Today
merge from loadoutsui_delete_fix
Today
Fix nightvision goggle sound restarting when gesturing
Yesterday
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Yesterday
Fix mortar ammo indicator not updating
Yesterday
Change mac build to arm64-only
Yesterday
merge from swarm_fixes
Yesterday
merge from bird_critters
Yesterday
merge from lighthouse_deep_sea
Yesterday
Fixed an issue where the deploy guide renderer would bind a null depth render texture handle when needDepth was false, causing a warning log
Yesterday
Named the render graph's command buffer after the camera they're currently rendering so we know which camera is causing issues when there are error or warning logs
Yesterday
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Yesterday
merge from more_lod_optims
Yesterday
Fixed the draw order for transparent objects drawn via the view model camera
Yesterday
Gamepad icon for the gamepad section in the settings
Yesterday
Removed the RequireComponent type of Light attribute from the RustAdditionalLightData, as it was causing issues with removing Light components during the PrefabPreProcess step
Yesterday
more_lod_optims -> main
Yesterday
Fix ice sculpture shader error
Yesterday
merge from bird_critters 🐦‍⬛
Yesterday
merge from save290 - Staging wipe!