userBill Bcancel
branchrust_reboot/maincancel

1,542 Commits over 1,705 Days - 0.04cph!

21 Days Ago
Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
21 Days Ago
Commented out region ping spam in editor
21 Days Ago
Merge HarborAudioFix -> Main
25 Days Ago
Subtract 94930, there is now a more general sign fix
32 Days Ago
Remove prefab context scene camera as well
32 Days Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
32 Days Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
42 Days Ago
Use 'obj is IList' instead of the earlier, longer version
42 Days Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
42 Days Ago
Clear list when using GetList in the pool
43 Days Ago
Add info on a collider name to the IsSeatClipping error
43 Days Ago
Fixed editor-only list check in Pool.Free
43 Days Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
43 Days Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
43 Days Ago
Merge SkinViewerBones -> main
44 Days Ago
Actually let's go 4x as fast - that matches the scroll sensitivity of the main crafting list. Increased queue scroll sensitivity also.
44 Days Ago
Skin picker mouse wheel scroll is now 3x as fast
44 Days Ago
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in 94124.
44 Days Ago
Added error message if IsSeatClipping gets a list that already has items
48 Days Ago
Merge RowboatDismountBug -> main
48 Days Ago
Merge RowboatDismountBug -> main
48 Days Ago
Merge RowboatDismountBug -> main
50 Days Ago
Don't rebuild skeleton, since that method is editor only!
51 Days Ago
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
51 Days Ago
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
54 Days Ago
Merge analytics_pooling_refactor -> Main. Fixes list free bug that was affecting some unrelated things (e.g. blackjack machines).
57 Days Ago
Fixed skin viewer item spin being affected by framerate
57 Days Ago
Merge store-ui -> main
58 Days Ago
Merge store-ui -> main
60 Days Ago
Merge store-ui -> main. SkinViewer work is now complete (don't laugh at the inevitable further skinviewer commits pls).
2 Months Ago
Remove commented code
2 Months Ago
Merge store-ui -> main
2 Months Ago
Fixed ice mask being invisible when not on a player, now showing it in the item store viewer
2 Months Ago
Merge store-ui -> Main
2 Months Ago
Merge store-ui -> Main
2 Months Ago
Merge store-ui -> Main
2 Months Ago
Ran "Prepare all prefabs"
2 Months Ago
Full manifest rebuild, lots of stuff needs rebuilding
2 Months Ago
Merge optimize_build_prefab_process -> Main
2 Months Ago
Fix NRE if SkinViewer is closed while loading a skin
2 Months Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
2 Months Ago
Merge store-ui -> Main
2 Months Ago
Merge store-ui -> Main
2 Months Ago
Fix bugs with attack heli rocket/flare firing lockouts
2 Months Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
2 Months Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
2 Months Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
3 Months Ago
Fixed IsSeatClipping direction not being normalised
3 Months Ago
Merge SeatClipInfoChanges -> Main
3 Months Ago
Cherry pick small SceneLoader improvements -> Main