35,652 Commits over 4,324 Days - 0.34cph!
Merge from baked_mesh_optim
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playerboat_deployable_snapping -> main
Revert to version of NMS scene from
140572 (with broken rock references)
Reapply no respawn zone
Fixes NMS not spawning
Prefix the frame count in all midi debug messages
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame
May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
Fix save corruption issue
merge from indirect_instancing
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merge from ambient_light_fix
menu2_play_warmup_fix -> main
syncvar_traincoupling_fix_2 -> main
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Merge: from tracespheres_optim
- Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128)
Tests: unit tests
Merge: from tracespheres_optim
- Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128)
Tests: unit tests
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
merge from collider_cleanup_feb_26
merge from collider_cleanup_feb_26
Player boat decay changes:
Doubled decay delay from 12 hours to 24 hours.
Reduced decay duration from 18 hours to 12 hours.
Made TriggerBoatMagnet a partial to fix codegen errors.
merge from assetscene_from_clean
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server_browser_ping_removal -> main
procedural_map_custom_save_support -> main
map_creator_lag_fix -> main
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merge buoyancy_fixes to main
merge from searchlight_worlddirection_fix
server_browser_ping_removal -> main
merge from naval_update/io_boats
merge from store_fixes_feb
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editor_map_creator -> main
merge from searchlight_worlddirection_fix