34,590 Commits over 4,444 Days - 0.32cph!
merge from automated_testing
Merge: from fullserverdemo_removal
- Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land)
Tests: compiles, recorded client and server demos and was able to play them back
merge from checkout_nre_fix
merge from skinviewer_metalshopfront
merge from dpv_fuelbar_fix
Resave TimeManager
Tests: nothing specific, but have been running with this changed for a couple days
Merge from new_navmesh_fixes, adds low level logs to help debug crash
Merge: from waterlevel_deepsea_sample_fix
- Bugfix for water level queries incorrectly mixing deep sea and overworld states
- Bugfix for deep sea ocean sim using overworld heightmap
- Simplified TerrainHeightMap API
Tests: ran unit tests, booted into craggy, explored deep sea and swam around
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merge from clan_table_box
merge from optim_bonerenderer
merge from batteringram_wheels_fix
merge from wallpaper_fixes2
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
Added a toggle for shadow caching in the experimental settings
merge from localizebindtoken_error_fix
merge from silencer_loot_fix
Merge from softcore_updates_jul_26
Merge from aniso_filtering_texture_fix
Merge from Fix_odd_deployguides
Stop WaterSystem from making the scene view continuously render for no reason
You can enable Always Refresh in the scene view if you want it back
Merge from clan_tab_refresh_button
Removed Tests/Open Property Drawer Test Window
Was introduced by the TMP update, never gonna use and its a stupid path
merge from horse_cactus_fix
merge from workshopskinnable_metal_shop_front
vending_machine_admin_typo -> main
server_item_notifications_streamermode -> main
sell_order_warning_persistence -> main
merge from steam_getitems_optims
main -> photograph_text_fix
voip_cctv_rewrite -> main
vending_flag_collision_fix -> main
Fix crash when firing weapons - sorry!
Merge from PlayerRIgUpdate2
Merge from containerioentity_sorting
Merge from PlayerRigUpdate2
high_level_networking_improvements -> main
Mark a few more clan UI methods as UnityEvents
Merge from prop_assetscene_split
merge from drone_keyboardlayout_fix
merge from workshop_inputs_fix
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merge from quarry_speed_fix