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36,703 Commits over 4,413 Days - 0.35cph!

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vending_fixes_2 -> main
Yesterday
Merge from terrain_lowering_nms_large_cave
Yesterday
merge from main/workbench_upgrades
Yesterday
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
Yesterday
merge from automated_testing
Yesterday
Phrase contexts
Yesterday
Phrases update
Yesterday
merge from deepsea_loot_balance
Yesterday
Merge from weapon_refresh_salvaged_cleaver
Yesterday
merge from deepsea_loot_balance
Yesterday
merge from computer_station_IO
Yesterday
Merge from 3p_spectator_improvements
Yesterday
fix workshop emission intensity getting/setting
Yesterday
Merge from workbench_upgrades
Yesterday
binocuar_fixes_2 -> main
2 Days Ago
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2 Days Ago
server_browser_update_2 -> main
2 Days Ago
merge from horse_rpc_fix
2 Days Ago
merge from f1tools_demo_fix
2 Days Ago
reset electric furnace emissive texture and 3.1 value to original
2 Days Ago
merge from store_nre_fix2
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
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2 Days Ago
Merge from terrain_renderer
Rin
2 Days Ago
merge from mortar_prototype
3 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
3 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
3 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
3 Days Ago
merge from fix_assetscene_deepsea -> main
3 Days Ago
Potential fix for zombie NRE on _agent == null in tests
3 Days Ago
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3 Days Ago
Fix zombies breaking automated tests
3 Days Ago
testlist
3 Days Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
3 Days Ago
Merge from workbench_upgrades (Recycle balance pass, description updates)
3 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
3 Days Ago
merge from automated_testing
3 Days Ago
server_browser_update_2 -> main
3 Days Ago
merge from mortar_prototype
3 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
3 Days Ago
merge mortar_prototype to main
3 Days Ago
merge from mortar_prototype
3 Days Ago
merge from automated_testing
3 Days Ago
merge from automated_testing
3 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
3 Days Ago
vendingmachine_updateammocount_nre -> main
3 Days Ago
Fixed tutorial completed commands not running quietly
3 Days Ago
merge from automated_testing
3 Days Ago
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range