37,245 Commits over 4,444 Days - 0.35cph!
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merge from fix_compile_sim_parallel -> main
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merge from videoplayer_fix
merge from fix_deepsea_terrain
merge from fix_compile_sim_parallel -> main
demo_compatability_layer -> main
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merge from attachment_charms
vending_stats_text_fix -> main
camera_flash_fixes -> main
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merge from automated_test_entity_bounds_fixes
merge from fix_baseentity_query_nre -> main
merge from sprinting_footsteps_update
merge from player_corpse_no_buoyancy_assigned_fix
merge from bowless_crossbow
merge from parent_projectile_validation_on_default
merge from clothing_mannequin_wearable_fix
merge from vending_purchase_clamping_fix
merge from demo_window_auto_refresh
merge from pool_analyzer_non_caching_methods
merge from attachment_charms
Merge: from server_player_refreshcolliders_optim (previously jobs3_...)
- Optim: avoid water queries when refreshing connected player colliders
Tests: On Craggy, ran around, sawm and crouched - could see gizmo size change
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Merge from BDU_set_and_bowless_phys_impact_fix
merge from inventory_playerquality
merge from attachment_charms
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
Merge from voice_delay_fix_attempt_2
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
merge from attachment_charms
merge from water_splash_sound_fix
merge from fueltanks_wiring_fix
Restored L96 icon rendering settings
merge from analytics_remove_uploader
merge from attachment_charms
merge from contact_lowresasset_fix
autofind_deployable_snapping -> main
merge from spraycan_reskin_refactor
secondary_connection_voices_fix -> main
Merge from new_navmesh_fixes, fix scientists chasing into water, and wolf / tiger logging errors after leaping
merge from vending_mapmarker_pooling_fix
Merge: from pool_mt
- Bugfix: avoid extensive spills/misses with new Pool
- Clean: UseMutexPool is now correctly showing 2 entries in console autocomplete
Tests: unit tests, booted into Playground and Procgen 2k worlds and checked print_memory
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