branchrust_reboot/maincancel

36,913 Commits over 4,413 Days - 0.35cph!

20 Minutes Ago
disable_ping_estimation_again -> main
41 Minutes Ago
Compile fix
47 Minutes Ago
merge from drawcolliders_improvements
57 Minutes Ago
merge from barrel_conveyor_fix
1 Hour Ago
merge from workshop_emission_fix_again
1 Hour Ago
merge from spraycan_reskin_refactor 🎨
1 Hour Ago
main -> custom_;loadingmessages_newlines
3 Hours Ago
cargo_map_marker_fix_2 -> main
5 Hours Ago
merge from PlayerRigUpdate2
5 Hours Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
5 Hours Ago
merge from mortar_fixes
5 Hours Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
Today
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
Merge from industrial_dlc
Today
merge from PlayerRigUpdate2
Today
testlist
Today
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
Today
merge rust_relay_server -> main
Merge from PlayerRigUpdate2
Merge from industrial_dlc
Today
merge from fix_editor_reflection_probe_delay -> main
Today
merge from optimize_generate_textures_alloc -> main
Yesterday
▍ ▉▅▌▇▄ ▇▋▉▌ ▆▋▌▉█▋▄▍▍▊▄▊▉▅▉▉▉▋▉▍▌▊█▍
Yesterday
Merge from rain_grace
Yesterday
█ ▄▋▅█▌ █▋▋▋ ▄▉▊▄▄▄▌▇▇▅▅▆▌█▇▇▊▄▉▆▊▌▊▇
Yesterday
Merge from industrial_dlc
Yesterday
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
Yesterday
merge from autoturret_workshop
Yesterday
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
Yesterday
merge from PlayerRigUpdate2
Yesterday
merge from censorshipbreast_mountable_fix
Yesterday
▊ ▍█▊█▆ ▋▊▊▉ ▊▉▇█▊▌▇█▅▇▆▄▍▌▇▊▅▆▌▆█▆▊▇▉▉▌▋▅
Yesterday
merge rust_relay_server -> main
Yesterday
Fix playables not disposed error in editor
Yesterday
merge from PlayerRigUpdate2
Yesterday
merge from storepage_industrial
Yesterday
merge from industrial_dlc
Yesterday
Didn't save :(
Yesterday
Invisible hose io line now use a visible material when showing directions
Yesterday
merge from PlayerRigUpdate2
Yesterday
merge from censorshipbreast_mountable_fix
Yesterday
Update manifest (prefabs)
Yesterday
Update manifest
Yesterday
Cherrypick CS 151910 (editor toggle button for reflection probe)
Yesterday
merge from consolehistory_fix
Yesterday
merge from censorshipbreast_mountable_fix
Yesterday
merge from PlayerRigUpdate2
Yesterday
merge from industrial_dlc (and bowless_crossbow)
Yesterday
Fixed BatteringRam.DamageEntities NRE
Yesterday
Fixed torch fire effect texture compression artifacts