39,859 Commits over 4,566 Days - 0.36cph!
Merge from rust_reboot/main/lighthouse_deep_sea/
Fixed UI_Store formatting
merge from store_notif_fix
Fix halloweenhunt pumpkin artifacting
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Changed back to having the light shadow strength control the kernel scale
Merge from render_pipeline_testing
merge from piemenu_icons_stacked_fix
merge from store_gridnre_fix
Increase wool armour insert cold protection from 3% to 4%
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Reduce blueprint fragment chance in barrels from 20% to 16.6%
Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
Merge from new_phone_conversations
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Merge from livestock_animals (shears animations)
Merge from box_collider_authoring
Allow fog density convars to be sent from server again
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument
S2P excavator
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merge from more_lod_optims
Cherry Picked
169677 to fix an issue with contact shadows
merge from loadoutsui_delete_fix
Fix nightvision goggle sound restarting when gesturing
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Fix mortar ammo indicator not updating
Change mac build to arm64-only
merge from lighthouse_deep_sea
Fixed an issue where the deploy guide renderer would bind a null depth render texture handle when needDepth was false, causing a warning log
Named the render graph's command buffer after the camera they're currently rendering so we know which camera is causing issues when there are error or warning logs
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merge from more_lod_optims
Fixed the draw order for transparent objects drawn via the view model camera
Gamepad icon for the gamepad section in the settings
Removed the RequireComponent type of Light attribute from the RustAdditionalLightData, as it was causing issues with removing Light components during the PrefabPreProcess step
Fix ice sculpture shader error
merge from bird_critters 🐦⬛
merge from save290 - Staging wipe!