userBill Bcancel
repowiseguyscancel

4,370 Commits over 1,308 Days - 0.14cph!

5 Years Ago
Flipped the door hinges on row house 2, so that players will naturally tend to exit out the front, instead of out the back
5 Years Ago
Fix pistol descriptions
5 Years Ago
Dealers now return to their spots after being bumped out (by vehicles usually)
5 Years Ago
Had a user report on discord of NPCs seemingly failing to path after being blocked in with vehicles, and subsequently unblocked. Have done various tests and everything seems to be working well, so this commit is just adding a little extra visual debug info.
5 Years Ago
Fixed error that occurred when helicopters that were purchased from the shop flew past the edge of the map.
5 Years Ago
Testmap_smaller edit
5 Years Ago
Helicopter spawn point for testmap_smaller
5 Years Ago
Fixed heli collider layers, which fixes heli character vis issues.
5 Years Ago
Flickering, generally buggy character vis was caused by CullVisibleCharacters also checking triggers - for instance the interaction trigger capsule on characters. Unfortunately there is no QueryTriggerInteraction parameter for RaycastCommand, which we use for character vis checks. Instead, I've changed the global default to not query triggers, which disables trigger queries in RaycastCommand, and then combed through all existing physics commands to make sure they've got the right tigger setting (since many were using QueryTriggerInteraction.UseGlobal).
5 Years Ago
Merge
5 Years Ago
Some minor general cleanup
5 Years Ago
Merge my interaction refactor + deposit limit increase
5 Years Ago
Refactored interactions. Should fix the null CurrentInteractor bug, and simplifies things overall.
5 Years Ago
Increase daily bank deposit limit to 15000
5 Years Ago
Merge the latest from Main
5 Years Ago
Minor helicopter edit
5 Years Ago
Increase helicopter drag a bit
5 Years Ago
More serer/client check on drug dealer
5 Years Ago
Drug dealers now handle corp merges
5 Years Ago
Line endings only
5 Years Ago
Inverted vehicles now take damage and eventually explode.
5 Years Ago
Character state from the server is not a diff! Fixing this fixes character jittering when they jump out of a helicopter, which was caused by IsGrounded having the wrong value on the client.
5 Years Ago
Raise helicopter height limit a bit
5 Years Ago
Adjust gold vehicle physics, less twitchy now
5 Years Ago
Made a default car a little slower
5 Years Ago
Persistent Testing mode NPCs off by default
5 Years Ago
More efficient calculation of max bounds, and makes it a sphere instead of a box.
5 Years Ago
Reduce max distance from 2500 to 1000, putting it inside the water area.
5 Years Ago
Reduced all damage multipliers to 1/10th, and increased all damage 10x. Everything should be exactly the same, but now the stated damage that something does can be considered its real damage. Items and vehicles all have a 1x damage multiplier. Lowest human hitbox multiplier is also now 1x, with more for headshots etc.
5 Years Ago
Fix bugs with how explosion damage was calculated + explosion mask edit.
5 Years Ago
Fix interaction crosshair transparency
5 Years Ago
Reduce explosion damage
5 Years Ago
Remove debug print
5 Years Ago
Removed helicopter spawn points
5 Years Ago
Prevent helicopter going above a preset height limit, but reducing power with altitude.
5 Years Ago
Update heli controls texture to match Bill's controls edit
5 Years Ago
Reduce explosion forces
5 Years Ago
Reduced helicopter drag when falling, unoccupied.
5 Years Ago
Adjust heli visuals - larger main window
5 Years Ago
Helicopters testing and working. Merging my branch in.
5 Years Ago
More tweaks
5 Years Ago
Helicopter spawn points
5 Years Ago
Cleanup and minor edits
5 Years Ago
Merge Bill's explosion fix + fix for the explosion fix, as it broke if there was no IShooter.
5 Years Ago
More helicopter
5 Years Ago
Stopped vehicle respawns being blocked by loot drops
5 Years Ago
Small helicopter edits
5 Years Ago
Don't start at full power
5 Years Ago
Helicopter audio work. Network++.
5 Years Ago
Helicopter audio edits