userBill Bcancel
repowiseguyscancel

4,370 Commits over 1,308 Days - 0.14cph!

5 Years Ago
Changed how checkpoint indexing works to support multiple players with missions at the same time on the server. ++Network
5 Years Ago
Allow multiple location status events to be active at once. Server needed this to support missions being run by multiple players at the same time with active checkpoints in the same spot. Players could end up with someone else's trigger "on top", preventing them from triggering theirs.
5 Years Ago
Restore checkpoint mission types.
5 Years Ago
Round-based code fix. I think that "StartTrigger" is meant to be there for both
5 Years Ago
Added a new dev bool to the WiseGuysTools window for fast testing: "Bill B's dev testing mode". Also added WiseGuysTools param access to WiseGuys.cs, allowing for checking params without #if UNITY_EDITOR flags everywhere.
5 Years Ago
Fixed world-space UI mission info not showing up on normal payphones
5 Years Ago
- Fixes WaitForNextSendTick, so that it always waits correctly for the send. Fixes missions not showing that they've failed if they fail immediately. - Also fixed NRE if a mission is started with a mission user whose character is null or dead.
5 Years Ago
Tell mission target character types not to drop items on death
5 Years Ago
Merge fixed Main -> Mission branch
5 Years Ago
Fixed NetworkEntity load ordering issue, if PCNonPlayerGangs loaded before NonPlayerGang. Network++.
5 Years Ago
Kill spawned NPCs on mission end
5 Years Ago
Remove checkpoint missions for now, until I sort out bugs with multiple players doing checkpoint missions at the same time
5 Years Ago
Unsub NPC kill events
5 Years Ago
Add temp NRE checks
5 Years Ago
Cops shoot at NPCs and zombies instead of trying to arrest them
5 Years Ago
Partially fixed the prison spam bug
5 Years Ago
Fixed a couple of potential NREs
5 Years Ago
Clean up checkpoint icons on failed checkpoint missions
5 Years Ago
Missions no longer give out free weapons
5 Years Ago
Adjust time trials, maybe fix checkpoint errors
5 Years Ago
Merge Working -> Main
5 Years Ago
Merge mission branch -> Working
5 Years Ago
Increase mission rep boost
5 Years Ago
Mission edits
5 Years Ago
Another bugfix
5 Years Ago
Fix missing client/server define
5 Years Ago
Bug fix etc
5 Years Ago
All missions applied to gang payphones
5 Years Ago
Allow gang rep requirements to be done via payphone as well more mission reuse
5 Years Ago
Automatically add gang rep on gang payphone missions, so I don't have to manually add it to missions, and missions can be reused by different gangs
5 Years Ago
Merge my new missions
5 Years Ago
New NPC gang attack missions
5 Years Ago
Generalize the zombie kill mission task to cover and NPC type
5 Years Ago
Added helicopter mission type + asset ID re-scan that updated a bunch of prefabs.
5 Years Ago
Zombie mission complete
5 Years Ago
Zombie mission improvements
5 Years Ago
Add zombie killing mission + other edits
5 Years Ago
Various mission work
5 Years Ago
5 Years Ago
Improving checkpoint calculation
5 Years Ago
Checkpoint missions
5 Years Ago
Adjust checkpoint spawn systems
5 Years Ago
Checkpoint missions now working
5 Years Ago
Working on checkpoint mission task
5 Years Ago
5 Years Ago
Minor additions
5 Years Ago
5 Years Ago
New small industrial building for mission use
5 Years Ago
Expanding testmap_small for new mission content
5 Years Ago
Merge mission work -> Working branch