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4,370 Commits over 1,308 Days - 0.14cph!

5 Years Ago
Move code
5 Years Ago
Increase refresh dist
5 Years Ago
Reinstated payphone distance highlighting so the player doesn't get guided to gang payphones unless they're already close
5 Years Ago
Only highlight gang payphones
5 Years Ago
Improving payphone highlight/unhighlight behaviour
5 Years Ago
Minor edit
5 Years Ago
Adjust bonus item grants in debugging
5 Years Ago
Missed one script in previous commit
5 Years Ago
Gang reputation mission prerequisite now working, plus PCNonPlayerGangs edit.
5 Years Ago
Esc menu UI edit
5 Years Ago
Network++. Reducing the number of settings needed in game modes to turn on/off menu buttons etc. More automation.
5 Years Ago
Added gang reputation UI
5 Years Ago
Working on non-player-gang UI
5 Years Ago
Game modes set up gang safes or payphones as needed.
5 Years Ago
Don't show gang signs or map icons for game modes that don't use them
5 Years Ago
Serialize gang HQ in a better way, make spawning safe/payphones optional. Network++
5 Years Ago
Remove gang payphone sign prop
5 Years Ago
Added support for NOT batching parts of buildings, and applied it to gang signs, so that they can set their renderers to show the gang info.
5 Years Ago
Merge fix Main->Mission branch
5 Years Ago
Fixed error that occurred if a player left a shop quickly before a purchase round-trip got back from the server.
5 Years Ago
New gang code complete. NPC gangs are now added based on existing Gang HQ buildings on any given map, like in Gang Warfare mode. So there's no potential issue with a predetermined list not matching what's actually available.
5 Years Ago
Gang work
5 Years Ago
Minor warnings cleanup
5 Years Ago
Fix gang prefab naming
5 Years Ago
Simplified the PlayerGang dictionaries to lists, as nothing was using the dictionary part anyway.
5 Years Ago
WIP NPC Gang work
5 Years Ago
Merge fixes Main->Mission branch
5 Years Ago
Fixed two mission bugs that broke missions after your character died
5 Years Ago
Payphone on my test map + removing a log
5 Years Ago
OnClientTaskComplete "next task" skips ones that are set to not show. Also refactored the show/not show var.
5 Years Ago
Better reputation text formatting
5 Years Ago
Reinstate gang reputation mission effects
5 Years Ago
Merge Main->Mission branch
5 Years Ago
Remove unused menu entry for now
5 Years Ago
Fix another map issue
5 Years Ago
Add missing gang lot to testmap_small
5 Years Ago
Update mission def phone numbers
5 Years Ago
Mission number edit
5 Years Ago
Cleaning up some warnings
5 Years Ago
Merge in all my mission and gang changes from my branch to Working
5 Years Ago
Merge the latest Main -> Working
5 Years Ago
Merge in the latest from Working
5 Years Ago
IHasNPCGangs for Cyka Blyat
5 Years Ago
Gang phones sign for gang building
5 Years Ago
Remove gang reputation changes on gang missions for now
5 Years Ago
Fixing bugs in gang missions
5 Years Ago
New reputation changing mission task
5 Years Ago
Remove tutorial missions for now. Focus on the gang ones
5 Years Ago
Gangs + asset IDs
5 Years Ago
Non-player gang reputation system