userBill Bcancel
branchwiseguys/maincancel

1,079 Commits over 1,095 Days - 0.04cph!

5 Years Ago
Switched out my custom highlight code for Garry's one. Got rid of more unused stuff.
5 Years Ago
Get the tracer material back
5 Years Ago
Fix missing icon
5 Years Ago
Remove BETA FX as well
5 Years Ago
Remove unused Alpha FX
5 Years Ago
Removing a bunch of unused project assets
5 Years Ago
Just line endings
5 Years Ago
Show something even when there are no winners at end of round
5 Years Ago
Get network_entity_cache RPC checks working again by checking all assemblies. This is a bit of a hack fix though: Apparently there are over 150 assemblies in our project... would be much faster if we can just get the user script ones
5 Years Ago
As far as I can tell, comparison with 'null' is coming out with the same results as comparison with '(object)null'. Tentatively changing the three lines in NetworkEntity.RPC, to get rid of those last three warnings.
5 Years Ago
Fix issue with initial join player spawn order
5 Years Ago
Simplify the scene name thing
5 Years Ago
Automatically fill in scene name in NetworkLevel
5 Years Ago
Read only attributes support scripts
5 Years Ago
Revert accidental 99 Bots mode change
5 Years Ago
SpectateCam updated too
5 Years Ago
Got scene Points Of Interest working again. Added WiseguysLevel to my test map.
5 Years Ago
Fix round start ordering issue.
5 Years Ago
Trigger UI stuff
5 Years Ago
Better solution for the same thing
5 Years Ago
Send a full character state when group or group subscribers change. Fixes state not getting fully sent to new connections
5 Years Ago
State diff was getting processed twice unnecessarily
5 Years Ago
Character kept nagging about "Facepunch.Bass.Serialization.Serializer<GameData.CharacterState>' is obsolete: `Don't bother using this any more'", so I've removed it and converted the state sends to use the newer system.
5 Years Ago
Cleanup of warnings etc
5 Years Ago
Rename team balancing. Make it clearer that is does NOT rebalance automatically in all cases, e.g. When imbalance happens due to player disconnections.
5 Years Ago
Added server-side verification for client character selections
5 Years Ago
Bots now respect auto-balancing team selections
5 Years Ago
Team deathmatch doesn't need the fancy character selection anymore
5 Years Ago
Added automatic team balancing option on the character selection screen. Will need to also validate this server-side
5 Years Ago
Fixed false cleanup errors when stopping the server in editor.
5 Years Ago
Refactored belt input a bit, added mouse wheel support - can now scroll mouse wheel to select belt slots.
5 Years Ago
Minor ally code changes
5 Years Ago
Fixed spectating not checking allies correctly. Fixed up ally checks in general
5 Years Ago
Merge the destroy order fix into Main. Everything seems to be working OK. I did find remaining a nasty bug where things don't get cleaned up properly when the player quits a game, but it turns out that's actually been a bug for a while. I'll fix that next.
5 Years Ago
Trying to only call OnPostDeserialize on NetworkEntityBehaviours when the mask matches them. Seems to work OK in basic testing.
5 Years Ago
Merge team deathmatch changes
6 Years Ago
Merge TeamDeathmatch work into Main
6 Years Ago
- Fix stack overflow on UINavigationController when dying while scoreboard is showing - Remove unnecessary debug prints I added earlier
6 Years Ago
Fixed bots breaking the scoreboard
6 Years Ago
Debug cleanup
6 Years Ago
Fixing some bugs with PlayerBelt, mostly UI related
6 Years Ago
Fixed up ActiveItemController. It doesn't even need to be a NetworkEntityBehaviour anymore.
6 Years Ago
Some cleanup
6 Years Ago
Comments only
6 Years Ago
Update other AI as well and remove debug info
6 Years Ago
AI fix for cops trying to get to places in the air and getting frozen.
6 Years Ago
Merge persistent game mode restructuring into Main.
6 Years Ago
Fix UI map position at different aspect ratios
6 Years Ago
Fix POI aspect ratio bug
6 Years Ago
Making sure all game mode virtual methods are commented