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1,079 Commits over 1,095 Days - 0.04cph!

6 Years Ago
OnNewConnectionDuringGame method is not needed
6 Years Ago
Race mode merge into main. Barring potential bugs, everything's now working and implemented.
6 Years Ago
OnValidate define fix
6 Years Ago
Merge in Whacky Races updates
6 Years Ago
Mode is four player with teammates again
6 Years Ago
Fix Unity hating .blend files
6 Years Ago
TEMP game version that only requires two players
6 Years Ago
Fix
6 Years Ago
CLIENT/SERVER issue fix
6 Years Ago
Ally label edit
6 Years Ago
Fix infinite checkpoint activation loop with teammate
6 Years Ago
Minor map edit
6 Years Ago
6 Years Ago
Added standard vehicle spawns to the race map + other minor edits.
6 Years Ago
Don't use in-world random cars as race start cars!
6 Years Ago
Vehicle respawning edit
6 Years Ago
Turn on normal vehicle spawning in Whacky Races, in case you lose yours far away
6 Years Ago
Fixing a general bug in game modes, for the following scenario: - User dies, and quits the game right after that (or quitting is set up to kill them automatically) - User immediately reconnects. They have no character so they're given a new one - Respawn countdown ends - Game mode tried to give the user ANOTHER, possibly different new character
6 Years Ago
Character type data edit
6 Years Ago
Fix a certain editor options combo not working + character type edit
6 Years Ago
Merge Whacky Races changes
6 Years Ago
Merge Whacky Races work
6 Years Ago
Merge Whacky Races branch into Main.
6 Years Ago
Got spectate bots mode working again, while still no longer needing the early dependency between NetworkGameMode and NetworkUser
6 Years Ago
Adding a note for a TODO bug
6 Years Ago
Remove the need for the game mode to reference the NetworkUser when the client asks for character selection. Fixes a circular dependency issue that was throwing errors
6 Years Ago
Fixed broken score display for score-based game types
6 Years Ago
Merge game mode refactor into Main. Spawn-related methods are now in a separate interface, somewhat decluttering game mode classes.
6 Years Ago
File didn't add
6 Years Ago
Only show the spectator switch info when there's actually someone else to switch to
6 Years Ago
Remove game mode colour curves setting since it's no longer used.
6 Years Ago
Reduce max show killer time a bit
6 Years Ago
New 99 bots game mode for testing
6 Years Ago
Bugfix for setting building unit owner
6 Years Ago
When building unit owner is set, if the user entity hasn't come through yet, register and wait for it, then set it when it comes through.
6 Years Ago
UI edit
6 Years Ago
Emblem UI edits
6 Years Ago
Added support for tem emblems in the HUD. Added to some game modes.
6 Years Ago
Minor game mode edit
6 Years Ago
Increase times a little for death cam
6 Years Ago
Merging death cam and spectator branch back into main
6 Years Ago
Spectate targets have a callback for target lost. Implemented the callback in a couple places
6 Years Ago
Fix the build!! And some other death cam stuff
6 Years Ago
Death cam shows an ally if it can't show killer and there are allies around. Doesn't let you change who you're viewing or handle the ally's death properly though - need to integrate with the full spectate cam I think.
6 Years Ago
Made sure game mode respawn times always long enough for the kill cam
6 Years Ago
Camera work etc
6 Years Ago
Passing the shooter through in the health info on death so the camera can pan over to your killer
6 Years Ago
Fix the build
6 Years Ago
More work on death cam. Will need to send killer to client to get this fully working.
6 Years Ago
Working on an updated death cam