branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

7 Years Ago
Remove unused method
7 Years Ago
Fixed player label in HUD for clients.
7 Years Ago
possible NRE fix
7 Years Ago
.
7 Years Ago
.
7 Years Ago
decreased length for testing
7 Years Ago
Added some loot prefab for CNR game mode
7 Years Ago
Oops, off by a factor of 10
7 Years Ago
7 Years Ago
Slightly more conservative value
7 Years Ago
Interpolator tweaks
7 Years Ago
Interpolation clock tweaks
7 Years Ago
Trying a way simpler VariableInterpolationClock implementation. Let's see how jittery it is on the real server.
7 Years Ago
Changed title screen text back to WiseGuys (from "Plan Z")
7 Years Ago
Events work merge
7 Years Ago
Merge in my events work
7 Years Ago
Mostly events work. Merge to Main.
7 Years Ago
Merge my branch into main
7 Years Ago
texel mods
7 Years Ago
import texture settings reduced
7 Years Ago
Fix for Networking SpawnQueue fuckup
7 Years Ago
Removed trash
7 Years Ago
Fixed server NRE
7 Years Ago
Added a quick label and NPCs
7 Years Ago
Remove the crime dependency for now.
7 Years Ago
Fixed timer issues
7 Years Ago
Fixed wrong end game message
7 Years Ago
Update player types
7 Years Ago
Build error fix
7 Years Ago
More fixes. Character now stores information about who killed them, also used in the prevcharacterinfo class.
7 Years Ago
Few more UI fixes, start and end message can now be customised per game mode.
7 Years Ago
Various little game mode UI fixes.
7 Years Ago
Merge: Finish off removing the hack on UI text. Make it work nicely with the new system.
7 Years Ago
Fixed some UI errors etc.
7 Years Ago
Most of the game mode seems to be working.
7 Years Ago
Added basic game starting criteria
7 Years Ago
Trigger stop call
7 Years Ago
Changed NetworkGameMode start/end triggers to ScriptableObjects per Bill F's suggestion
7 Years Ago
Minor fix
7 Years Ago
Merge in my branch. Lots of changes around the place, but the main addition that's noticeable is that NetworkGameMode implementations can utilise four new virtual character location-based methods: OnCharacterBuildingUnitEnter, OnCharacterBuildingUnitExit, OnCharacterSellZoneEnter, OnCharacterSellZoneExit.
7 Years Ago
Base for new game mode
7 Years Ago
...
7 Years Ago
Fixed path bug
7 Years Ago
moved game modes
7 Years Ago
Cherrypicking CS
7 Years Ago
Tidied stair and window glitches
7 Years Ago
Merging KOTH map update
7 Years Ago
tick
7 Years Ago
Checking a lower tickrate
7 Years Ago
...