userBill Bcancel
branchwiseguys/maincancel

1,079 Commits over 1,095 Days - 0.04cph!

7 Years Ago
Fixed a bug where characters that died while they weren't visible to the player could have their ragdolls spawn in the wrong place.
7 Years Ago
Couple of minor fixes
7 Years Ago
DrugSellZone visuals work+ refactoring
7 Years Ago
Pooling work, fixing leaks and reducing object creation for CharacterState and CharacterMotorState
7 Years Ago
Fixed DrugSellZone client NRE and set it to not show sell notifications if it's the first Deserialize.
7 Years Ago
Revert commit to wrong branch
7 Years Ago
Right-click item transfer merge as it went into the wrong branch
7 Years Ago
Project version bump to match jenkins file. HUD client/server fix.
7 Years Ago
Put Bootstrap active check in the scene itself, instead of in the WiseGuysTools UI.
7 Years Ago
Moved InfoMessage back into being part of the HUD. Got too complicated otherwise as it's not really a separate UI component, it's closer to a notification. Kept the code in UIInfoMessage rather than in PlayerHUDUI though.
7 Years Ago
Bootstrap scene force active works more reliably
7 Years Ago
Allow not showing task complete messages
7 Years Ago
Updated InfoMessage to work more like Bill's Alerts UI system
7 Years Ago
#SERVER flags
7 Years Ago
Don't destroy items if the pickup failed!
7 Years Ago
New mission type + some extra tweaks
7 Years Ago
Remove orphaned meta file
7 Years Ago
Building map stuff
7 Years Ago
Building map colour coding handles units within floors
7 Years Ago
Basic owned building map colour tint
7 Years Ago
UI polygons can be colour tinted. Moved building map code.
7 Years Ago
Fix NRE with CharacterMotor ref
7 Years Ago
Merging fists into Main
7 Years Ago
UI update
7 Years Ago
Merge drug sell zones into trunk. Will need a UI update that I'll do in a minute...
7 Years Ago
Removed no-longer-used objects in bootstrap+ version update file that didn't get in last time.
7 Years Ago
Update project version to 2017.1.0f2
7 Years Ago
Updated Facepunch.Steamworks DLL to the latest version. Server.update not longer takes a lot of CPU.
7 Years Ago
NPCs stay in the city areas more
7 Years Ago
Merging server performance work into Main
7 Years Ago
Modifying input rate cheat checking. Less false positives from server hitches. Also fixed networkuser issue.
7 Years Ago
Updated project version file
7 Years Ago
Updated camera settings. Glow visible from a distance.
7 Years Ago
Unity version bump to 2017.1.0f1. Engine bug with the glow effect is fixed so brought that back.
7 Years Ago
Remove temp file again
7 Years Ago
Undo AI folder rename since it broke the AI
7 Years Ago
Rename and removing a temp file only
7 Years Ago
Add outline shaders to always included shaders list
7 Years Ago
Removing valid check helps console speed a little bit and as far as I can tell it's always valid. The call to input.update is still weirdly slow on slower, shared Amazon servers, sometimes randomly taking many ms. But the method's already about as simple as it could get.
7 Years Ago
Removing orphaned temp.meta and debug.meta from the prison branch.
7 Years Ago
Server console updates accounted for a seriously large portion of server time. Made updates much less frequent.
7 Years Ago
Fixed container ref being null when last item gets used up
7 Years Ago
Removing my temp profiling
7 Years Ago
Test commit
7 Years Ago
Temp extra
7 Years Ago
Temp extra profiling in console. Will remove later. Also doubled auto save time to 10 mins.
7 Years Ago
Add console redraw profiling.
7 Years Ago
Do the SteamServer update tick actually in Update rather than in an InvokeRepeating copy. The problem with InvokeRepeating was that if the framerate tanked, InvokeRepeating just queued up, so at low framerates instead of getting less SteamServer .Update calls, we were getting 10,20, whatever per frame, tanking things even further. Also going by the recommendation in the Facepunch.Steamworks.Server code here to call update "at least once every frame".
7 Years Ago
Mission option instances return their phone numbers to the pool.
7 Years Ago
Merging in my server performance work so far.