userBill Bcancel
branchwiseguys/maincancel

1,079 Commits over 1,095 Days - 0.04cph!

7 Years Ago
Don't print BOTH save messages
7 Years Ago
Add revision info to server console
7 Years Ago
Removing WaitForEndOfFrame use on the server. This is currently broken in batchmode in the latest version of Unity. Bug here: https://issuetracker.unity3d.com/issues/waitforendofframe-doesnt-execute-in-batchmode-on-built-project
7 Years Ago
Don't try reloading the UI if we're quitting. It'll be null now anyway.
7 Years Ago
Extra checks on CharacterEyes
7 Years Ago
Reverted my bootstrap reload code. Returning to menu can be handled properly at a later date. See: Untitled_Game_Issues/issues/117
7 Years Ago
Did some work to make it possible to successfully quit a game and rejoin (or join another one) on the client. The server can rely on the fact that it loads once and never changes levels, but the client can't, and it needs to clean up statics and the bootstrap scene correctly.
7 Years Ago
Fixed main menu UI. I broke the interaction accidentally by removing a reflection method it used.
7 Years Ago
Improved door interaction
7 Years Ago
Better, simpler interactions. And doesn't require things to be on the Interactable layer like in my test branch
7 Years Ago
Fully integrated the new payphone model
7 Years Ago
Merge fixes into Main.
7 Years Ago
Minor edit
7 Years Ago
Nav arrow movement improvements
7 Years Ago
One file didn't get committed
7 Years Ago
Nav arrow is better on clients, since it's using IntendedPosition on characters. Handles when they're not being updated since they're out of view etc.
7 Years Ago
Better randomness on payphone gen
7 Years Ago
Clients handle having NetworkEntity targets in missions that are outside of their NetworkGroup. Now mission targets simply move temporarily to the global group. I may update this to have it only send to the mission runner, since if a lot of people are doing missions, each player will be getting a lot of random stuff they don't need.
7 Years Ago
Fixed shops, which I broke earlier. :(
7 Years Ago
Mouse on mission info screen
7 Years Ago
Fixing up several things with delivery missions and items
7 Years Ago
7 Years Ago
Store prices use the item amount
7 Years Ago
Added a note to explain things
7 Years Ago
Simplified the Gun.cs reload method. The other changes are just renaming.
7 Years Ago
Refactored the reload check methods
7 Years Ago
Forgot to save one file for last time.
7 Years Ago
More useful naming
7 Years Ago
ItemHolder interface method can use the unified inventory.
7 Years Ago
Delivery missions have the target actually take your item on delivery
7 Years Ago
Hide nav arrow on server
7 Years Ago
Missions looking pretty good. Merging into Main.
7 Years Ago
Get rid of the warning for setting later in OnValidate, plus clearing unused meta files again.
7 Years Ago
Minor door fix
7 Years Ago
Reading changeset info from the buildinfo file. Uses BuildInfo.cs from the Facepunch plugins repo.
7 Years Ago
Switching the buildinfo file location back
7 Years Ago
Temp trying something... Moving jenkins build info file
7 Years Ago
Fix that didn't make it in.
7 Years Ago
Cherry-pick merge of world time changes into Main
7 Years Ago
OnServerInitialized call is back.
7 Years Ago
Fingers crossed this should fix the build
7 Years Ago
Improved door interaction hover info.
7 Years Ago
Stopped character and vehicle sends from doing any work if they have zero subscribers.
7 Years Ago
NetworkEntitity props now slot into the KD tree on the server, and the city navmesh includes them when generating.
7 Years Ago
Merging player welfare additions into Main.
7 Years Ago
Fixed initial spawn skip option not working.
7 Years Ago
Better interpolation timing when first joining. No more getting thrown onto the worst setting.
7 Years Ago
Merging in NPC interaction branch.
7 Years Ago
Label prefab edits
7 Years Ago
Label fade transitions