userBill Bcancel
branchwiseguys/maincancel

1,079 Commits over 1,095 Days - 0.04cph!

7 Years Ago
Minor AI fixes
7 Years Ago
Wreckage spawns client version with visuals if in CLIENT+SERVER mode
7 Years Ago
Increased input rate allowance
7 Years Ago
Merging in AI updates from branch. Includes Apex Utility AI.
7 Years Ago
Fixed issue #57.
7 Years Ago
Extra bit for the previous commit.
7 Years Ago
Workaround for network level size bug (Issue #57). Limiting min size to 256.
7 Years Ago
Extra checks for already-created components
7 Years Ago
Merging in major refactoring of Character, with partially complete work on NPC support. AI stuff is incomplete and probably buggy but existing character stuff (i.e. what the game actually uses at the moment) should hopefully be stable and run the same as before.
7 Years Ago
Major initial work on creating a nav agent-powered NonPlayableCharacter class.
7 Years Ago
Just removing an obsolete file
7 Years Ago
Removed the old pre-vehicles debug car.
7 Years Ago
Clearing initialSeatInfo when it should be. Added a note on OnPostDeserialize behaviour
7 Years Ago
Reduced vehicle health
7 Years Ago
Server now accepts and handles out-of-order input packets. Reduced max inputs to send from the client from 10 to 6.
7 Years Ago
Removed use of NetworkEmulator
7 Years Ago
- Reducing input buffer sends to server. Capping max inputs to send at 10. - Reduced explosion damage.
7 Years Ago
Fixed double-spawning colliders on vehicles when in CLIENT+SERVER mode
7 Years Ago
Fixed bullet hit issues on vehicles. Moved hit receiver.
7 Years Ago
Better player positions in vehicle seats (although the driver can't "hold" the steering wheel while also sitting in the sear correctly - animations or car size will need to be adjusted for that).
7 Years Ago
Made vehicle wreckage and explosions poolable
7 Years Ago
Stopped engine start sound playing on already-occupied vehicles when a new player connected.
7 Years Ago
- Fixed a bug in making builds where an #if UNITY_EDITOR was needed. - Added a revision number to the main menu in builds, taken from the Plastic SCM revision. - Removed missing scripts from the main menu scene - I went way back in time to before I started working at FP and they were already missing then.
7 Years Ago
Added a button to my tools window.
7 Years Ago
Fixed missing blood FX + wreckage edit
7 Years Ago
Major merge in from vehicle damage etc branch.
7 Years Ago
Merging NetworkPlayer refactor into trunk.
7 Years Ago
Tools edit
7 Years Ago
Added a basic little editor window with some buttons
7 Years Ago
Added a note about the crash. Also removed a couple of empty folders.
7 Years Ago
Fixed that lightmap crash. Sorry!
7 Years Ago
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
7 Years Ago
Temp extra null checks, trying to catch a server issue
7 Years Ago
Fixed proxy players sending damage to the server. Only the owner client should actually send bullet damage, or else every person observing two proxy players shoot each other would have them send damage to the server, multiplying the damage done.
7 Years Ago
Merging in vehicle collision update.
7 Years Ago
Improved vehicle movement/interpolation issues when they first activate. Not perfect but good enough.
7 Years Ago
Updated car colliders.
7 Years Ago
Fixed issues with how bullets work: - Tigger colliders used to stop bullets. Not anymore. - Shooting from too close to someone used to ignore and shoot past them. Not anymore. Just need Paul's car collider update as well to make shooting car passengers work perfectly.
7 Years Ago
- Held items can now be marked as AllowUseWhileDriving. Default is false. - Vehicle automatically puts away invalid items being held when entering, and tries to select a valid one from the player's belt instead. - Currently unselectable items in the player's belt are tinted red and partially transparent.
7 Years Ago
Animations updating correctly on owner
7 Years Ago
Enable animations on invisible players - needed to move the player's hitboxes.
7 Years Ago
Auto-select pistol when entering vehicle, if it's available in your belt
7 Years Ago
Aligned client hitbox default
7 Years Ago
Fixed visual aim angles on proxy not matching actual aim angles
7 Years Ago
Don't need to adjust car FOV anymore. Set out-of-car view angle up to 170.
7 Years Ago
Car with higher roof
7 Years Ago
Remove println
7 Years Ago
Adjusting FOV a bit when in vehicles.
7 Years Ago
Vehicles have some loose ends to tie up but are pretty solid. Merging in.
7 Years Ago
Player now moves correctly along with vehicle rotation when inside