userBill Bcancel
branchwiseguys/maincancel

1,079 Commits over 1,095 Days - 0.04cph!

7 Years Ago
Simpler NPC UI fill bars. Less custom code.
7 Years Ago
Cooler wanted icon.
7 Years Ago
Fixes #106. Stopped cops from remembering their targets past the end of wanted state.
7 Years Ago
Fixed a couple of bugs with selling drugs to NPCs in the new server-side interactions. Latency still causes some minor trouble - see GitHub issue #105.
7 Years Ago
Merging in drugs + wanted system + input updates.
7 Years Ago
Allow holding drug items while in vehicle
7 Years Ago
Merging in basic working drug system. No money is involved yet but drugs can be sold to NPCs and NPCs know what they want.
7 Years Ago
Handling the change of CharacterMotorState in the new ProtoBuf implementation from struct to class, meaning every Move call returned was now pointing to the same address. Creating a new move state for each call instead.
7 Years Ago
Added ping display to network info screen. Also ignoring project *.user files.
7 Years Ago
Merging in AI work + vehicle tweaks + fall-through-ground bugfix.
7 Years Ago
Merging in new idle anims, Cop uniforms, and improved AI pathing.
7 Years Ago
Merging in improved fix
7 Years Ago
Merging NetworkEntity flag bugfix
7 Years Ago
Fixed proxy issue
7 Years Ago
Characters now face the way their vehicle was facing when they get out
7 Years Ago
Cop edit
7 Years Ago
Minor NPC fix
7 Years Ago
Updated code outside of BuildingSystem for Unity 5.6
7 Years Ago
Merging in NPC updates
7 Years Ago
AI merge, better door handling.
7 Years Ago
Bug fixes after testing
7 Years Ago
Merging latest AI work into trunk
7 Years Ago
Increased car tyre skid sound threshold
7 Years Ago
Cleanup
7 Years Ago
NPC basic door smarts
7 Years Ago
NPCs can open and close doors, although it confuses them greatly. They just love using the doors too much
7 Years Ago
Door interaction work + character context simplification
7 Years Ago
NPCs detect nearby doors (but don't yet act on the knowledge)
7 Years Ago
Fixing more issues. Game seems like it's in a good stable state now hopefully.
7 Years Ago
Fixed health sync/destroy bug
7 Years Ago
Merging in the latest AI work
7 Years Ago
Fix for GetBytes. GetBuffer always returns the full 256 allocated bytes, even if they're not used. ToArray makes a copy, but only returns what's actually used. Big improvement for network traffic!
7 Years Ago
Merging from AI branch
7 Years Ago
Merging in the latest
7 Years Ago
Slightly more cops
7 Years Ago
Merge
7 Years Ago
Higher AI aim tolerance
7 Years Ago
Making sure all maps somewhat support AI
7 Years Ago
Balance tweaks. Made cops less accurate.
7 Years Ago
Minor fix for and issue that stopped cops from aiming in certain situations.
7 Years Ago
Merging in AI goodness
7 Years Ago
Merging in AI work and fixes
7 Years Ago
Mostly fixes merging in, plus some Cop AI improvement.
7 Years Ago
Cops put their guns away when
7 Years Ago
Cop AI is dumb and a bit broken, but this version has been tested and seems stable + has some bug fixes, so it can go into trunk.
7 Years Ago
Fixed selected slot visuals not showing up on client + test map update
7 Years Ago
Better door fix. Only animated when necessary - moves instantly when new clients connect.
7 Years Ago
Fixed doors not syncing correctly when new clients connected by removing some code.
7 Years Ago
Fixes #68. Purchases (shops, buildings) now functional again.
7 Years Ago
Fixed medkit not working anymore. Kinda hacky fix: Made it a holdable item with no model so that it can be selected. See also GitHub issue #69