userBill Bcancel
branchwiseguys/maincancel

1,079 Commits over 1,095 Days - 0.04cph!

7 Years Ago
Simpler label system. Should've done this originally.
7 Years Ago
Some label jankiness reduction
7 Years Ago
NPCs show name labels like players do (not just when aiming at them), but hides when full stats are shown. Looks a bit janky ATM.
7 Years Ago
Set player name labels to match the NPC ones
7 Years Ago
NPCs have name labels
7 Years Ago
NPC names set and synced to clients
7 Years Ago
New interaction system for NPCs. Stops their huge hitboxes blocking interaction with other interactables like doors etc when they get in the way. May need some tweaks.
7 Years Ago
Added random name generator. Not actually used yet.
7 Years Ago
Players connecting auto-select their first inventory slot item (if there's an item in the first slot)
7 Years Ago
Nav obstacles for all props except beds.
7 Years Ago
Did I turn NPCs off? Turning them back on.
7 Years Ago
Cleaned up warnings
7 Years Ago
Made skidmarks look better because it's not 1995 anymore and we can handle a single 4096-poly mesh. ??
7 Years Ago
NetworkPlayer -> NetworkUser rename fixes
7 Years Ago
Rebuilt protobuf with merged magic.
7 Years Ago
Merging in character active/inactive branch
7 Years Ago
Fixed animation bug with 3rd-person view in CLIENT+SERVER mode when in vehicles.
7 Years Ago
Return of the third-person view.
7 Years Ago
Vehicle sends now garbage free as well, and got network sends down to true zero garbage generated. Note that OutputStats.AddRecord still generates some garbage.
7 Years Ago
Fixed up AddRecord stuff I missed
7 Years Ago
Major improvement to garbage gen on network sends. Character sends now generate ZERO garbage (down from >200KB) apart from the single BitConverter.GetBytes calls in NetworkServer. Other sends (vehicles etc) could be improved also with similar techniques (not using ToProtoBytes etc).
7 Years Ago
Skip client input rate check if the server is really struggling. Last playtest, we pushed the server to the max and suddenly everyone got kicked for "cheating".
7 Years Ago
Block loading saves in CLIENT+SERVER mode
7 Years Ago
Merging the updated save/load system into Main, this is usable now.
7 Years Ago
Pedestrians only stop and look at you if you're holding a sellable item they actually want to buy (they still mightn't be able to afford it though)
7 Years Ago
Fixed interaction text staying up if a character dies while looking at an interactable.
7 Years Ago
Fixed NPC habit of waiting a long time for paths.
7 Years Ago
Fixed broken NPC interaction on the server.
7 Years Ago
Wreckage collider for players, and nav obstacle on wreckage for NPCs
7 Years Ago
Fixed vehicle wreckage appearance to work with Paul's new meshes
7 Years Ago
Minor interaction system change.
7 Years Ago
Adjusted loot drop suitcase collider for easier interaction
7 Years Ago
Oops, turned NPCs back on.
7 Years Ago
Merge container update into Main.
7 Years Ago
Merging my physics/collision changes into Main
7 Years Ago
Fixed init order for characters that are already in vehicles when a new client joins. Fixes character sitting at the wrong angle.
7 Years Ago
Fixed NPC interaction bug
7 Years Ago
Merging in a particular commit with an AI fix.
7 Years Ago
Merge into Main
7 Years Ago
Pulling all my fixes and stuff back into Main.
7 Years Ago
Fixed a bug in CLIENT+SERVER mode
7 Years Ago
Merging in my work now that testing week is over.
7 Years Ago
Removed the "paying welfare" print
7 Years Ago
NPCs stop when player approaches with sellable items. Prevents issues with latency when trying to interact with moving NPCs.
7 Years Ago
Fixed StateQueue GetUpTo code that got results backwards and didn't respect the maxToGet
7 Years Ago
Merging in changes to go in this week's release.
7 Years Ago
Bigger framerate boost from hiding characters
7 Years Ago
Added a system to disable movement and animations on characters on the Client when they are not in view of the player. Gives me an FPS improvement of 20-70% on the previous commit depending on where I'm looking.
7 Years Ago
Just adding a comment
7 Years Ago
NPCs no longer scared of being sold drugs, or drugs being sold near them.