8,451 Commits over 2,131 Days - 0.17cph!
Fixed reconnection problems.
Updated TOD.
Updated some network stuff.
Need to rewite some stuff to better support server persist.
Fixed a lot of bugs with groups, persitance etc. Still needs testing.
Fixed some reconnection bugs and bugs with persistence.
Finally fixed the reload bug amongst others.
Renamed EntityBehaviour to NetworkEntityBehaviour
Some shit didn't get renamed.
Fixed some UI bugs. Added Gamma fix for UI.
Adjusted network culling grid calculation, adjusted the way level loads on servers.
Hooked up some of the tweaks stuff.
Player eyes are now an entitybehavior
About to test some build processing. This could go wrong.
Added player kicking, untested.
Server restarting, kicking, money items.
Adding support for item drops.
Refactored looting. Not 100% though.
Players drop all their items on death.
Fixed inventory panel bug on listen server.
Fixed playereyes deserialize issue.
Set up server users and added admin commands.
Fixed network level loading on server.
Fucked off old city stuff ready to get in new stuff.
Setting up new city editor.
Looking into perlin based zoning.
Added some more control to island generation.
Checking in shit I forgot.
Set up island splat stuff.
DELETED OLD HALF EDGE MESH SCRIPTS.
City editor UI tweaks.
Added basic road network scripts.
Added road prefabs.
Upgraded to new Arc.
FUCKED OFF OLD ARC.
Refactored island. Can have terrain based and non terrain based.
Island is terrain chunked up to speed up cutting holes.
Road updates. Getting ready to base them into the terrain.
Updating city island meshes in a shit work to test it.
Mesh collider are now generated.
Making changes to road meshing.