userBill Bcancel
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4,370 Commits over 1,308 Days - 0.14cph!

8 Years Ago
Minor fixes
8 Years Ago
Looks terrible but client inputs->server calc->sending state back to client is working now. Gonna have to calculate the wheel movement on the client though. Way too glitchy when sent at 30fps from server as it is now. Wheels are freaking out.
8 Years Ago
Car mostly working. Still need to add the Server->Client vehicle state sync but runs in CLIENT + SERVER mode.
8 Years Ago
Minor fixes
8 Years Ago
Setting up the clients to receive the vehicle pos/rot plus the wheel pos/rot for each wheel (plus overall velocity). Seems as simple as I can get it for now.
8 Years Ago
Going to try a different tactic with what wheel info I send. Committing what I have
8 Years Ago
Vehicle conversion to networked model in progress
8 Years Ago
Network conversion in progress
8 Years Ago
Fixing/hiding a few warnings
8 Years Ago
Broke the camera I think. Reverting to the original.
8 Years Ago
Starting conversion of car scripts to use the networking system
8 Years Ago
Killing warnings (unless they look relevant to recent work - i.e. Building editor) by fixing them. Making it easier to see if *I* mess something up.
8 Years Ago
Killing warnings from TOD plugin. Figured "that shit" out.
8 Years Ago
Splitting vehicle controller out into a generic vehicle base plus a car-specific subclass. Fixed missing shader ref on Bloom.
8 Years Ago
Initial driveable car import.
8 Years Ago
Added ShowSize utility script
8 Years Ago
Added keyboard shortcut for Bootstrap (Alt+B). Commented out a spammy debug print in ObjectPool. Updated project version to Unity 5.4.0f2.
8 Years Ago
Moved Sonic Ether and Amplify Color assets in to Plugins as well.
8 Years Ago
Removed orphaned meta files
8 Years Ago
Moved all assets in "Third Party" into "Plugins" instead. Code in "Plugins" or "Standard Assets" folders does not get recompiled every time, which can save some time. Sort of a poor man's DLL. Note that code in Standard Assets/Plugins can only communicate one-way though: Other code can see it, but it can't see out.