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4,370 Commits over 1,308 Days - 0.14cph!

8 Years Ago
Capped the max number of inputs going to the server into a 1 second window.
8 Years Ago
Replaced byte IDs with ushort IDs. We were always living on the edge a bit with only a 128 (half the size of byte) allowance to determine ID ordering.
8 Years Ago
Just some basic built-in network emulation
8 Years Ago
Decoupling simulation and adding input redundancy to guarantee delivery.
8 Years Ago
Got sick of typing "connect". Press Ctrl-C (enabled in editor only) to connect right away from the boot screen.
8 Years Ago
General clean up
8 Years Ago
Proxy players now in and interpolating. Used the nice variable-delay interpolation that I wrote for the vehicles, so they'll always be just behind your latency and no more or less.
8 Years Ago
Moved visuals to clients only, with a gizmo on server to see them if desired.
8 Years Ago
Proxy players don't have character colliders anymore. Creating proxy script correctly. Changed hidden_changes file back - didn't mean to commit my local hidden changes.
8 Years Ago
CSP character work
8 Years Ago
Basic character now working in both CLIENT+SERVER and separate CLIENT/SERVER modes, with prediction. Added CSP test scene.
8 Years Ago
Minor fixes
8 Years Ago
Let's not comment out vitally important stuff
8 Years Ago
New, very basic character framework with lots of TODOs
8 Years Ago
Basic new character framework
8 Years Ago
Split vehicle interface out into a separate partial class to match this project's coding style
8 Years Ago
Warning killing spree
8 Years Ago
Got my fancier test map back
8 Years Ago
Project version update
8 Years Ago
Final fixes for vehicles
8 Years Ago
Car impact detection working on the client now
8 Years Ago
Fixed missing skidmarks tex
8 Years Ago
Merging skidmark FX branch
8 Years Ago
Added skidmarks support
8 Years Ago
Removing errant Debug.Logs
8 Years Ago
Merging car audio into Main
8 Years Ago
Car audio all working.
8 Years Ago
Basic car audio in and working. Just needs some tweaks.
8 Years Ago
Merging vehicle branch work into the main branch.
8 Years Ago
Decrease minimum time buffer since we want to keep player vehicle driving snappy.
8 Years Ago
Oops, minor fix to the previous commit
8 Years Ago
Vehicle interpolation work complete and tested.
8 Years Ago
Refactored my interpolator into the original.
8 Years Ago
Interpolation work. Integrated minor changes from the NetworkingUpdates2 branch in NetworkMessage/NetworkClient/Networkserver to add timestamps to messages.
8 Years Ago
Beginnings of client interpolation work. Just duplicated the default interpolator for now. Moved Snapshot out of the Interpolator class so it's not super unwieldy to use in my own interpolator.
8 Years Ago
Disable warning
8 Years Ago
Just added some comments to Interpolator.cs for my own benefit
8 Years Ago
Car handling tweaks
8 Years Ago
Chase and and cockpit cam working - press F3 to switch between.
8 Years Ago
Cockpit view has some juddering etc with movement
8 Years Ago
Car super basic cockpit view
8 Years Ago
Fixed car wheel visuals suspension issues
8 Years Ago
Fixing car visuals
8 Years Ago
Car rigidbody fixes. No more flickering when client-only.
8 Years Ago
Scene
8 Years Ago
Changing hard-coded values into proper ones
8 Years Ago
Removing redundant stuff
8 Years Ago
Now sending pertinent wheel stuff from the server
8 Years Ago
A start at calculating wheels client-side instead of using data from the server. Gonna send some (different) data from the server though to make things better.
8 Years Ago
Changed the car to work more like the player: Instead of the prefab being everything, it's just the base, and then visuals and colliders are only added as necessary by client/server.