243,418 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Further reduced probability of pure flatland maps by increasing the minimum hill noise frequency
10 Years Ago
Daily merge from main branch
10 Years Ago
Fixed compile error
10 Years Ago
Added item stacking, splitting, merging GameSetup can define whether you want to load a save or not
10 Years Ago
-rest of the jogging animations
10 Years Ago
Increased mountain noise amplitude to reduce probability of flatland worlds
10 Years Ago
Daily merge from main branch
10 Years Ago
Arctic biome test scene base.
10 Years Ago
-tweaked the eoka animations a bit; added some new player jogging animations; (still TODO: jog left/right)
10 Years Ago
Removed unused effects, moved GUIblur to bottom
10 Years Ago
Changed linux build options (test)
10 Years Ago
Adding missing files for Sonic Ether bloom and Colorful
10 Years Ago
Just added a check on the fog volume toggle
10 Years Ago
Added water fog volume in test scene, enabled via WaterEffects.cs
10 Years Ago
- Added Colorful and Sonic Ether's Natural Bloom (image effects) - Some tweaks sky dome prefab default settings - Post processing changes on the main camera prefab
10 Years Ago
working into the bow view model
10 Years Ago
Added forest density parameter to spawn handler Tweaked spawn handler forest noise
10 Years Ago
Merge from main branch (again)
10 Years Ago
Merge from main branch
10 Years Ago
Fixed ds compile error
10 Years Ago
Added naked player rig ( for facial bones ot be added)
10 Years Ago
Debug camera
10 Years Ago
Resource spawns as part of map load, not 5 seconds after
10 Years Ago
Added LinearFog effect
10 Years Ago
Major terrain generator improvements (still needs internal testing)
10 Years Ago
Changed default water level to always be at world height 0 Made splat map calculation favor sand texture a lot more if underwater
10 Years Ago
EAC launcher fixes
10 Years Ago
Added Data Tables Added Network String Pooling Effects bone name now uses String Pooling Fixed Axe not working
10 Years Ago
Undid garbage collection run in terrain generator since main branch added this as well
10 Years Ago
Daily merge from main branch
10 Years Ago
EAC launcher update
10 Years Ago
This should make swimming proper work
10 Years Ago
Fixed NRE in Reject
10 Years Ago
Added objects command Saves/Loads now use the current map name - not the value of server.level Visibility Grid IsInside always returns true for group 0 Added server bounds to procedural map
10 Years Ago
Changed OnDestroy to OnDisable - because OnDestroy seems to rarely get called
10 Years Ago
Added/updated Redneck racquet and textures
10 Years Ago
-added the grenade view model with all animations
10 Years Ago
Error prevention
10 Years Ago
Moved all network group and subscription shit into the Facepunch dll Subscriptions now updated at the same time as network group Player's snapshot is now sent `full` Fixed game objects not destroying properly Added SpawnPoint class Replaced respawn coroutine - now linear Fixed player re-spawning twice Fixed inaccuracies in NetworkVisibilityGrid debug drawing Moved VisibilityProvider logic to Facepunch dll Removed INetworkable Removed MutedConnection logic Removed NetworkVisibility class
10 Years Ago
- Added some art test scenes - Added main camera alt prefab - Added a few particle/FX textures and materials (wips) - Added a selection of color grading lookup textures (mostly for funs)
10 Years Ago
Tweaked some calculations in TerrainNoise for further testing
10 Years Ago
eyes and temp eye texture
10 Years Ago
head model with new mouth, closed and open plus teeth textures.
10 Years Ago
Added some crappy player animations... Added Room Prefab to map...
10 Years Ago
Made changes to player classes so to allow top down movement etc. Removed a couple of unneeded things too.
10 Years Ago
Moving as much Networking stuff as possible out of game code
10 Years Ago
Write seed from back from SeedRandom if it was 0 (which is now defined as "please generate a random seed")
10 Years Ago
Made seed in SeedRandom public
10 Years Ago
Fixed console command network encoding being fucked
10 Years Ago
Revamped effect system to be more user friendly, network properly Fixed vectors/quaternions not being networked (!)