userBriancancel
branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

117 Commits over 122 Days - 0.04cph!

1 Year Ago
smooth out abrupt fog/lighting change when going underground
1 Year Ago
fix editor error
1 Year Ago
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays - fog tweaks when going underground
1 Year Ago
1 Year Ago
fix cloud reprojection artifacts where viewDir.y < 0
1 Year Ago
remove debug print
1 Year Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
1 Year Ago
disable biome fog on craggy and playground as it doesn't make sense
1 Year Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
1 Year Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
1 Year Ago
reformat conditional
1 Year Ago
testing blackness fix
1 Year Ago
ensure shaders are included
1 Year Ago
forgotten null check
1 Year Ago
support live edit of biome fog shore distance falloff in editor
1 Year Ago
fix server compile
1 Year Ago
add some per-weather+per-biome fog mults
1 Year Ago
fix override/live edit weather not respecting cloud configs
1 Year Ago
fix missing shader input on scene load
1 Year Ago
shadow map cheapification
1 Year Ago
trying out lerp transition again
1 Year Ago
configurable horizon buffer
1 Year Ago
1 Year Ago
performance tuning, cleanup
1 Year Ago
noise compression, reduce mip distance
1 Year Ago
fix reproj artifact when camera rotation snaps far
1 Year Ago
fix wobbly reprojection
1 Year Ago
add separate shadow density scale for cloud atmosphere shadowing
1 Year Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
1 Year Ago
add tod gradients for some cloud parameters
1 Year Ago
remove dumb thing
1 Year Ago
fix signed/unsigned mismatch warning
1 Year Ago
mac fix + line endings
1 Year Ago
merge from main
1 Year Ago
wind vector can be changed over time
1 Year Ago
increase shadow curve range
1 Year Ago
add controls for cloud shadowing amount
1 Year Ago
more sun configurableness
1 Year Ago
sun glow modulation texture, configurable mesh vs glow intensities
1 Year Ago
atmosphere height falloff
1 Year Ago
apply biome fog to cloud layer
1 Year Ago
add biome fog ambient saturation mult to weather presets
1 Year Ago
cache the terrain map preprocessing
1 Year Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
1 Year Ago
preprocess terrain maps, per weather distance curve
1 Year Ago
vclouds atmospheric occlusion in reflection probe as well
1 Year Ago
add shore distance falloff control for biome fogs
1 Year Ago
add more parameters to control biome fog lighting