userBriancancel
branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

117 Commits over 122 Days - 0.04cph!

5 Months Ago
smooth out abrupt fog/lighting change when going underground
5 Months Ago
fix editor error
5 Months Ago
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays - fog tweaks when going underground
5 Months Ago
5 Months Ago
fix cloud reprojection artifacts where viewDir.y < 0
5 Months Ago
remove debug print
5 Months Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
5 Months Ago
disable biome fog on craggy and playground as it doesn't make sense
5 Months Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
5 Months Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
5 Months Ago
reformat conditional
5 Months Ago
testing blackness fix
5 Months Ago
ensure shaders are included
5 Months Ago
forgotten null check
6 Months Ago
support live edit of biome fog shore distance falloff in editor
6 Months Ago
fix server compile
6 Months Ago
add some per-weather+per-biome fog mults
6 Months Ago
fix override/live edit weather not respecting cloud configs
6 Months Ago
fix missing shader input on scene load
6 Months Ago
shadow map cheapification
6 Months Ago
trying out lerp transition again
6 Months Ago
configurable horizon buffer
6 Months Ago
6 Months Ago
performance tuning, cleanup
6 Months Ago
noise compression, reduce mip distance
6 Months Ago
fix reproj artifact when camera rotation snaps far
6 Months Ago
fix wobbly reprojection
6 Months Ago
add separate shadow density scale for cloud atmosphere shadowing
6 Months Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
6 Months Ago
add tod gradients for some cloud parameters
6 Months Ago
remove dumb thing
6 Months Ago
fix signed/unsigned mismatch warning
6 Months Ago
mac fix + line endings
6 Months Ago
merge from main
6 Months Ago
wind vector can be changed over time
6 Months Ago
increase shadow curve range
6 Months Ago
add controls for cloud shadowing amount
6 Months Ago
more sun configurableness
6 Months Ago
sun glow modulation texture, configurable mesh vs glow intensities
6 Months Ago
atmosphere height falloff
6 Months Ago
apply biome fog to cloud layer
6 Months Ago
add biome fog ambient saturation mult to weather presets
6 Months Ago
cache the terrain map preprocessing
6 Months Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
6 Months Ago
6 Months Ago
preprocess terrain maps, per weather distance curve
7 Months Ago
vclouds atmospheric occlusion in reflection probe as well
7 Months Ago
add shore distance falloff control for biome fogs
7 Months Ago
add more parameters to control biome fog lighting
7 Months Ago