userBriancancel
branchrust_reboot/maincancel

81 Commits over 699 Days - 0.00cph!

5 Days Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
9 Days Ago
fix NREs in screenshot.takescreenshot/takehiresscreenshot
3 Months Ago
merge from lod_baker
4 Months Ago
merge from render_pipeline_testing (reflection fix)
4 Months Ago
merge from render_pipeline_testing
5 Months Ago
merge from camera_fog_fix
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
fix scale not working on prefab deploy guides
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
merge from render_pipeline_testing (server compile fixes)
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
merge from water_ssr_taa_flicker_fix
5 Months Ago
merge from water_reflection_probe_seam_fix
5 Months Ago
merge from vclouds_macos_reflection_fix
5 Months Ago
merge from wire_shader_pixel_scaling
7 Months Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
7 Months Ago
fix occasional single-pixel ocean line in canyons
7 Months Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
7 Months Ago
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)
7 Months Ago
fix cloud weirdness when overriding weather state when playing back a demo
7 Months Ago
vclouds: - cap full res image to 4k in either dimension (prevents GPU murder when taking high res screenshot, aspect ratio is maintained when scaling down) - don't reproject when taking a screenshot, render the full cloud image from scratch - respect time.timescale
8 Months Ago
merge from deepsea_island_shorewetness_fix
8 Months Ago
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
8 Months Ago
merge from deepsea_portal_weather_fixes
8 Months Ago
merge from deepsea_portal_weather_fixes
8 Months Ago
merge from deepsea_portal_weather_fixes
10 Months Ago
merge from deployguide_swamp_brightness_fix
10 Months Ago
fix deploy guide"built-in render texture type not found" error
10 Months Ago
merge from anisotropic_fallback
10 Months Ago
merge from oilrig_postvolume_fix
10 Months Ago
merge from vclouds_demo_timescale_fix
10 Months Ago
merge from construction_guide_missing_normal_maps
10 Months Ago
merge from vclouds_amd_seam_fix
10 Months Ago
merge from deployguide_water_refraction
10 Months Ago
merge from fog_drawdistance_fix
10 Months Ago
merge from biome-fog-stencil-volumes
10 Months Ago
merge from mesh-guide-shader-improvements (further fixes)
10 Months Ago
merge from mesh-guide-shader-improvements (several fixes)
11 Months Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
11 Months Ago
subtract 132290
11 Months Ago
merge from mesh-guide-shader-improvements
12 Months Ago
merge from canyon-fog-fix
12 Months Ago
merge from vclouds_default_enable
12 Months Ago
merge from vclouds_default_enable
12 Months Ago
merge from vclouds_default_enable