55 Commits over 456 Days - 0.01cph!
merge from deepsea_island_shorewetness_fix
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
merge from deepsea_portal_weather_fixes
merge from deepsea_portal_weather_fixes
merge from deepsea_portal_weather_fixes
merge from deployguide_swamp_brightness_fix
fix deploy guide"built-in render texture type not found" error
merge from anisotropic_fallback
merge from oilrig_postvolume_fix
merge from vclouds_demo_timescale_fix
merge from construction_guide_missing_normal_maps
merge from vclouds_amd_seam_fix
merge from deployguide_water_refraction
merge from fog_drawdistance_fix
merge from biome-fog-stencil-volumes
merge from mesh-guide-shader-improvements (further fixes)
merge from mesh-guide-shader-improvements (several fixes)
merge from mesh-guide-shader-improvements (fix missing shaders)
merge from mesh-guide-shader-improvements
merge from canyon-fog-fix
merge from vclouds_default_enable
merge from vclouds_default_enable
merge from vclouds_default_enable
work around crash when undoing changes on Sky Dome when playing
merge from fogmethod1 (sky branch)
- interior darkness fix
- missing 2D cloud layer fix
- underground fog transition fix
- small tweaks
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
merge from fogmethod1 (sky branch)
restore textures.3.bundle from cs
126918
fix LOD baker mesh decals not showing up in bake
merge from fogmethod1 (sky branch)
merge from fogmethod1 (sky branch)
merge from fogmethod1 (sky branch)
merge from fogmethod1 (sky branch)
merge from fogmethod1 (sky branch)
merge from fogmethod1 (clouds/fog/sky)
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
merge from macos-water-fixes
merge from findactivewaterbodies_optim
add back relief mapping stuff that was accidentally reverted in prior merges
fix submarine underwater fog (WaterWindow)
fix missing shore vector texture in ocean vface calc