userBriancancel
branchrust_reboot/maincancel

79 Commits over 607 Days - 0.01cph!

59 Days Ago
merge from lod_baker
4 Months Ago
merge from render_pipeline_testing (reflection fix)
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
merge from camera_fog_fix
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
fix scale not working on prefab deploy guides
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
merge from render_pipeline_testing (server compile fixes)
4 Months Ago
merge from render_pipeline_testing
4 Months Ago
merge from water_ssr_taa_flicker_fix
4 Months Ago
merge from water_reflection_probe_seam_fix
4 Months Ago
merge from vclouds_macos_reflection_fix
5 Months Ago
merge from wire_shader_pixel_scaling
6 Months Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
6 Months Ago
fix occasional single-pixel ocean line in canyons
6 Months Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
6 Months Ago
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)
6 Months Ago
fix cloud weirdness when overriding weather state when playing back a demo
6 Months Ago
vclouds: - cap full res image to 4k in either dimension (prevents GPU murder when taking high res screenshot, aspect ratio is maintained when scaling down) - don't reproject when taking a screenshot, render the full cloud image from scratch - respect time.timescale
8 Months Ago
merge from deepsea_island_shorewetness_fix
8 Months Ago
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
8 Months Ago
merge from deepsea_portal_weather_fixes
8 Months Ago
merge from deepsea_portal_weather_fixes
8 Months Ago
merge from deepsea_portal_weather_fixes
9 Months Ago
merge from deployguide_swamp_brightness_fix
9 Months Ago
fix deploy guide"built-in render texture type not found" error
9 Months Ago
merge from anisotropic_fallback
9 Months Ago
merge from oilrig_postvolume_fix
9 Months Ago
merge from vclouds_demo_timescale_fix
9 Months Ago
merge from construction_guide_missing_normal_maps
9 Months Ago
merge from vclouds_amd_seam_fix
9 Months Ago
merge from deployguide_water_refraction
9 Months Ago
merge from fog_drawdistance_fix
10 Months Ago
merge from biome-fog-stencil-volumes
10 Months Ago
merge from mesh-guide-shader-improvements (further fixes)
10 Months Ago
merge from mesh-guide-shader-improvements (several fixes)
10 Months Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
10 Months Ago
subtract 132290
10 Months Ago
merge from mesh-guide-shader-improvements
11 Months Ago
merge from canyon-fog-fix
11 Months Ago
merge from vclouds_default_enable
11 Months Ago
merge from vclouds_default_enable
11 Months Ago
merge from vclouds_default_enable
11 Months Ago
work around crash when undoing changes on Sky Dome when playing
12 Months Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks