userBriancancel
reporust_rebootcancel

715 Commits over 730 Days - 0.04cph!

2 Years Ago
merge from world_update_2
2 Years Ago
merge from ocean-lightcolor-override
2 Years Ago
mrege from world_update_2
2 Years Ago
Merge from divesite-foliage-displace
2 Years Ago
Merge from world_update_2
2 Years Ago
BR zone lines display on water surface and terrain underneath
2 Years Ago
add optional material override for foliage displacement strength (replacing vertex color)
2 Years Ago
fix ocean light color override not working on directional light when playing in editor
2 Years Ago
add smoothness and specular reflectivity multipliers to splat base layers
2 Years Ago
update MapImageRenderer to match map shader water logic
2 Years Ago
add some shading to areas of map with steeper terrain slopes (cliffs)
2 Years Ago
- tweak blend start distance - renormalize interped normals - add back river normal tangentToWorld xform - small cleanup
2 Years Ago
merge from world_update_2
2 Years Ago
further progress on river to ocean blending
2 Years Ago
progress on river to ocean blending