382 Commits over 334 Days - 0.05cph!
move vclouds under graphics settings and part of graphics presets, default convar on
work around crash when undoing changes on Sky Dome when playing
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
fix clouds null ref outside play mode (introduced with demo timescale fix)
fix cloud movement in timescaled demo
merge from fogmethod1 (sky branch)
- interior darkness fix
- missing 2D cloud layer fix
- underground fog transition fix
- small tweaks
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
adjust weather profile ambient/reflection mults to not darken interiors as much
fix invisible 2D cloud layer
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
put foregroundfog shader in bundle
- render foreground atmosphere fog occlusion of clouds in reflection probe
- fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
merge from fogmethod1 (sky branch)
adjustments, mainly to rainmild clouds
reduce number of fog shadow samples
restore the fogginess when controlling autoturrets
fix cloud transitions into weather profiles with overridden sun/moon color scales
change workshop editor rain/fog buttons to toggle the respective weather presets
skyrotation support, minor issue to figure out still with atmosphere shadowing
restore textures.3.bundle from cs
126918
fix LOD baker mesh decals not showing up in bake
slightly increase cloud haze density for fog weather clouds, blends horizon better
use per frame integrated scroll offset for cloud detail noise instead of absolute time
merge from fogmethod1 (sky branch)
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
merge from fogmethod1 (sky branch)
merge from fogmethod1 (sky branch)
merge from fogmethod1 (sky branch)
fix debug_cloud_position not reporting the randomized offsets
merge from fogmethod1 (sky branch)
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
add per-biome, per-weather fog start distance ramps
don't interpolate atmosphere density stuff when live editing
make cloud haze configurable completely separately from atmosphere fog
add two toggles to apply tod contrast and tod fogginess to cloud sun color
merge from fogmethod1 (clouds/fog/sky)