442 Commits over 456 Days - 0.04cph!
port PostOpaqueDepth to RRP, prerequisite for water
merge from deepsea_island_shorewetness_fix
fix shore wetness on deep sea islands
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
remove terrain potato mode on all shaders that had it on shader level 1 (fixes incorrect blending on cliffs on deep sea islands, etc)
merge from deepsea_portal_weather_fixes
fix vclouds not transitioning in portal with forced weather
fix portal storm clouds not using proper lighting intensity (were too bright)
add graphics.atmospherefogdensityscale
merge from deepsea_portal_weather_fixes
merge from deepsea_portal_weather_fixes
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
merge from terrain_potato_disable
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
initial potentially better implementation of screen-space/contact shadows, doesn't work yet
disable biome fog when in deep sea
merge from deployguide_swamp_brightness_fix
fix deploy guide darkening when entering swamp
fix deploy guide"built-in render texture type not found" error
merge from anisotropic_fallback
fall back to isotropic specular impl where anisotropic material has 0 anisotropy
merge from oilrig_postvolume_fix
adjust size of oilrig moonpool postprocess volume so it doesn't transition in so far underneath
squeeze bent normals into skin shader g-buffer
merge from vclouds_demo_timescale_fix
fix cloud movement hitching in timescaled demo
merge from construction_guide_missing_normal_maps
fix some construction guides missing normal maps
merge from vclouds_amd_seam_fix
fix vertical seam in vclouds weather map on AMD
merge from deployguide_water_refraction
deploy guide renders in refraction under translucent water
merge from fog_drawdistance_fix
fix apparent fog density being affected by draw distance
height based tropical shore
deep sea specific ocean materials, tropical shore only in deep sea
tropical shore fade range
ocean tropical shore stuff
fix deployguide nre when holding tripod spotlight
potential mesh guide artifacting workaround
disable streaming on construction guide normal maps while active
merge from biome-fog-stencil-volumes
merge from mesh-guide-shader-improvements (further fixes)
Fix flickering block spiral stair guide
fix door wreath/knocker guides not rendering
properly render multiple guides at once with different states