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202 Commits over 212 Days - 0.04cph!

Yesterday
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
Yesterday
fix missing terrain textures in workshop editor scene
Yesterday
underwater colors river-ocean blend
2 Days Ago
lame mie masking for time being
2 Days Ago
fix for no biome map
2 Days Ago
add global reflection mults that work
2 Days Ago
fix missing sun mesh/stars/moon
2 Days Ago
remove unused LUT property from ClimateParameters
2 Days Ago
distance curve only on biome fog, not atmosphere
2 Days Ago
fix command buffer sort order
2 Days Ago
add fog distance curve
2 Days Ago
add fog color gradient
2 Days Ago
fix missing cs kernel
3 Days Ago
merge from jungle_update
3 Days Ago
fix water rendering issue on reduced render scale
3 Days Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
4 Days Ago
add color scale parameter for stars
4 Days Ago
fix default caustics texture if no WaterSystem instance
4 Days Ago
merge from jungle_update
4 Days Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
6 Days Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
8 Days Ago
merge from jungle_update
8 Days Ago
merge from underwater-effects
8 Days Ago
disable material/rig/animation import on new river mesh
8 Days Ago
merge from jungle_update
8 Days Ago
configurable caustics chroma separation, shader adjustments
8 Days Ago
caustics modulate sun light color rather than add separately
8 Days Ago
water caustics work for all water types, show up underwater, and receive shadows
9 Days Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
9 Days Ago
restore changes
9 Days Ago
merge from jungle_update
10 Days Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
11 Days Ago
revert underwater effects merge to figure out server issue
12 Days Ago
merge from underwater-effects
12 Days Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
12 Days Ago
lerp according to cam velocity, add refraction to river surface
12 Days Ago
merge from jungle
12 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
15 Days Ago
merge from jungle_update
15 Days Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
16 Days Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
16 Days Ago
set up lake interior meshes + interior shader variant for lakes
16 Days Ago
use clip offset for rivers/lakes like ocean
16 Days Ago
fix river interior caps, inflate bounds more
16 Days Ago
underwater mask overlap between river and ocean handled correctly
20 Days Ago
progress on underwater effects using new way with underwater volume meshes
25 Days Ago
further underwater progress
26 Days Ago
merge from vclouds
26 Days Ago
merge from main
26 Days Ago
fix issue when reloading script in editor, remove old component properties