userBriancancel

220 Commits over 242 Days - 0.04cph!

Yesterday
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
4 Days Ago
merge from vclouds
4 Days Ago
performance tweaks, block sun by clouds in reflection probe
7 Days Ago
projection madness
7 Days Ago
fix reversed noise channel order
8 Days Ago
merge from main
8 Days Ago
revert accidental change
8 Days Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
8 Days Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
14 Days Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
16 Days Ago
add way to override weather profile with live editing support
16 Days Ago
Move FogMultiplier to WeatherPreset
16 Days Ago
merge from main
17 Days Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
17 Days Ago
make tod sun/moon mesh brightness configurable in edit/play mode
18 Days Ago
merge from jungle_update
19 Days Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
21 Days Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
22 Days Ago
fix missing terrain textures in workshop editor scene
22 Days Ago
underwater colors river-ocean blend
22 Days Ago
lame mie masking for time being
22 Days Ago
fix for no biome map
22 Days Ago
add global reflection mults that work
22 Days Ago
fix missing sun mesh/stars/moon
22 Days Ago
remove unused LUT property from ClimateParameters
22 Days Ago
distance curve only on biome fog, not atmosphere
22 Days Ago
fix command buffer sort order
22 Days Ago
add fog distance curve
22 Days Ago
add fog color gradient
22 Days Ago
fix missing cs kernel
23 Days Ago
merge from jungle_update
23 Days Ago
fix water rendering issue on reduced render scale
23 Days Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
24 Days Ago
add color scale parameter for stars
24 Days Ago
fix default caustics texture if no WaterSystem instance
24 Days Ago
merge from jungle_update
25 Days Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
27 Days Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
28 Days Ago
merge from jungle_update
28 Days Ago
merge from underwater-effects
28 Days Ago
disable material/rig/animation import on new river mesh
28 Days Ago
merge from jungle_update
28 Days Ago
configurable caustics chroma separation, shader adjustments
28 Days Ago
caustics modulate sun light color rather than add separately
29 Days Ago
water caustics work for all water types, show up underwater, and receive shadows
29 Days Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
29 Days Ago
restore changes
29 Days Ago
merge from jungle_update
30 Days Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)