userBriancancel

591 Commits over 607 Days - 0.04cph!

Today
further RRP particle/billboard lighting
Today
SetupPass: supply global_MainLightingAtten for particle/billboard shading
Yesterday
remove extra semicolon
Yesterday
fix g-buffer inconsistency for skin shading between BiRP and RRP
Yesterday
prefab merge fix, will need to redo this
Yesterday
further fixes
Yesterday
fixes
Yesterday
merge from main
Yesterday
progress on billboard/particle lighting conversion to RRP
5 Days Ago
merge from lod_baker
5 Days Ago
lod baker: write output textures as tga instead of png
7 Days Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
7 Days Ago
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
7 Days Ago
scene fix
7 Days Ago
finalize RRP underwater post processing
8 Days Ago
lod baker: distinguish identical mesh names
11 Days Ago
fix missing shader parameter used by post process effects
12 Days Ago
underwater post effect initial
14 Days Ago
remove debug print in WaterRendererFeature
14 Days Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
15 Days Ago
the big sync
15 Days Ago
fix player_model changes stomped in merge
16 Days Ago
merge from main
16 Days Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
20 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
20 Days Ago
RRP deploy guides
26 Days Ago
6.3 fix
26 Days Ago
RRP viewmodel camera
49 Days Ago
fix CCTVRemoteCamera missing vclouds and vfog components
54 Days Ago
merge from main
54 Days Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
54 Days Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
55 Days Ago
fix error rendering reflection probe when vclouds were disabled
56 Days Ago
add toggle for refraction screen edge fade behavior
56 Days Ago
merge from render_pipeline_testing (reflection fix)
56 Days Ago
fix vclouds not showing up in water reflections in BiRP
56 Days Ago
merge from main
57 Days Ago
merge from render_pipeline_testing
57 Days Ago
work around issues causing fog to be incorrect/denser than it should
2 Months Ago
merge from camera_fog_fix
2 Months Ago
further reduce fogging in cameras
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
remove unused uniform
2 Months Ago
fix vfog density map not using configured shore distance falloff
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
handle another case
2 Months Ago
fix sky compositing regression
2 Months Ago
merge from main
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
fix error spam and water going invisible from water body mesh being null