userBriancancel

555 Commits over 546 Days - 0.04cph!

Today
merge from main
Today
merge from render_pipeline_testing
Today
work around issues causing fog to be incorrect/denser than it should
4 Days Ago
merge from camera_fog_fix
4 Days Ago
further reduce fogging in cameras
5 Days Ago
merge from render_pipeline_testing
5 Days Ago
remove unused uniform
5 Days Ago
fix vfog density map not using configured shore distance falloff
7 Days Ago
merge from render_pipeline_testing
7 Days Ago
handle another case
7 Days Ago
fix sky compositing regression
8 Days Ago
merge from main
8 Days Ago
merge from render_pipeline_testing
8 Days Ago
fix error spam and water going invisible from water body mesh being null
8 Days Ago
fix scale not working on prefab deploy guides
8 Days Ago
don't overly downsample shadow map for vfog
8 Days Ago
fix name collision in maintaining backwards compat
11 Days Ago
get RRP running on unity 6
11 Days Ago
merge from main
12 Days Ago
merge from render_pipeline_testing
12 Days Ago
oops
12 Days Ago
merge from render_pipeline_testing
12 Days Ago
probable fix for flickering fog
12 Days Ago
fix missing functions in Wind.cginc
12 Days Ago
merge from main
12 Days Ago
merge from render_pipeline_testing
12 Days Ago
qa island thing
12 Days Ago
fixes, add missing components to some scenes
12 Days Ago
merge from render_pipeline_testing
12 Days Ago
fix watercamera rrp unity 6
12 Days Ago
merge from render_pipeline_testing (unity 6 compat)
12 Days Ago
merge from unity6_compat
12 Days Ago
12 Days Ago
RRP unity 6 compatibility (testing old unity still works)
12 Days Ago
merge from main
12 Days Ago
merge from render_pipeline_testing
12 Days Ago
another fix
12 Days Ago
merge from render_pipeline_testing (server compile fixes)
12 Days Ago
further
12 Days Ago
bunch of client preproc guards
13 Days Ago
update render pipeline for renamed usings/objects
13 Days Ago
merge from main
13 Days Ago
merge from render_pipeline_testing
13 Days Ago
merge from main
14 Days Ago
ignore .DS_Store in Rust.RenderPipeline git repo
14 Days Ago
update player_preview prefab
14 Days Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
15 Days Ago
partial fix for point/spot light biasing inconsistency with BiRP
16 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
16 Days Ago
reapply WaterCamera change in RRP