userBriancancel

563 Commits over 577 Days - 0.04cph!

20 Days Ago
fix CCTVRemoteCamera missing vclouds and vfog components
25 Days Ago
merge from main
26 Days Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
26 Days Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
27 Days Ago
fix error rendering reflection probe when vclouds were disabled
28 Days Ago
add toggle for refraction screen edge fade behavior
28 Days Ago
merge from render_pipeline_testing (reflection fix)
28 Days Ago
fix vclouds not showing up in water reflections in BiRP
28 Days Ago
merge from main
28 Days Ago
merge from render_pipeline_testing
28 Days Ago
work around issues causing fog to be incorrect/denser than it should
32 Days Ago
merge from camera_fog_fix
32 Days Ago
further reduce fogging in cameras
33 Days Ago
merge from render_pipeline_testing
33 Days Ago
remove unused uniform
33 Days Ago
fix vfog density map not using configured shore distance falloff
34 Days Ago
merge from render_pipeline_testing
34 Days Ago
handle another case
35 Days Ago
fix sky compositing regression
36 Days Ago
merge from main
36 Days Ago
merge from render_pipeline_testing
36 Days Ago
fix error spam and water going invisible from water body mesh being null
36 Days Ago
fix scale not working on prefab deploy guides
36 Days Ago
don't overly downsample shadow map for vfog
36 Days Ago
fix name collision in maintaining backwards compat
39 Days Ago
get RRP running on unity 6
39 Days Ago
merge from main
39 Days Ago
merge from render_pipeline_testing
39 Days Ago
oops
40 Days Ago
merge from render_pipeline_testing
40 Days Ago
probable fix for flickering fog
40 Days Ago
fix missing functions in Wind.cginc
40 Days Ago
merge from main
40 Days Ago
merge from render_pipeline_testing
40 Days Ago
qa island thing
40 Days Ago
fixes, add missing components to some scenes
40 Days Ago
merge from render_pipeline_testing
40 Days Ago
fix watercamera rrp unity 6
40 Days Ago
merge from render_pipeline_testing (unity 6 compat)
40 Days Ago
merge from unity6_compat
40 Days Ago
40 Days Ago
RRP unity 6 compatibility (testing old unity still works)
40 Days Ago
merge from main
40 Days Ago
merge from render_pipeline_testing
40 Days Ago
another fix
40 Days Ago
merge from render_pipeline_testing (server compile fixes)
40 Days Ago
further
40 Days Ago
bunch of client preproc guards
40 Days Ago
update render pipeline for renamed usings/objects
40 Days Ago
merge from main