userBriancancel

408 Commits over 395 Days - 0.04cph!

4 Hours Ago
merge from fog_drawdistance_fix
4 Hours Ago
fix apparent fog density being affected by draw distance
5 Hours Ago
height based tropical shore
Yesterday
deep sea specific ocean materials, tropical shore only in deep sea
Yesterday
tropical shore fade range
Yesterday
ocean tropical shore stuff
7 Days Ago
fix deployguide nre when holding tripod spotlight
7 Days Ago
potential mesh guide artifacting workaround
7 Days Ago
disable streaming on construction guide normal maps while active
8 Days Ago
merge from biome-fog-stencil-volumes
8 Days Ago
merge from main
9 Days Ago
merge from mesh-guide-shader-improvements (further fixes)
9 Days Ago
merge from main
9 Days Ago
Fix flickering block spiral stair guide
9 Days Ago
fix door wreath/knocker guides not rendering
9 Days Ago
properly render multiple guides at once with different states
10 Days Ago
merge from mesh-guide-shader-improvements (several fixes)
10 Days Ago
merge from main
10 Days Ago
fix construction guide flickering from rendering multiple LODs on top of each oither
10 Days Ago
fix some missing guides, render alpha cutouts
10 Days Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
13 Days Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
13 Days Ago
subtract 132290
13 Days Ago
report error, abort rendering if shader missing
13 Days Ago
add guide mesh shaders to always included list
13 Days Ago
merge from mesh-guide-shader-improvements
13 Days Ago
merge from main
13 Days Ago
merge from deployguidecolourtweaks
13 Days Ago
client guards
13 Days Ago
merge from deployguidecolourtweaks
14 Days Ago
merge from main
14 Days Ago
mat tweaks
14 Days Ago
shaders in bundle
14 Days Ago
hook into construction guides, configurable backface blend, neutral material
15 Days Ago
configurable states/lighting, alpha fresnel, z test with post opaque
15 Days Ago
bump maps, visible backfaces for depth cues
23 Days Ago
more progress
24 Days Ago
progress on guide mesh rendering improvements
27 Days Ago
fix texture declaration, gizmo radius
28 Days Ago
codegen
28 Days Ago
consolesystem restore
28 Days Ago
implement volumes that stencil out biome fog density in the density map
35 Days Ago
UI for multiple input meshes
35 Days Ago
remove debug tex output
35 Days Ago
lod baker multiple source meshes support
37 Days Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
42 Days Ago
merge from main
43 Days Ago
merge from canyon-fog-fix
43 Days Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
44 Days Ago
merge from vclouds_default_enable