368 Commits over 334 Days - 0.05cph!
- render foreground atmosphere fog occlusion of clouds in reflection probe
- fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
merge from fogmethod1 (sky branch)
adjustments, mainly to rainmild clouds
reduce number of fog shadow samples
restore the fogginess when controlling autoturrets
fix cloud transitions into weather profiles with overridden sun/moon color scales
change workshop editor rain/fog buttons to toggle the respective weather presets
skyrotation support, minor issue to figure out still with atmosphere shadowing
restore textures.3.bundle from cs
126918
fix LOD baker mesh decals not showing up in bake
slightly increase cloud haze density for fog weather clouds, blends horizon better
use per frame integrated scroll offset for cloud detail noise instead of absolute time
merge from fogmethod1 (sky branch)
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
merge from fogmethod1 (sky branch)
merge from fogmethod1 (sky branch)
merge from fogmethod1 (sky branch)
fix debug_cloud_position not reporting the randomized offsets
merge from fogmethod1 (sky branch)
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
add per-biome, per-weather fog start distance ramps
don't interpolate atmosphere density stuff when live editing
make cloud haze configurable completely separately from atmosphere fog
add two toggles to apply tod contrast and tod fogginess to cloud sun color
merge from fogmethod1 (clouds/fog/sky)
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
add atmosphere fog start/end ramp up distance
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
avoid redundant sky ambient calc between fog and clouds, can be shared
fix relief mapping not applying to AO map
potential fix for client weather.load clouds not being overridden by subsequent server load