userBriancancel

642 Commits over 638 Days - 0.04cph!

Today
get Standard Refraction working in RRP
Today
fix fog not working switching back to BRP with RRP initially enabled
Today
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
Today
fix clouds not rendering when switching back to BRP
Today
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
Today
fix binocular effect error spam in main menu
3 Days Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
3 Days Ago
line endings
3 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
7 Days Ago
missing client guard
7 Days Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
7 Days Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
8 Days Ago
delete old file
8 Days Ago
get binocular effect working in RRP
8 Days Ago
compile fix 2
8 Days Ago
fix contact shadows server compile
8 Days Ago
merge from render_pipeline_testing
9 Days Ago
merge from main
9 Days Ago
temp
9 Days Ago
add some additional RRP client-only guards
10 Days Ago
client-only guard AtmosphereVolumeDrawPass
10 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
10 Days Ago
fix AnimalFur shader missing g-buffer stencil write
16 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
16 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
18 Days Ago
fix shader bug causing GPU crash (RRP)
19 Days Ago
update SetRenderFunc calls
21 Days Ago
RRP contact shadows fixes
21 Days Ago
oops
21 Days Ago
add debug layer for contact shadows
21 Days Ago
set up RRP renderer datas for skinviewer cameras
21 Days Ago
fix broken water reflections when using DLSS or render scaling
21 Days Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
22 Days Ago
bring skinviewer viewmodel rendering changes to RRP
23 Days Ago
temp fix
23 Days Ago
merge from main
23 Days Ago
fix missing resource reset
23 Days Ago
RRP contact shadows
24 Days Ago
fix underwater post processing not working in proc map
28 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
28 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
28 Days Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
28 Days Ago
fix missing function in RRP billboard light
28 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
29 Days Ago
RRP BillboardLight logic consistency fix with BRP
29 Days Ago
tweak
29 Days Ago
fix active state for underwater effect not propagating
29 Days Ago
unity 6 VolumeManager fixes
29 Days Ago
DeployGuides: more explicit depth/stencil format
29 Days Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all