userBriancancel

571 Commits over 607 Days - 0.04cph!

Today
the big sync
Yesterday
fix player_model changes stomped in merge
Yesterday
merge from main
2 Days Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
6 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
6 Days Ago
RRP deploy guides
12 Days Ago
6.3 fix
12 Days Ago
RRP viewmodel camera
34 Days Ago
fix CCTVRemoteCamera missing vclouds and vfog components
39 Days Ago
merge from main
40 Days Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
40 Days Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
41 Days Ago
fix error rendering reflection probe when vclouds were disabled
42 Days Ago
add toggle for refraction screen edge fade behavior
42 Days Ago
merge from render_pipeline_testing (reflection fix)
42 Days Ago
fix vclouds not showing up in water reflections in BiRP
42 Days Ago
merge from main
42 Days Ago
merge from render_pipeline_testing
42 Days Ago
work around issues causing fog to be incorrect/denser than it should
46 Days Ago
merge from camera_fog_fix
46 Days Ago
further reduce fogging in cameras
47 Days Ago
merge from render_pipeline_testing
47 Days Ago
remove unused uniform
47 Days Ago
fix vfog density map not using configured shore distance falloff
48 Days Ago
merge from render_pipeline_testing
49 Days Ago
handle another case
49 Days Ago
fix sky compositing regression
50 Days Ago
merge from main
50 Days Ago
merge from render_pipeline_testing
50 Days Ago
fix error spam and water going invisible from water body mesh being null
50 Days Ago
fix scale not working on prefab deploy guides
50 Days Ago
don't overly downsample shadow map for vfog
50 Days Ago
fix name collision in maintaining backwards compat
53 Days Ago
get RRP running on unity 6
53 Days Ago
merge from main
53 Days Ago
merge from render_pipeline_testing
53 Days Ago
oops
54 Days Ago
merge from render_pipeline_testing
54 Days Ago
probable fix for flickering fog
54 Days Ago
fix missing functions in Wind.cginc
54 Days Ago
merge from main
54 Days Ago
merge from render_pipeline_testing
54 Days Ago
qa island thing
54 Days Ago
fixes, add missing components to some scenes
54 Days Ago
merge from render_pipeline_testing
54 Days Ago
fix watercamera rrp unity 6
54 Days Ago
merge from render_pipeline_testing (unity 6 compat)
54 Days Ago
merge from unity6_compat
54 Days Ago
54 Days Ago
RRP unity 6 compatibility (testing old unity still works)