userBriancancel

750 Commits over 760 Days - 0.04cph!

Yesterday
merge from main
8 Days Ago
merge from main
8 Days Ago
merge from render_pipeline_testing
8 Days Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
8 Days Ago
merge from main
8 Days Ago
fix the contact shadows option being removed by mistake
9 Days Ago
merge from render_pipeline_testing
9 Days Ago
implement texel density vizzer in RRP
9 Days Ago
don't render water in preview cameras
12 Days Ago
merge from render_pipeline_testing
12 Days Ago
remove the Rust Render Pipeline text when RRP is enabled, instead show Built-In Render Pipeline when RRP is disabled
12 Days Ago
merge from render_pipeline_testing
12 Days Ago
fix RRP drawing ocean after water bodies
15 Days Ago
merge from render_pipeline_testing
15 Days Ago
fix RRP missing pixelation censorship size override + fov logic
16 Days Ago
merge from render_pipeline_testing
16 Days Ago
- update water bodies to use RRP renderer lists, much more efficient especially if lots of water bodies are being rendered - store separate list of water bodies with a material blend to avoid looping over all water bodies to update just those every frame
17 Days Ago
merge from render_pipeline_testing
17 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
17 Days Ago
merge from vm_alloc_fix
17 Days Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
18 Days Ago
merge from vm_alloc_fix
18 Days Ago
fix allocations in viewmodel renderer feature
18 Days Ago
merge from vclouds_always_on
22 Days Ago
fix vclouds still disappearing in cargo hold in brp
22 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
22 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
23 Days Ago
fix bad vcloud perf, reprojection was mistakenly being disabled
23 Days Ago
remove option to disable volumetric clouds
23 Days Ago
fix SSAO applying on top of fog in RRP
23 Days Ago
fix vclouds not respecting render scale in RRP
24 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
24 Days Ago
merge from render_pipeline_testing (fixes)
24 Days Ago
merge from main
24 Days Ago
fix volumetric fog shadows not working in RRP
25 Days Ago
cherry pick 166226 fix
25 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
25 Days Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
25 Days Ago
fix missing HSVRemap from DefaultVolumeProfile
25 Days Ago
merge from render_pipeline_testing
25 Days Ago
compile fix
25 Days Ago
merge from render_pipeline_testing (water fixes)
25 Days Ago
fix stutter in underwater color grading transition
25 Days Ago
keep rendering water in underwater labs since the moonpool is there
29 Days Ago
merge from render_pipeline_testing
29 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
29 Days Ago
compile fix
30 Days Ago
don't render water or volumetric clouds when underground
30 Days Ago
disable cloud reprojection when rendering workshop icons/images
30 Days Ago
force update water reflection probe when dragging time slider in workshop editor