userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Changed how weapon slots are handled now for primary and secondary
3 Years Ago
Let Heavy Assault choose between Blaster and Shotblast for their secondary
3 Years Ago
Finished alternate weapon selection system
3 Years Ago
Changed how weapons deal with config. Added weapon configs. Added weapon selector initial UI in Station Screen for loadouts. Each loadout can have alternate weapons.
3 Years Ago
No longer start with $10,000
3 Years Ago
You won't take fall damage if you're jetpacking and you have at least 10% energy remaining
3 Years Ago
Updated fall damage so that it isn't too much of a burden on fun / gameplay
3 Years Ago
Updated UI look and made more stuff configurable
3 Years Ago
I should $"{Money:C0}"; so my cash at the top right gets comma'd Merge branch 'main' of sbox-hover
3 Years Ago
Turn up the boost
3 Years Ago
Added WorldBorder Hammer entity Merge branch 'main' of sbox-hover
3 Years Ago
Added grid shader and map border vmat thanks ;)
3 Years Ago
Added WorldGeneratorHud and ability to destroy generators with all particle effects + sounds
3 Years Ago
Added a Weapon and Loadout upgrade system and populate the Upgrades tab of the Station dialog Merge branch 'main' of sbox-hover
3 Years Ago
Bullet drop weapons inherit some velocity. Blaster fires faster with a further falloff.
3 Years Ago
Remove possibility of prediction (don't set Owner) and fix accuracy issues with bullet drop weapons
3 Years Ago
Handle wind loop client-side
3 Years Ago
Each weapon can specify a different crosshair type. Stop bullet drop projectiles being predictable (fix it later). Set render color of players for now to team colors. Ragdoll copies render color. Fixed station screen showing for all players when opened.
3 Years Ago
Include .html too
3 Years Ago
Don't forget .addon
3 Years Ago
Added release.js node script to build .zip file of compiled files and source code only
3 Years Ago
Improved loadout screen
3 Years Ago
Up the fall damage threshold
3 Years Ago
Up the maximum wind loop volume
3 Years Ago
Added flyby sound system for projectiles and tracers Merge branch 'main' of sbox-hover Added flyby effects to the turret projectile and added a "wind loop" sound when the player is in the air
3 Years Ago
Station entity has its own restock available timer
3 Years Ago
Implemented station use particles
3 Years Ago
Improved how the weapon selector workss Merge branch 'main' of sbox-hover
3 Years Ago
Disable friendly fire
3 Years Ago
Added blood particles
3 Years Ago
Added costs for each loadout
3 Years Ago
Only show Powered Down icons - not Powered Up
3 Years Ago
Generator based items will have materials stop scrolling when powered down
3 Years Ago
Pre-emptive support for station idle particle
3 Years Ago
Fixed icon in killfeed for suicide and ensure player cannot move when Station Screen is open Merge branch 'main' of sbox-hover
3 Years Ago
Make Team a Net property on GeneratorDependency
3 Years Ago
Updated team colors of world station hud
3 Years Ago
Added WorldStationHud with a restock timer and a hint on how to use it
3 Years Ago
Added Restocking to Stations Merge branch 'main' of sbox-hover
3 Years Ago
Fixed station model
3 Years Ago
Make neutral stations Yellow
3 Years Ago
Made StationEntity usable
3 Years Ago
Added Station Hammer entity
3 Years Ago
Added the first iteration of the Station Screen (loadouts only right now) and updated all loadouts with required info Merge branch 'main' of sbox-hover
3 Years Ago
Have BulletDropProjectile impact explosion effects use the trace normal
3 Years Ago
Added explosion particle effect to turret projectiles
3 Years Ago
Texture tweaks
3 Years Ago
JP Elevator compiled particles
3 Years Ago
Made DownSlopeBoost and UpSlopeFriction configurable on a per-loadout basis Merge branch 'main' of sbox-hover
3 Years Ago
Added Skidmark vehicle to branch for testing / experimentation