4,794 Commits over 1,371 Days - 0.15cph!
Changed how weapon slots are handled now for primary and secondary
Let Heavy Assault choose between Blaster and Shotblast for their secondary
Finished alternate weapon selection system
Changed how weapons deal with config. Added weapon configs. Added weapon selector initial UI in Station Screen for loadouts. Each loadout can have alternate weapons.
No longer start with $10,000
You won't take fall damage if you're jetpacking and you have at least 10% energy remaining
Updated fall damage so that it isn't too much of a burden on fun / gameplay
Updated UI look and made more stuff configurable
I should $"{Money:C0}"; so my cash at the top right gets comma'd
Merge branch 'main' of sbox-hover
Added WorldBorder Hammer entity
Merge branch 'main' of sbox-hover
Added grid shader and map border vmat thanks ;)
Added WorldGeneratorHud and ability to destroy generators with all particle effects + sounds
Added a Weapon and Loadout upgrade system and populate the Upgrades tab of the Station dialog
Merge branch 'main' of sbox-hover
Bullet drop weapons inherit some velocity. Blaster fires faster with a further falloff.
Remove possibility of prediction (don't set Owner) and fix accuracy issues with bullet drop weapons
Handle wind loop client-side
Each weapon can specify a different crosshair type. Stop bullet drop projectiles being predictable (fix it later). Set render color of players for now to team colors. Ragdoll copies render color. Fixed station screen showing for all players when opened.
Added release.js node script to build .zip file of compiled files and source code only
Up the fall damage threshold
Up the maximum wind loop volume
Added flyby sound system for projectiles and tracers
Merge branch 'main' of sbox-hover
Added flyby effects to the turret projectile and added a "wind loop" sound when the player is in the air
Station entity has its own restock available timer
Implemented station use particles
Improved how the weapon selector workss
Merge branch 'main' of sbox-hover
Added costs for each loadout
Only show Powered Down icons - not Powered Up
Generator based items will have materials stop scrolling when powered down
Pre-emptive support for station idle particle
Fixed icon in killfeed for suicide and ensure player cannot move when Station Screen is open
Merge branch 'main' of sbox-hover
Make Team a Net property on GeneratorDependency
Updated team colors of world station hud
Added WorldStationHud with a restock timer and a hint on how to use it
Added Restocking to Stations
Merge branch 'main' of sbox-hover
Make neutral stations Yellow
Made StationEntity usable
Added Station Hammer entity
Added the first iteration of the Station Screen (loadouts only right now) and updated all loadouts with required info
Merge branch 'main' of sbox-hover
Have BulletDropProjectile impact explosion effects use the trace normal
Added explosion particle effect to turret projectiles
JP Elevator compiled particles
Made DownSlopeBoost and UpSlopeFriction configurable on a per-loadout basis
Merge branch 'main' of sbox-hover
Added Skidmark vehicle to branch for testing / experimentation