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687 Commits over 516 Days - 0.06cph!

3 Years Ago
Don't show armor and weapons in the item store if the player already has its next upgrade Added ArmorTier and WeaponTier Use ArmorTier and WeaponTier for shops Add IPurchasableItem interface that shop items and upgrades share Update test voxel world Add UpgradeStore dialog Update ItemStore and add UpgradeStore to HUD Implement Team Upgrades NPC and let players purchase upgrades
3 Years Ago
Allow players to actually purchase from the item store and deduct resource items accordingly
3 Years Ago
Add IDialog interface implemented by any dialogs and use that to generically check for open dialogs
3 Years Ago
Only update purchasable item state every second
3 Years Ago
Only assign players to a random team if the team has a core Fix InventoryContainer.FindItems not checking validity Portal Grenade requires Armory Upgrade Fix styling for Item Store and only call purchase callback if the player can afford it
3 Years Ago
Fix icon on BaseShopItem Add PurchasableItem UI element to be shared between Shop and Upgrades UI Add ItemStore UI to display items sold by the Shop NPC Add ItemStore to HUD Hide Hotbar when Shop is open Add test for opening shop UI
3 Years Ago
Have ItemStoreNPC and TeamUpgradesNPC implement IUsable
3 Years Ago
Added remaining block types and moved window_01_trans to color/ and hack remove the dark bits until its sorted
3 Years Ago
Updated all blocks
3 Years Ago
Added BaseTeamUpgrade and ArmoryUpgrade type and icon Add all weapon tier shop items including dependency on Armory upgrade for some Add Library attributes to all necessary shop items Add InventoryContainer.Replace and InventoryItem.Replace to replace any item in a slot with another item Add Equipment Inventory to list of inventories to search for Player.FindItems Add Team Upgrades NPC and populate both that and Item Store NPC with appropriate classes
3 Years Ago
Added portal grenade texture and shop item update Added crossbow bolt shop item Add costs for all armor shop items and update names to Light, Medium, Heavy
3 Years Ago
Fixed compile errors
3 Years Ago
Added shop item definitions for head and legs armor (T1 -> T3)
3 Years Ago
Added weapon_axe texture Restructured shop item block locations to folders Added Tier 1 -> Tier 3 crowbar, crossbow, axe and pickaxe item definitions Added BaseArmorShopItem for handling purchase of armor with dependencies Added T1 -> T3 shop item defs for armor chest
3 Years Ago
Added TemperedGlassBlock and WoodenPlanksBlock Updated sbox-voxels submodule Added shop items for Hardened Metal, Steel Panel, Tempered Glass and Wooden Planks
3 Years Ago
Add BasePurchasable, BaseBlockShopItem and PlasticShopBlockItem
3 Years Ago
Fix some styling issues with Backpack / Storage
3 Years Ago
Use a PickupTrigger on ItemEntity
3 Years Ago
Instead of using touch events for item entities, search in a radius around it this way we can have a larger "touch" radius than its actual physics bounds
3 Years Ago
Removed some old events and added Transfer Target Handler
3 Years Ago
Toggle the backpack if Tab was not held down very long otherwise keep it open until Tab is released
3 Years Ago
Styling and effect changes to inventory slot behavior Fixed various issues with inventory container when moving stacks Fixed an issue where when the template is applied first for the backpack, the equipment would be empty Prevent generators from spawning a resource if there are already 16 resources in the pool Just copy Rust (ish) because it looks cool Added item selection to Backpack and also show Hotbar to seperate from the main Hotbar Update draggable to only start dragging if the mouse has moved or 300ms have passed Hide Hotbar if Backpack or Storage is open Add selected Action callback to Inventory slot Add Hotbar to Storage screen Update Backpack with Hotbar inventory when client has spawned
3 Years Ago
Added some basic but necessary item textures Added textures for empty armor slots Added ammo_bolt icon Update some _c files Update ammo types and add Crossbow stub Item refactoring to use virtual props for name and icon and remove old ItemSlot Add ArmorItem base and ArmorSlot enum and a bunch of T1 -> T3 armor item types Add PickaxeItem, CrossbowItem and CrowbarItem stubs Add GiveCondition/TakeCondition support to InventoryContainer Add EquipmentInventory to player with give conditions to ensure pieces go in the correct slots. Give players a bunch of armor when spawning for testing Add support for ArmorSlot to InventorySlot UI element (yuck, I'll find a better way to genericize this) and add Equipment display when opening the Backpack
3 Years Ago
Transfer target tidy up and fixes
3 Years Ago
Fixed hotbar duplication
3 Years Ago
Fixed moving items can sometimes go over max stack size
3 Years Ago
Added DraggableMode enum Add support for DraggableMode.Move and DraggableMode.Split Add Split stack support to inventory system
3 Years Ago
Simplify logic
3 Years Ago
Updated Storage to have its own Backpack view to avoid confusion
3 Years Ago
Added Team Chest support
3 Years Ago
Fixed backpack and updated ActiveDraggable -> Draggable
3 Years Ago
Added IUsable interface for extended functionality Updated test voxel world Added Storage UI and updated InventorySlot styling Add Storage to Hud Updated Backpack to support Storage view Added additional event processing for opening inventory Added Personal Chest opening support and IUsable support to Player
3 Years Ago
Fixed pink and purple not showing for team colors Add team colored / team chest and personal chest
3 Years Ago
Item Store NPC Stub Update test voxel world with Item Store NPC
3 Years Ago
Don't transition for now
3 Years Ago
Remove fgd and use Display attribute
3 Years Ago
Prevent players placing blocks within a Build Exclusion Zone trigger's bounds
3 Years Ago
Move to Game.GetValidTeams and add Team.GetCore extension method Add BaseGenerator for others to derive from with common logic Update all generators to spawn items and update test world
3 Years Ago
Add Team.GetValidTeams to return a set of teams that the map has cores for
3 Years Ago
Updated EditorEntityList to fix overflow scroll and styling in some places
3 Years Ago
Add IEditorCallbacks interface. Add ModelProp (implements IEditorCallback). Allow placing of model props to voxel worlds (static).
3 Years Ago
Have the loading screen logo and spinner opacity transition separately from the parent so it doesn't look weird
3 Years Ago
Updated the loading screen to use the Core Wars logo and have it spin to indicate it's doing something
3 Years Ago
Update sbox-voxels submodule
3 Years Ago
Only remove an item entity if the player took everything in the stack Merge branch 'main' of sbox-corewars
3 Years Ago
Add pool effects to each generator
3 Years Ago
Added ItemWorldIcon world panel for displaying items in the world that have no world model Support ItemWorldIcon in ItemEntity and add pickup support Update test code to spawn iron stack
3 Years Ago
Can press G / drop to enter walk mode in the editor
3 Years Ago
Added ability to rotate entities being placed or moved with right click Merge branch 'main' of sbox-corewars
3 Years Ago
Added support for moving entities already placed in the editor and added MoveEntityAction for undo/redo support Merge branch 'main' of sbox-corewars