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reposbox-corewarscancel

725 Commits over 516 Days - 0.06cph!

3 Years Ago
Remove fgd and use Display attribute
3 Years Ago
Prevent players placing blocks within a Build Exclusion Zone trigger's bounds
3 Years Ago
Move to Game.GetValidTeams and add Team.GetCore extension method Add BaseGenerator for others to derive from with common logic Update all generators to spawn items and update test world
3 Years Ago
Add Team.GetValidTeams to return a set of teams that the map has cores for
3 Years Ago
Updated EditorEntityList to fix overflow scroll and styling in some places
3 Years Ago
Add IEditorCallbacks interface. Add ModelProp (implements IEditorCallback). Allow placing of model props to voxel worlds (static).
3 Years Ago
Have the loading screen logo and spinner opacity transition separately from the parent so it doesn't look weird
3 Years Ago
Updated the loading screen to use the Core Wars logo and have it spin to indicate it's doing something
3 Years Ago
Update sbox-voxels submodule
3 Years Ago
Only remove an item entity if the player took everything in the stack Merge branch 'main' of sbox-corewars
3 Years Ago
Add pool effects to each generator
3 Years Ago
Added ItemWorldIcon world panel for displaying items in the world that have no world model Support ItemWorldIcon in ItemEntity and add pickup support Update test code to spawn iron stack
3 Years Ago
Can press G / drop to enter walk mode in the editor
3 Years Ago
Added ability to rotate entities being placed or moved with right click Merge branch 'main' of sbox-corewars
3 Years Ago
Added support for moving entities already placed in the editor and added MoveEntityAction for undo/redo support Merge branch 'main' of sbox-corewars
3 Years Ago
Set model and render color for Team Core
3 Years Ago
Add EditorPropertyAttribute and use that instead of Property so can know exactly which ones are Core Wars related
3 Years Ago
Fixed compile error
3 Years Ago
Add Team.GetColor extension Use resource pool models for generators
3 Years Ago
Remove editor mode convar now we have a dedicated editor mode map
3 Years Ago
Fix state
3 Years Ago
Add Game.TryGetState and stub for generating resources with TeamGenerator
3 Years Ago
Added max stack sizes to resource items and test damage
3 Years Ago
Give attackers any resources held in the player's inventory when they are killed Add InventoryContainer.Remove( InventoryItem ) as an alternative to item id Resource items derive from ResourceItem and have placeholder icons Add placeholder resource icon pngs
3 Years Ago
Add IResettable and IRessetable.ResetAll static member Add Player.AssignRandomTeam (for now) and implement IResettable Implement IResettable on CrystalGenerator, GoldGenerator and TeamCore Add inventories to TeamChest and PersonalChest and implement IResettable Assign a random team in GameState and respawn players when they should be
3 Years Ago
Better opacity
3 Years Ago
Add materials for Hurt and Exclusion Zone - figure out why AddCube renders quads the wrong way around later
3 Years Ago
Added Title and Group to each editor entity type Update Editor Entity List to sort entities into their correct groups by category
3 Years Ago
Add BuildExclusionZone
3 Years Ago
Serialize world entity with inventory item data to ensure clients are aware of them
3 Years Ago
Remove old property Refactor to NetInventoryContainer and add NetInventoryItem Support serialization of InventoryItem and deserialization
3 Years Ago
Fixed RemoveEntityAction not working if loading a previously saved world Added RespawnWhenAvailable and handle spawning when spawnpoint is ready Move stuff item stuff to virtual props, support ItemEntity for world items and add ItemEntity entity Add stubs for resource items Update sbox-voxels submodule
3 Years Ago
Added extensions for Team to get the correct plastic block type and an extension to create a plastic block item
3 Years Ago
Reshuffle, ensure block classes are suffixed with Block and add Hardened Metal and Steel Panel
3 Years Ago
Rename White team to Cyan to match its plastic block
3 Years Ago
Added remaining plastic blocks
3 Years Ago
TeamBlock_Red -> RedPlastic
3 Years Ago
Removed some test blocks and procgen related code (seperate project from Core Wars now)
3 Years Ago
Attribute refactor to avoid redundancy Update tools for attribute changes Update BaseTrigger Update TriggerHurt Add stubs for TeamCore, TeamGenerator, TeamChest, PersonalChest, GoldGenerator and CrystalGenerator
3 Years Ago
Added Editor Block Data tool using groundwork done with Editor Entity Data dialog
3 Years Ago
Add SimpleForm class with AddRowWithCallback Update EditorEntityData to send an open request and receive current values for suitable properties. When Save is pressed, send a cmd with updates values
3 Years Ago
Improved UI of the Editor Entity List to match Editor Entity Data
3 Years Ago
Add Player/EditorPlayer.GetSpawnpoint and use that Remove Game.MoveToSpawnpoint for CW Update sbox-voxels
3 Years Ago
Added SimpleForms.scss for global import Add popup-container to EditorHud for use with form popups Add attributes for entity data editor and add team property to PlayerSpawnpoint EditorEntityPropertyAttribute Simple entity data menu
3 Years Ago
Make EditorAction static vars private Add EditorEntityData dialog stub Update sbox-voxels KillTrigger -> TriggerHurt and add DamagePerSecond property and serialize/deserialize it properly Open EditorEntityData when in DataEdit mode of the Entity Tool
3 Years Ago
Add system for EditorActions to keep track of objects and give them unique ids Update Place/Remove entity actions to use object id system so that references to "entities" can be kept and updated between undos and redos
3 Years Ago
Fixed action perform being called client-side when removing an entity
3 Years Ago
Improve display for entities tool to show whether or not an entity will be deleted, but also show its name
3 Years Ago
Added PlaceVolumeAction for undoable/redoable volume placement Added RemoveEntityAction for undoable/redoable removal of entities Add EditorEntityLibraryAttribute.VolumeMaterial and IsVolume Update place_block.vmat to use TintColor instead of GhostColor Update sbox-voxels submodule Update LobbyState to only wait for VoxelWorld to initialize, not for spawnpoints and prevent task cancelled exception Update MoveToSpawnpoint to handle PlayerSpawnpoint entities added to voxel worlds Setup collisions with AABB for PlayerSpawnpoint but only when in editor mode Added BaseTrigger and KillTrigger which implement ISourceEntity and IVolumeEntity for use with voxel worlds Added VolumeEntity render entity type to display in editor mode Can now place and remove volumes such as triggers for voxel worlds Merge branch 'main' of sbox-corewars
3 Years Ago
Cache tools server-side to keep state between switches Have SimpleRadialMenu be generic enough to be inherited Add ToolSelectorMenu and EntityToolMenu seperate radial menus Add ChangeModeCmd / SetMode and change callback for Mode to EntitiesTool Forgot this Add ChangeLibraryAttributeCmd and support for changing the currently selected entity Add stub EditorEntityList and EditorEntityItem Limit action time for Entities Tool Add PlaceEntityAction to make placing entities undoable/redoable Only open the entity tool menu if Reload is held but Duck isn't (prevent it popping up briefly when redoing) Improve Editor Entity List view Add icons for each entity tool mode