725 Commits over 516 Days - 0.06cph!
Respect BlockType.ShowInEditor
Add a bunch of .block types and remove the old ones as classes unless they contain logic that can't be handled otherwise
Default detail scale for dev.block is 0.5
Added Util.Audio and Util.Color. Added dev.block. Removed DevBlock class. Fixed all team colors.
Add BlockTypeExtension and BlockType.GetItemTags() method. Implement tooltip for EditorBlockItem and EditorHotbarSlot.
Change TeamUpgradesNPC to TeamUpgradesEntity and ItemStoreNPC to ItemStoreEntity. Add aliases to both for backwards compatibility.
Implemented shrine models for item store, upgrades and airdrop
Implemented neutralizer properly for explosive blocks
Merge branch 'main' of sbox-corewars
Experimental vortex bomb placeholder sounds, implement explosion
Merge branch 'main' of sbox-corewars
Renamed w/v_portal to w/v_held_item and updated Fireball to use it
Merge branch 'main' of sbox-corewars
Update sbox-voxels. Make BaseBuildingBlock and BasePlasticBlock abstract
Check null or empty for block default texture in EditorBlockItem
Move tool info out of the way of the chatbox
Fixed chatting in the editor
Use a seperate color ($editor) for the editor theme
Re-styled editor CSS to fit with the main game
Set velocity to 0 when respawning as a spectator
Updated team color palette
Try adding a glow with CSS for the dropped items
Add more damping to item entity. Update item tags on demand and cache them. Update UsesStamina tag to use a brighter color.
Merge branch 'main' of sbox-corewars
Tweaks + don't have AmmoItem use a random world model
Merge branch 'main' of sbox-corewars
Set CP6 of dropped item particle to the item's color
Recompile again however for some reason it just will not accept g_flVoxelOpacity on voxel_translucent.vmat
Recompile shading with non directional diffuse lighting
Clear the player's inventory when they become a spectator
Tweak walk and sprint speeds slightly. When a player takes fall damage remove the stealth buff. Tweaked fall damage min/max values.
Recompile shader. Remove SecondaryModel from T1 armor (legs). Update sbox-voxels submodule. Fix emission atlas for voxel.vmat.
Change ArmorItem.ModelName to ArmorItem.PrimaryModel. Add ArmorItem.SecondaryModel. Add multiple model support for armor items.
Only add Soulbound tag to items if they aren't removed on death OR dropped on death
Merge branch 'main' of sbox-corewars
Add fireball particle effect for testing
Styling tweaks for tags and costs
Add ItemTag and some standard item tags. Add item tag support to Tooltip. Add item tags to all items.
Remove brew items on death
Added StatModifier and Player.Modifiers. Apply damage and speed modifiers accordingly for DamageBuff and SpeedBuff. Using a Health Brew will consume all of your stamina.
Add toast.show notification sound + announcement.show. Show an announcement when a Team Upgrade is purchased
Add buff.expired sound. Add BuffIcon. BaseBuff.Color and BaseBuff.Icon. Show all active buffs on the HUD.
Added Player.RemoveBuff<T>() and added cloaked particle effect. Cloak a player properly when using the Stealth Brew.
Desaturate disabled shop items nicely. Add colors from the color palette to all upgrades.
Various tweaks to the UI and add PanelStyle extension and Style.SetLinearGradientBackground