725 Commits over 516 Days - 0.06cph!
Updated description of VortexBombShopItem
Updated everything to match new style direction
Made the item.pickup sound less like you're taking a laser beam to the ear
Made the item.dropped sound event less annoying
Update Storage panel to use same title styling as Lewis' Backpack styling
Fix impact grenade icon file path. Fix not being able to drag UI elements.
Hotbar initial styles
Merge branch 'main' into ui-redesign
Merge branch 'main' into ui-redesign
inventory slot
Merge branch 'main' into ui-redesign
Add vitals styling, and vitals value
vitals value rounding
iconography for Vitals
Vitals styling
Stage Info styling
Merge branch 'main' into ui-redesign
StageInfo styling
Merge branch 'main' into ui-redesign
Merge branch 'main' into ui-redesign
Style the chat
replace icons with materialdesignicons
Set team colours on chat
Merge branch 'main' into ui-redesign
Add custom colours for teams
Update colours for text legibility
Chatbox tweaks
Toast list, inventory fixes
Merge branch 'main' into ui-redesign
Merge branch 'main' into ui-redesign
Styling inventory/backpack
destroy conna's draggable so it doesnt clip + styles
Merge branch 'main' into ui-redesign
Merge branch 'main' into ui-redesign
kill feed and inventory text
styling up the toasts :bread:
Merge branch 'main' into ui-redesign
Merge branch 'main' into ui-redesign
announcement modal styled
fix non-draggable styles
Merge branch 'main' into ui-redesign
Merge pull request #6 from Facepunch/ui-redesign
UI redesign
Improved speed of purchasing upgrades (cache resource counts.) Refactor some upgrade stuff.
Some additional style tweaks
Add a default crosshair (circle) for when a weapon is not selected
Add crosshair with hitmarker effect
Don't use BaseNetworkable in a List for now
Some fixes + implement health brew
Added brew.consume sound event and fix compile error
Added BaseBuff, DamageBuff, SpeedBuff and StealthBuff and have a networked list of active buffs
Add ConsumeSound to BrewItem
Add BreweryUpgrade and icons for each brew
Add BrewItem, HealthBrewItem, SpeedBrewItem, StealthBrewItem, DamageBrewItem stubs
When player presses PrimaryAttack with a brew selected, consume it
Update sbox-voxels submodule
Added Impact Grenade item, shop listing and weapon
Update sbox-voxels
Add defuser icon, sounds and added purchsable Defuser weapon
Add test cw_give_item command
Add BuildingMaterialType.Explosives
Add explosives.tick sound event
Update sbox-voxels
Add Explosives Block, Explosives Shop Item and Explosives Entity to handle logic for TNT
Added point light entity for use in the voxel editor
Fix trigger being stomped by base
Add hotkey display to Editor Tool Display for all tools
Put Net on it so it actually works
Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3
Add announcement test cmd
Hold F to align an entity to the top of the voxel based on its bounds
Change the way entities are centered on blocks
Fixed not being able to move the Team Core in the editor
Fix not being able to remove volumes in the editor (use Keyframed instead of Static)
Use attacker team color correctly
Add IKillFeedInfo and have some weapons implement it for now. Added test kill feed command for Lewis. Send DamageFlags to client for kill feed items.
Merge branch 'main' of sbox-corewars
Only lose stamina if you aren't sneaking and you actually have a wish velocity
Don't give a crossbow every time you spawn
Added X Origin Offset and Y Origin Offset to the menu for Mirror Blocks Tool
Add `killfeed` and `toasts` container
Use bucket helmet for Tier 3 head armor (thanks Dan ❤️)
Set team class on the main hud
Add test cw_change_team command
Import ChatBox from Hover for Lewis to style
Add Axis Debug Overlay for tools
Merge branch 'main' of sbox-corewars
Use ToSourcePositionCenter when using the Mirror Tool
Merge branch 'main' of sbox-corewars
Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin
Adjust minimum item scale for radial menus if there's up to 10
Added the Move Blocks Tool to move an area of blocks from A to B
Various tweaks to styling for the editor radial menu to be less obnoxious
Added SecondaryMode for EditorTool and EntitiesTool returns its mode
Editor Block List and Editor Hotbar styling changes
Added EditorToolDisplay to show the current tool being used in the editor
Add EditorToolDisplay to EditorHud
Add SimpleForm.AddRowToGroup
Add EditorMirrorMenu for selecting X/Y axis and Cancel/Mirror
Add MirrorBlocksTool (no mirror logic yet)
Add mirrorblocks.png icon for the Mirror Blocks Tool
Update sbox-voxels
Add mirror functionality to Mirror Blocks Tool (FlipX, FlipY)
Tidy up