195 Commits over 821 Days - 0.01cph!
Keepe additional leg bones
Fixed resources / materials again..
Update to use radial menu
Latest weapons + sound files
Add source animgraph file for MP5 (this stops continuous re-compile of the asset when one local project has source file but another does not)
Remove gamelib bs, tidy up
Screen effects, post processing, projectile fixes
projectile use data blah blah
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
Comment out blood drip for now
Made some fix ups to materials for Hidden
Lerp local eye position when ducking
Update For Pain
Update For Pain
Updated Hud class to razor
Upgraded to Razor (cheating a bit for now)
Remove dependency on BaseCarriable
Hacky fix for nameplates for now
Fix some post processing errors
Fix up Hidden to completely remove reliance on obsolete Sandbox.Player and BasePlayerController stuff
Set life state when making a spectator
Recompile explosion blood
Fixed up Hidden (mostly) for pain
Backwards compat (for now)
Use new FinalLayoutChildren overload
Merge pull request #10 from Facepunch/custom-client-input
Use new FinalLayoutChildren overload
Comment out post processing stuff (learn how it works now later). Fix pistol hold type. Update to use new input stuff.
ActiveChildInput
Bot rotation
Some PP upgrades
Health vignette fix
Add color overlay via CSS and vignette for Hidden
Update for new hitbox tags
Use BoneIndex for ragdoll force
Merge pull request #9 from Facepunch/custom-client-input
Hidden Fixes + Changes
Added descriptions to game settings
Fix issues with legs not setting clothing from children initially
Added the health-based blood drip for IRIS players
Remove OnSecond async task
Potentially fix odd bug
Add static list for blood particles, clear them all on round start
Merge branch 'main' of sbox-hidden
Reduce the decal splatter count
Add Blood Splatter decal definition
Add large blood impact to flesh eating
Create a puddle of blood below a ragdoll a few seconds after it's been spawned
Fix weapon flashlight usable for Hidden
Fix Hidden seeing IRIS radio commands. Started implementing gore effects
Modified reload time of shotgun
Ammo hud style tweaks
Merge branch 'main' of sbox-hidden
Only create view model for throwables if there's ammo. Show weapon icon in ammo display instead of generic icon. Reset TimeSinceLastAlone in ClientRespawn.
Added ProjectileStartRange to BulletDropWeapon and run a trace when a player fires it to see if there's something infront (like a wall) and if so dial the start position back a little
Delay throwing the pipe bomb until after the attack animation has played