565 Commits over 730 Days - 0.03cph!
Added weapon pickup/change sounds. Added icons for every weapon. Improved weapon selection list.
Create GeneratorDependency entity that handles powered up and down state and have TurretEntity derive from that
Added a custom chatbox theme to match the UI
Fixed being able to attack own generator
Added IGameResettable and updated base defences to use it. Turrets will power down when the team's Generator is offline. Added Online/Offline icons above base defences.
Players cannot destroy their own team's generator
Added a world panel health bar with icon to each side of the Generator
Have the floating damage labels get smaller over time
Added a floating damage label each time a player is hurt
Added first iteration of fall damage
Use a custom copy of MoveHelper for now
Merge branch 'main' of sbox-hover
Fixed all weapon muzzle attachments (you won't believe how awkward this was)
Fixed Shotblast muzzle position
Increased health regen start sound volume
Fixed Buzzkill award being given to the wrong player
Slightly reduced Pulsar blast radius
Increased Pulsar projectile speed
Doubled most weapon sound distances
Added placeholder health low effects. Added placeholder Pulsar sounds. Added sounds for the Turret projectiles
Blur the Respawn Screen more
Implemented Shotblast particles and added placeholder sounds for Shotblast, Longshot and Sideman
Added Speedo
Merge branch 'main' of sbox-hover
Added Weapon.DamageFalloffStart and Weapon.DamageFalloffEnd and set values for Blaster and Sideman
Up the ski loop volume and adjust ground angle
Added some additional alternatives
Added a landing sound (volume depends on velocity when landing)
Added client ragdolls for performance and updated SpectateCamera to spectate the ragdoll. Fixed player being visible when dead (temporary hack, EnableDrawing called server-side seems to have broke in the last couple days?)
Fixed issues that arise when a player kills themselves. Added all ammo types. Added support for melee attacks to weapons but disabled for now.
Added blast radius and scaled damage by distance to explosives
Make barage grenade have a rubber surface property
Added explosion sounds to Pulsar and grenades
Renamed PhysicsProjectile to BulletDropProjectile. Added PhysicsProjectile. Implemented Barage (Grenade Launcher)
Fixed physics projectiles not playing proper impact effects when hitting close targets and implemented blast effect to Pulsar which you can "rocket jump" with
Implemented all placeholder weapons just so we aren't using the same Rust asset for everything
Merge branch 'main' of sbox-hover into main
Added Pulsar weapon and _placeholder_ models for Blaster and Pulsar
Set forward component on impact particle
Increased bullet size for the Longshot
Actually allow players to kill eachother
Hide default surface impacts if a custom one is specified in the weapon
Added the Pulse Sniper (Longshot) placeholder with particle effect implementation
Added option to disable reload animation for weapons. Remove reload animation for Blaster and added empty and reload sounds. Added automatic reload after delay for Blaster.
Merge branch 'main' of sbox-hover into main
Changed the way the respawn screen is handled and display the killer
Only play award earned sounds when the award displays (allow for queue)
Adjusted Blaster fire sounds
Adjusted volume on various sounds and added FlagEntity.OnFlagDropped event