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502 Commits over 730 Days - 0.03cph!

3 Years Ago
Fixed launch pad idle particles and don't sway the weapon view model when skiing Merge branch 'main' of sbox-hover into main
3 Years Ago
Bind particles to launch pad entity when using it
3 Years Ago
Updated everything to use Client instead of GetClientOwner and updated scoreboard
3 Years Ago
Added launch pad idle particles + speed line support
3 Years Ago
Moved all predicted vars that MoveController references from Player to MoveController
3 Years Ago
Fixed colors on all particles
3 Years Ago
Implemented life time on turret projectiles. Added trail, base, and idle effect spawning for flags. Added launch pad jump particle effect.
3 Years Ago
Players can now get an assist even if it wassn't a player that finished them off - added placeholder kill feed item for when a turret kills a player
3 Years Ago
Friendly fire is off by default
3 Years Ago
Added placeholder icons for all awards and added support for assists with the AssistTracker class
3 Years Ago
Updated fgd
3 Years Ago
Added a toast list for stuff like captured and dropped flags. Added a kill feed to the toast list. Added an award display to the hud whenever an award is earned (queued up.) Merge branch 'main' of sbox-hover into main
3 Years Ago
Added a flag indicator in the world to show where flags are at all times but hide them if you get too close
3 Years Ago
Added the Launch Pad Hammer entity
3 Years Ago
Upped all temporary weapon damage. Fixed a bug where a radar was created for every player that spawned. Fixed a bug where the UI would update based on the most recently joined player's team.
3 Years Ago
Added Token display to HUD. Added team Round Score display to HUD. Added gravity to flag and spinning when idle / dropped. Players will drop the flag when they die. Decreased jetpack energy loss per second. Increased jetpack aim thrust. Reduced flat ski friction.
3 Years Ago
Updated UI to be red for red team and blue for blue team using SCSS variables Merge branch 'main' of sbox-hover into main
3 Years Ago
Added PhysicsProjectile.Target and PhysicsProjectile.MoveToTarget (homing missile). Decreased turret fire rate and projectile speed
3 Years Ago
Added RegenDelay property so loadouts can decide how long before health regen starts
3 Years Ago
Fixed respawn screen, added HealthRegen property to loadouts and health now regenerates after a delay from being damaged last
3 Years Ago
Removed default weapon selection and added placeholder simple weapon selection. Fixed bug where jetpack particles continued after death Merge branch 'main' of sbox-hover into main
3 Years Ago
Added hv_jetpack_elevator entity for Hammer Added support for energy elevator
3 Years Ago
Added respawn screen with timer and implemented turret entity trail with plasma particle - fixed death camera
3 Years Ago
Simplified UI to placeholder style and got energy working and time left display. Removed all old unused assets
3 Years Ago
Fixed ZNear and add better support for scaling of movement speed with player scale
3 Years Ago
Added hv_makeallsmall command
3 Years Ago
Added TimedProjectile and PhysicsProjectile. Turrets track targets properly and can even lead targets with some accuracy.
3 Years Ago
Copied plasma muzzle flash particles from RTS and Turrets will aim and fire projectiles (no damage yet)
3 Years Ago
Fixed Turret using Generator model in Hammer
3 Years Ago
Added hv_turret Hammer entity
3 Years Ago
Improved loadout customization and added loadout stubs
3 Years Ago
Fixed a bug where strafing left in a circular motion while skiing at any velocity would cause your velocity to keep increasing Merge branch 'main' of sbox-hover into main
3 Years Ago
Generator will start with 2000 health
3 Years Ago
Added hv_generator Hammer entity to define team generator spawnpoints
3 Years Ago
Added Flag events for capture and return. Added Award system w/ Buzzkill, CTF, RTF, Kill, Revenge, Buzzkill, etc. Increased up slope friction. Merge branch 'main' of sbox-hover into main
3 Years Ago
Loadouts determine MaxEnergy, MaxHealth, MoveSpeed and MaxSpeed
3 Years Ago
Add BaseClothing and Jetpack classes. Moved Jetpack trail logic out of AssaultLoadout and made particles client-side.
3 Years Ago
Added jetpack trail support Merge branch 'main' of sbox-hover into main
3 Years Ago
Removed team system - just use a simple networked enum. Made Loadout system (use Entity Components) for them. Players can return flags to bases (return home, or score point). Various fixes to move controller + additional configuration properties
3 Years Ago
Added spherical triggers to flags. Tidy up MoveController and add variables. Respawn flags when returned to a base.
3 Years Ago
Players can pickup enemy flags, moved spawnpoint logic to Game, added FlagEntity
3 Years Ago
Friction + JP tweaks Merge branch 'main' of sbox-hover into main Lose less velocity when skiing flat
3 Years Ago
Added PlayerSpawnpoint, FlagSpawnpoint and updated to use them - reorganized project a little
3 Years Ago
Cutout leaning and fixed camera setup reference
3 Years Ago
Added HoverCamera, remember last ski time and adjust post ski friction accordingly, ensure FOV changes with speed
3 Years Ago
Tweak some values, remove walk speed, move ski to separate method from friction (don't apply when skiing)
3 Years Ago
Improved velocity add calculation
3 Years Ago
Slightly better configuration - gain some speed on downward slopes - lose speed uphill
3 Years Ago
Simple JP control
3 Years Ago
Just reset to base move controller but copy/paste it over and clean it up a little / attempt #2 tomorrow