502 Commits over 730 Days - 0.03cph!
Fixed all weapon muzzle attachments (you won't believe how awkward this was)
Fixed Shotblast muzzle position
Increased health regen start sound volume
Fixed Buzzkill award being given to the wrong player
Slightly reduced Pulsar blast radius
Increased Pulsar projectile speed
Doubled most weapon sound distances
Added placeholder health low effects. Added placeholder Pulsar sounds. Added sounds for the Turret projectiles
Blur the Respawn Screen more
Implemented Shotblast particles and added placeholder sounds for Shotblast, Longshot and Sideman
Added Speedo
Merge branch 'main' of sbox-hover
Added Weapon.DamageFalloffStart and Weapon.DamageFalloffEnd and set values for Blaster and Sideman
Up the ski loop volume and adjust ground angle
Added some additional alternatives
Added a landing sound (volume depends on velocity when landing)
Added client ragdolls for performance and updated SpectateCamera to spectate the ragdoll. Fixed player being visible when dead (temporary hack, EnableDrawing called server-side seems to have broke in the last couple days?)
Fixed issues that arise when a player kills themselves. Added all ammo types. Added support for melee attacks to weapons but disabled for now.
Added blast radius and scaled damage by distance to explosives
Make barage grenade have a rubber surface property
Added explosion sounds to Pulsar and grenades
Renamed PhysicsProjectile to BulletDropProjectile. Added PhysicsProjectile. Implemented Barage (Grenade Launcher)
Fixed physics projectiles not playing proper impact effects when hitting close targets and implemented blast effect to Pulsar which you can "rocket jump" with
Implemented all placeholder weapons just so we aren't using the same Rust asset for everything
Merge branch 'main' of sbox-hover into main
Added Pulsar weapon and _placeholder_ models for Blaster and Pulsar
Set forward component on impact particle
Increased bullet size for the Longshot
Actually allow players to kill eachother
Hide default surface impacts if a custom one is specified in the weapon
Added the Pulse Sniper (Longshot) placeholder with particle effect implementation
Added option to disable reload animation for weapons. Remove reload animation for Blaster and added empty and reload sounds. Added automatic reload after delay for Blaster.
Merge branch 'main' of sbox-hover into main
Changed the way the respawn screen is handled and display the killer
Only play award earned sounds when the award displays (allow for queue)
Adjusted Blaster fire sounds
Adjusted volume on various sounds and added FlagEntity.OnFlagDropped event
Added award earned sound. Added flag captured, land, and pickup sounds. Ensure flag is correctly positioned on carriers
Added sounds for when energy is critically low and when health starts to regenerate
Don't blur the UI elements
Added FollowEffect to PhysicsProjectile and updated TurretEntity to use it
Make HudIconBar elements full width and increase the overal width of the Health and Energy container
Temporary fix for active child when giving weapons. Renamed Standard Issue to Sideman.
Fixed deaths / kills being added twice and fixed scoreboard entry positions
Added Jetpack and Ski sounds and a skidding sound when you stop skiing
Restore ZNear on FirstPersonCamera
Various changes to Physics Projectile. Added ProjectileWeapon base class. Added Blaser particles and placeholder sound.
Improved to PhysicsProjectile. SMG -> Blaster. Implemented Blaster particle effects
Move InEnergyElevator predicted variable to MoveController