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502 Commits over 730 Days - 0.03cph!

3 Years Ago
Fixed all weapon muzzle attachments (you won't believe how awkward this was)
3 Years Ago
Fixed Shotblast muzzle position
3 Years Ago
Increased health regen start sound volume
3 Years Ago
Fixed Buzzkill award being given to the wrong player
3 Years Ago
Slightly reduced Pulsar blast radius
3 Years Ago
Increased Pulsar projectile speed
3 Years Ago
Doubled most weapon sound distances
3 Years Ago
Added placeholder health low effects. Added placeholder Pulsar sounds. Added sounds for the Turret projectiles
3 Years Ago
Blur the Respawn Screen more
3 Years Ago
Implemented Shotblast particles and added placeholder sounds for Shotblast, Longshot and Sideman
3 Years Ago
Added Speedo Merge branch 'main' of sbox-hover
3 Years Ago
Added Weapon.DamageFalloffStart and Weapon.DamageFalloffEnd and set values for Blaster and Sideman
3 Years Ago
Up the ski loop volume and adjust ground angle
3 Years Ago
Added some additional alternatives
3 Years Ago
Added a landing sound (volume depends on velocity when landing)
3 Years Ago
Added client ragdolls for performance and updated SpectateCamera to spectate the ragdoll. Fixed player being visible when dead (temporary hack, EnableDrawing called server-side seems to have broke in the last couple days?)
3 Years Ago
Fixed issues that arise when a player kills themselves. Added all ammo types. Added support for melee attacks to weapons but disabled for now.
3 Years Ago
Added blast radius and scaled damage by distance to explosives
3 Years Ago
Tweaked again
3 Years Ago
Tweaked some values
3 Years Ago
Make barage grenade have a rubber surface property
3 Years Ago
Added explosion sounds to Pulsar and grenades
3 Years Ago
Renamed PhysicsProjectile to BulletDropProjectile. Added PhysicsProjectile. Implemented Barage (Grenade Launcher)
3 Years Ago
Fixed physics projectiles not playing proper impact effects when hitting close targets and implemented blast effect to Pulsar which you can "rocket jump" with
3 Years Ago
Implemented all placeholder weapons just so we aren't using the same Rust asset for everything Merge branch 'main' of sbox-hover into main
3 Years Ago
Added Pulsar weapon and _placeholder_ models for Blaster and Pulsar
3 Years Ago
Set forward component on impact particle
3 Years Ago
Increased bullet size for the Longshot
3 Years Ago
Removed redundant check
3 Years Ago
Actually allow players to kill eachother
3 Years Ago
Hide default surface impacts if a custom one is specified in the weapon
3 Years Ago
Added the Pulse Sniper (Longshot) placeholder with particle effect implementation
3 Years Ago
Added option to disable reload animation for weapons. Remove reload animation for Blaster and added empty and reload sounds. Added automatic reload after delay for Blaster. Merge branch 'main' of sbox-hover into main
3 Years Ago
Updated JP sounds
3 Years Ago
Changed the way the respawn screen is handled and display the killer
3 Years Ago
Only play award earned sounds when the award displays (allow for queue)
3 Years Ago
Adjusted Blaster fire sounds
3 Years Ago
Adjusted volume on various sounds and added FlagEntity.OnFlagDropped event
3 Years Ago
Added award earned sound. Added flag captured, land, and pickup sounds. Ensure flag is correctly positioned on carriers
3 Years Ago
Added sounds for when energy is critically low and when health starts to regenerate
3 Years Ago
Don't blur the UI elements
3 Years Ago
Added FollowEffect to PhysicsProjectile and updated TurretEntity to use it
3 Years Ago
Make HudIconBar elements full width and increase the overal width of the Health and Energy container
3 Years Ago
Temporary fix for active child when giving weapons. Renamed Standard Issue to Sideman.
3 Years Ago
Fixed deaths / kills being added twice and fixed scoreboard entry positions
3 Years Ago
Added Jetpack and Ski sounds and a skidding sound when you stop skiing
3 Years Ago
Restore ZNear on FirstPersonCamera
3 Years Ago
Various changes to Physics Projectile. Added ProjectileWeapon base class. Added Blaser particles and placeholder sound.
3 Years Ago
Improved to PhysicsProjectile. SMG -> Blaster. Implemented Blaster particle effects
3 Years Ago
Move InEnergyElevator predicted variable to MoveController