502 Commits over 730 Days - 0.03cph!
Light turrets won't attack stealthed players
Added WorldDeployableHud and can now pickup deployables
Merge branch 'main' of sbox-hover
Fixed bullet sound being 2D for real this time probably and check IsValid in async method
Add Stealth Camo cloak effect
Added Station and Generator icons at range
Decreased barage explosion radius
Added explosion.far sound event. Mortar shells from a Destroyer will play a landing sound when they're about to hit the ground. New sound effects for Destroyer fire. Fixed bug in Station hud where ammo refill bar was the wrong color.
Merge branch 'main' of sbox-hover
Improved Destroyer to bounce if it hits anything in the first 0.4 seconds
Update explosion
Merge branch 'main' of sbox-hover
Destroyer velocity inheritance from 50 -> 20% and tweak cluster
Merge branch 'main' of sbox-hover
Restored missing sideman stuff
Added TurretComponent, ITurretComponent and moved common logic from TurretEntity and LightEntity to the component
Add Targeting Upgrade to Base Turrets
Made the turret entity be a little more accurate and fixed direction calc in BulletDropProjectile
Increase cost of base defence upgrades and increase maximum generator health
Fixed generic.bullet1 sound being 2D
Have Blaster inherit 50% velocity
Don't show dots past their fade distance
Buffed the Longshot
Fixed random seed for weapons
Removed others
Track vmap and vpk for LFS
Added kill feed icons for Turret and Light Turret. Increased maximum movement speed by 3m/s for all loadouts. Increased down slope boost by 50%.
Added a Victory Screen that shows who won and shows any awards the player has earned and how many of each
Fixed attack animation on Sideman. Give Light and Heavy assault a Sideman choice as a secondary. Added AutoReload option for Weapons and AutoReloadDelay.
Made Nameplates a world panel and added a dot when the name fades out. The deployable disruptor now disrupts enemy radar. Players can spot enemy players by looking at them and pressing [g] which will show them on the radar and a dot on the HUD for X seconds
Appropriately set team colors on nameplates
Fixed crash when round ends and have world screens use `mix-blend-mode: lighten;`
Added 50% velocity inheritance to most projectile weapons
Play use sound fail when player doesn't have enough tokens to upgrade + fix override method on StationEntity
Added Base Defence upgrading (can upgrade each Turret and Radar Sensor up to 3 times)
Added occasional tips that will appear in the chat box
Added a placeholder instructions screen when players spawn in, explaining to them how to ski
Added the Deployable Disruptor to the Sniper loadout that will decloak enemy players
Radar Jammer drains energy half as fast
Made Radar Jammer an active ability that drains energy while using. Using it will reveal nearby stealthed players
Implemented Boomer behavior and added 3rd Ammo Pack upgrade to each weapon
Implemented Destroyer behavior, fixed BulletDropProjectile gravity and added Secondary Description support to Station Screen weapon info
Implemented Cluster behavior
Some color changes and added stubs for Cluster, Big Pulsar, Destroyer and Boomer
Automatically lower sensitivity when scoped