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1,103 Commits over 1,280 Days - 0.04cph!

3 Years Ago
Added `Client` to IsSupported method for NetRead
3 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work) Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them Don't add runtime creates models or meshes to dictionary. Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string. Update game Remove flawed StingExtension.GetSha256 Fix NetworkComponent properties don't work right with constructors Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox Added Global.IsClosing ( true on game shutdown ) Fix unnamed render target textures not working Run the Task queue when shutting down, to give them a chance to shut down, end them by force Merge branch 'master' of sbox font-style support Implement letter-spacing Support for text-transform Clean away some junk Physics system doesn't treat all translucent models as nocollide Properly stomp predicted values if wrong Only write launchSettings.json if it doesn't exist Fix stylesheet hotload notice not showing errors when there are errors Increase NetWrite buffer Box shadow ignores own overflow: hidden PanelEvent and Event properly find private members Codegen trips up less on nested classes Rpcs can read/write client's Make more steamworks internal Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected) Fixed shatterglass crash (by disabling shatterglass) Merge branch 'master' of sbox Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control Update game Don't clear the buffers when drawing scene Disable visual effects on new RenderScene, fix it for VR rendering too Clear only depth and stencil for scenes, fixes some initial render target errors Merge branch 'master' of sbox RenderScene stuff name consistency changes internal Light.CreateThisNative, this shouldn't be public Same for SkyboxObject and PhysicsBody Merge branch 'master' into rpc-bytes
3 Years Ago
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal
3 Years Ago
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Update game
3 Years Ago
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
3 Years Ago
Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them
3 Years Ago
Have all methods be an extension of System.Random and the Rand static class refers to them
3 Years Ago
Test
3 Years Ago
3 Years Ago
Added missing parsing for border-color and border-width in Styles.Set. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Added missing documentation and SetSeed method
3 Years Ago
Alternative callbacks method for review Tidied up callback code as per review Added support for [OnChangedCallback] to NetworkComponent classes Use an out var in TryGetValue instead of declaring it above Added support to add [OnChangedCallback] to a NetworkComponent property Merge pull request #8 from Facepunch/callbacks [Net] Changed Callbacks
3 Years Ago
Added support to add [OnChangedCallback] to a NetworkComponent property
3 Years Ago
Use an out var in TryGetValue instead of declaring it above
3 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable Array types work properly with a secondary call to IsSupported overload Merge pull request #10 from Facepunch/type-check-rpcs Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
3 Years Ago
Array types work properly with a secondary call to IsSupported overload
3 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
3 Years Ago
Added subprotocol support to WebSocket Added some asserts to ensure sub-protocols can be added Merge pull request #9 from Facepunch/ws-subprotocol Added subprotocol support to WebSocket
3 Years Ago
Added some asserts to ensure sub-protocols can be added
3 Years Ago
Added subprotocol support to WebSocket
3 Years Ago
Added support for [OnChangedCallback] to NetworkComponent classes
3 Years Ago
Tidied up callback code as per review
3 Years Ago
Added support for setting tag conditions on Trace.Sweep (#6) * Added support for setting tag conditions on Trace.Sweep * Removed HasTagConditions()
3 Years Ago
Removed HasTagConditions()
3 Years Ago
Re-add support for default value enums
3 Years Ago
Added support for setting tag conditions on Trace.Sweep
3 Years Ago
Update game
3 Years Ago
Alternative callbacks method for review
3 Years Ago
Fix a minor warning
3 Years Ago
Update game
3 Years Ago
FGD: Added better support for default Property values and support enum
3 Years Ago
Added ModelEntity.SetSolidType and added support for setting tag conditions on Trace.Sweep, updated CollisionPos/Rot to CollisionPosition/Rotation for consistency and added Obsolete marker. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Added Decals.Place overload for placing decals on the world. Removed client restriction on decals, the engine will send decals to clients when placed server-side by default
3 Years Ago
Added ModelEntity.MaterialGroupCount to get the number of material groups the model has
3 Years Ago
Fixed OnMouseOver and OnMouseOut not being invoked on panels
3 Years Ago
Mark Input.CursorAim as Obsolete, use Input.Cursor (Ray) instead
3 Years Ago
Added better support for Orthographic cameras, you can now correctly use Vector3.ToScreen in Orthographic, and added Input.CursorOrigin. You can use Input.CursorOrigin and Input.CursorAim to cast an orthographic ray. Input.CursorOrigin defaults to the camera position when not in Orthographic mode.
3 Years Ago
Added * operator for BBox to scale but on the right branch this time
3 Years Ago
Added * operator support for BBox to scale it
3 Years Ago
Initial commit
3 Years Ago
Added ability to set default Model, Material Group, and BodyGoup when adding Hammer.Model property
3 Years Ago
Added support for autogen of enums for fgds Merge branch 'master' of github.com:Facepunch/sbox Fixed formatting
3 Years Ago
Added support for conversion to uint from string Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Pass true to Return to clear array so it doesn't remember values next time, and properly clean up network tags when clearing them. This fixes tag methods not being called client-side and when you remove a tag from something that only has one tag
3 Years Ago
Whitelist System.Comparison for List.Sort / CompareTo Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Whitelist IEquatable and DefaultMemberAttribute
3 Years Ago
Fixed changes SCSS files not being sent to clients
3 Years Ago
Fixed VertexBufferExtension.AddCube using wrong up vector axis
4 Years Ago
Added a static class for storing and retrieving expirable client-side cookies Merge branch 'master' of github.com:Facepunch/sbox