userConnacancel

4,154 Commits over 1,157 Days - 0.15cph!

5 Months Ago
Update to consider removed painstuff / obsolete
5 Months Ago
Go through code looking for painday comments and try to sort them out (#1377) * Go through code looking for painday comments and try to sort them out * Readonly get
5 Months Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375) Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374) Disable tests that load games or addons for now. Closes #1376 Disable TestGamemode unit test and game and extension templates unit tests Merge branch 'master' into painday-cleanup
5 Months Ago
Readonly get
5 Months Ago
Disable TestGamemode unit test and game and extension templates unit tests
5 Months Ago
Disable tests that load games or addons for now. Closes #1376
5 Months Ago
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374)
5 Months Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375) Merge branch 'master' into remove-savedgames
5 Months Ago
Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375)
5 Months Ago
Go through code looking for painday comments and try to sort them out
5 Months Ago
Let's get rid of all the GameSetting/PackageSetting convar stuff now
5 Months Ago
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now
5 Months Ago
Update CodeGenerator unit tests for new stuff
5 Months Ago
Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed
5 Months Ago
No need for TypeIdentity to be sent now, use TypeLibrary.GetMemberByIdent for global lookup
5 Months Ago
Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod
5 Months Ago
Typo
5 Months Ago
Unused params
5 Months Ago
Sent TypeIdentity in StaticRpcMsg as well to get rid of that other bs
5 Months Ago
Update to use MethodIdentity and new CodeGen callback format
5 Months Ago
Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash
5 Months Ago
MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly
5 Months Ago
Initial commit / struct names not finalized
5 Months Ago
Fix .sndscape assets not being added to __references
5 Months Ago
Remove unused / old vars
5 Months Ago
Alternate method index using fast hash
5 Months Ago
Targeted Messages (Send to Connection Id) (#1363) * Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage * Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
5 Months Ago
Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
5 Months Ago
Fixed sending wrong method index
5 Months Ago
EditorBrowsable attr for WrapStaticMethod. Throw inside FindMethodIndex etc Build method index cache over time Fix invalid method usage
5 Months Ago
Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage
5 Months Ago
Run if not proxy
5 Months Ago
If not host broadcast otherwise send directly to owner
5 Months Ago
Initial commit poc
5 Months Ago
Moved copy/paste component stuff. Can right click GameObject inspector to paste component as new. Accept mouse event when opening context menu for component sheet to prevent passthrough. Set accepted on a bunch of OnContextMenu stuff to prevent passthrough. Add undo support / edit log for removing a component.
5 Months Ago
Copy Component/Paste Values/Paste As New Undo Support Use EditLog Merge pull request #60 from Facepunch/copy-paste-components Copy Component/Paste Values/Paste As New
5 Months Ago
Only actually add attribute members if they'd be used (target function accepts them)
6 Months Ago
CodeGen method wrap target function can (optionally) have first parameter be the specific wrapping attribute or an array of Attribute[] which would contain all CodeGen attributes on the method being wrapped
6 Months Ago
Fixed previous commit test breaking for supporting internal/protected/private where possible in method validation for wrap method/properties...
6 Months Ago
New way to validate method availability for method wrap/property wrap - this picks up internal / private / protected methods and checks containing type against that type to determine accessibility. tl;dr lets you in most cases use private / protected / internal methods as the target function for wrap without it complaining
6 Months Ago
Support params object[] when validating method for CodeGenerator.WrapMethod
6 Months Ago
Add test for CodeGeneraror wrap method with no arg. Fix wrap method with no arg causing syntax error in generated code.
6 Months Ago
Use EditLog
6 Months Ago
Add support for moving multiple selected GameObject nodes in the hierarchy
6 Months Ago
Undo Support
6 Months Ago
Copy Component/Paste Values/Paste As New
6 Months Ago
Don't clear selection when selecting empty GameObject field in inspector Fixes #1329
6 Months Ago
Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished
6 Months Ago
Rename to OnPreCompileFinished + OnPostCompileFinished
6 Months Ago
Use correct log channel