4,154 Commits over 1,157 Days - 0.15cph!
Update to consider removed painstuff / obsolete
Go through code looking for painday comments and try to sort them out (#1377)
* Go through code looking for painday comments and try to sort them out
* Readonly get
TreeView shift multi select works as expected
Add MultiSerializedObject
Clean inspector creation
Fix mistakes
Widget contenthash should be ready to update straight away
Multi edit support in a bunch of ControlWidgets
Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375)
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374)
Disable tests that load games or addons for now. Closes #1376
Disable TestGamemode unit test and game and extension templates unit tests
Merge branch 'master' into painday-cleanup
Disable TestGamemode unit test and game and extension templates unit tests
Disable tests that load games or addons for now. Closes #1376
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374)
TreeView shift multi select works as expected
Add MultiSerializedObject
Clean inspector creation
Fix mistakes
Widget contenthash should be ready to update straight away
Multi edit support in a bunch of ControlWidgets
Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375)
Merge branch 'master' into remove-savedgames
Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375)
Go through code looking for painday comments and try to sort them out
Let's get rid of all the GameSetting/PackageSetting convar stuff now
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now
Update CodeGenerator unit tests for new stuff
Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed
No need for TypeIdentity to be sent now, use TypeLibrary.GetMemberByIdent for global lookup
Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod
Sent TypeIdentity in StaticRpcMsg as well to get rid of that other bs
Update to use MethodIdentity and new CodeGen callback format
Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash
MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen
Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly
Initial commit / struct names not finalized
Fix .sndscape assets not being added to __references
Alternate method index using fast hash
Targeted Messages (Send to Connection Id) (#1363)
* Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage
* Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
Fixed sending wrong method index
EditorBrowsable attr for WrapStaticMethod. Throw inside FindMethodIndex etc
Build method index cache over time
Fix invalid method usage
Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage
If not host broadcast otherwise send directly to owner
Moved copy/paste component stuff. Can right click GameObject inspector to paste component as new. Accept mouse event when opening context menu for component sheet to prevent passthrough. Set accepted on a bunch of OnContextMenu stuff to prevent passthrough. Add undo support / edit log for removing a component.
Copy Component/Paste Values/Paste As New
Undo Support
Use EditLog
Merge pull request #60 from Facepunch/copy-paste-components
Copy Component/Paste Values/Paste As New
Only actually add attribute members if they'd be used (target function accepts them)
CodeGen method wrap target function can (optionally) have first parameter be the specific wrapping attribute or an array of Attribute[] which would contain all CodeGen attributes on the method being wrapped
Fixed previous commit test breaking for supporting internal/protected/private where possible in method validation for wrap method/properties...
New way to validate method availability for method wrap/property wrap - this picks up internal / private / protected methods and checks containing type against that type to determine accessibility. tl;dr lets you in most cases use private / protected / internal methods as the target function for wrap without it complaining
Support params object[] when validating method for CodeGenerator.WrapMethod
Add test for CodeGeneraror wrap method with no arg. Fix wrap method with no arg causing syntax error in generated code.
Add support for moving multiple selected GameObject nodes in the hierarchy
Copy Component/Paste Values/Paste As New
Don't clear selection when selecting empty GameObject field in inspector Fixes #1329
Unmount/Re-mount Vpk After Map Compile (#1309)
* Initial commit
* Test mount/unmount VPK methods
* Remove file extension when passing to Mount/UnmountVPK
* Use ChangeExtension instead as apparently this preserves the path...
* Fix IsVPKMounted check not working
* Fix docs
* Use correct log channel
* Rename to OnPreCompileFinished + OnPostCompileFinished
Rename to OnPreCompileFinished + OnPostCompileFinished