1,928 Commits over 913 Days - 0.09cph!
Rename zombie to shambler
Add b_dead anim state
Tristan death sound
Added death screen & respawn
Unit spawner tries to keep everything in walkable space
Recompile mats
Improve attack behaviour for player's unit
Redo player input
Constrain pathfinder searches to an ellipse
Recompile mats
Reduce aggro distance
Remove debug code
Update NavigationVolume.cs
Add entity to nicely spawn enemies around a volume
Add spawn volumes to map
Recompile all assets
Add voicelines to marcus
Recompile mats
Switch voicelines to world space
Add voicelines for elijah
Windows are closed by default
Add physics meshes to all road pieces
Increase navigation step size
Add an entity to specify walkable bounds
Dragging the middle mouse button also rotates camera
Player can rotate the camera
Cleanup
Update terrain & ground blendable
Added road set
Add a dialog option and duty from elijah
Add Marcus, a town npc
Dialogs can give tasks, marcus gives a task
Duty assignment with ui notifications
Add a ui window that lists your duties
Npc dialog ui
Add dialog game resource, hook it up to ui
Style tweaks
Make elijah's sit animation loop, he's always sitting
Added Elijah (town npc)
Cleanup
Environment pass
Small tweaks
Fix local avoidance not working with height offset
Material tweaks
Update the last stand
Fix rain
Tweak move marker
Rock mats
Add a ton of environment assets
Fix camera and navigation for static maps
Tweak zombie and rat
Only use the player's ambient light in generated levels
Kiosk environment prop
Last stand map
Add nice glow & selection ring
Add melee hit anim events, use them
Prevent moving while in the middle of attacking
Scale melee attacks to 1 second, add a speed multiplier
Add Tristan, the new main character, use animgraph
Replace the zombie with a better one
Add unit radius to unit data, walkable navigation space is determined by this
Spawn a rat army in each room
Fix units not rotating when attacking
Only find targets who are in line of sight
Fix getting stuck in pickup behaviour
Add a giant rat enemy unit
Better spot to play the pickup sound
Ground item labels + unit behaviour to run and pick them up
Just recompile all assets now
Make stats a slide-out panel
Asset recompile
Nicer player stats panel
Asset recompile