userDamian Lazarskicancel
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2,306 Commits over 3,560 Days - 0.03cph!

3 Years Ago
merge from main
3 Years Ago
Tweaked cream pile spec texture to make it work as an SSS map This was done to make the cream pile in the collapsed tunnels look better
3 Years Ago
Tweaked xmas tunnel lighting Placed gumdrop lights in clumps and more randomly
3 Years Ago
Tweaked gumdrop materials Converted them to specular boosted glare and added custom emissive textures Updated gumdrop prefabs
4 Years Ago
Xmas tunnel entrance mound
4 Years Ago
Made chocolate trims texture brighter Added more padding Tweaked chocolate UVs on the entrance
4 Years Ago
Created LODs and proper colliders for the xmas tunnel entrance Set collider type to gingerbread
4 Years Ago
New gumdrop materials Made gumdrops bigger and changed their LOD setup Increased gumdrop light brightness Added fill lights
4 Years Ago
Made gumdrop lights bigger Added gumdrop lights to the tunnels
4 Years Ago
Fixed entrance height offset on the prefab
4 Years Ago
Entrance LOD0 progress Updated collider mesh
4 Years Ago
Entrance progress
4 Years Ago
Updated xmas tunnel entrance prefab
4 Years Ago
Finished exterior of the tunnel entrance Updated cream pile texture
4 Years Ago
Fixed mine_tnl_exit_xmas mesh Exported entrance door as a separate mesh Removed door from the entrance mesh
4 Years Ago
Xmas tunnel entrance progress
4 Years Ago
Updated cake tunnel entrance greybox
4 Years Ago
Added xmas tunnel entrance greybox Moved xmas tunnel prefabs and models to their own folder for clarity
4 Years Ago
Nuclear silo bathroom progress
4 Years Ago
Cream pile textures and materials Updated collapsed tunnel mesh with cream pile and chocolates
4 Years Ago
Updated xmas tunnel uvs
4 Years Ago
Candy trim texture
4 Years Ago
Chocolate trims texture WIP Added chocolate bars and candy canes to all tunnel meshes Updated tunnel prefabs
4 Years Ago
Update cake tunnel meshes and prefabs
4 Years Ago
Cake wall textures
4 Years Ago
Nuclear missile silo scene progress
4 Years Ago
Bathroom stalls meshes and prefabs
4 Years Ago
Decal texel density improvement
4 Years Ago
Decal cleanup
4 Years Ago
Added soft dust to the debris decals
4 Years Ago
Nuclear missile silo dressing progress
4 Years Ago
Metal detail decals / textures, meshes and prefabs
4 Years Ago
Nuclear missile silo scene progress
4 Years Ago
Concrete debris decals Decals prefab and texture changes
4 Years Ago
Fixed shadow proxies on pipe_c
4 Years Ago
Concrete rebar damage textures
4 Years Ago
Concrete rebar damage decals
4 Years Ago
Merge from main
4 Years Ago
Created a proper guide mesh for the cursed cauldron Added gibs that include the fireplace Added a detail map to make textures fell less low res
4 Years Ago
Fixed graveyard fence LODs
4 Years Ago
Nuclear missile silo prop material variants
4 Years Ago
Concrete rebar decals
4 Years Ago
Nuclear missile silo progress
4 Years Ago
Scattered paper decals
4 Years Ago
Concrete cracks decals and prefabs
4 Years Ago
wooden benches meshes and prefabs
4 Years Ago
Nucelar missile silo progress Finished all LOD0 meshes and placed prefabs in the scene
4 Years Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
4 Years Ago
Made light switches pulse to make them more visible Increased light view distance on the light switches
4 Years Ago
·Water treatment plant / better environment volume transitions in the sewers