2,435 Commits over 3,683 Days - 0.03cph!
Harbor 2 - boarded up more windows that allowed to see into the loot room
Moved radtown loot crate even further away from the window to prevent cheating
Moved loot crate in trainyard powergrid loot room and blocked off windows and railings with plywood and collider blockers
Boarded up gaps that you could shoot through into the loot room in Harbor 1
Boarded up all windows that allowed for looking into and shooting into the loot room in Harbor 2
merge from powergrid_loot_fixes
Fixed powergrid loot not respawning
FIxed too big env volume in Harbor 1
merge from texture_optimization_2026
Resized the last few remaining LOD textures
More LOD texture optimizations
Rebaked some textures and adjusted LOD distances
Even more LOD texture optimizations
More LOD texture optimizations
LOD texture optimizations
Rebaked some LOD textures and adjusted LOD distnaces
Moved the crate slightly away from the window in radtown to prevent players from looting it through window gap
Replaced the one sided sign on the window with a two sided variant
Scene2prefab
merge from lod_texture_optimization
Reapplied NMS loot room after file conflicts
Merge from powerlevel_loot_rooms
Tweaked power phase requirements
Tweaked loot spawn types
Fixed bad map topology in harbor_1
Helipad repairable prefab update / cleaned up helipad prefabs
Helipad torn tarp materials and mesh tweaks
Broken helipad stages setup
Trainyard, water treatment and sewer branch loot tweaks
Scene2prefab
Tweaked loot spawns to reflect monument tiers, visual polish
Radhouse large mesh and collider tweaks for the new room
Scene 2 prefab
NMS loot room
Launch site room fix
Water treatment plant and sewer branch loot rooms
Launch site, trainyard and radtown power grid rooms
Military tunnels loot room
Airfield and Harbor 1 loot rooms
Made ferry terminal loot room functional with power grid
Ferry terminal power grid loot room