2,285 Commits over 3,530 Days - 0.03cph!
Apartment complex b mesh fixes
Bitumen roof texture tweaks
Window atlas texture value fixes
Bitumen roof texture set rework and masks
Renamed bitument roof textures for consistency
Apartment complex b fixes
Split the roof into multiple objects
Apartment complex b / wrapped up LOD0 geo and rooftops
Apartment complex b progress / windows polish and roof
Window atlas mockup texture
Apartment complex b file cleanup
Apartment complex b more damage progress
Apartment complex b damage progress
Apartment complex b progress
Merge from shipping container optimizations
Committed missing collider mesh for deep sea signal computer
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
Apartment complex b progress
Apartment complex b progress
Apartment complex greybox update
Apartment complex b greybox update
Apartment complex B / small and large greyboxes
Added prefabs to the scene
Exported broken spec again
Component box guns gibs
Some texture tweaks
Guns box / model / prefab / lods and textures
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
Deep sea signal computer LODs and col
Deepsea signal computer mesh and prefab edits
Empty scene and monument folder
Optimized LOD3 tools box further
Texture tweaks, wrench markings, flipped one of the wrenches for proper UV orientation
Component box tools LOD3 tweaks
Tools component box mesh, LODs, textures and gibs
Fixed z-flickering under casino stairs
Another attempt at fixing disco ball flashing
Scene2prefab
Fixed visual glitches on static discoball in the casino
Fixed broken TV static on floating cities tvs
Improvised walkways / fixed z fighting issues on wooden caps / part 2
Improvised walkways / fixed z fighting issues on wooden caps / part 1
Fixed incorrect LOD materials on a few improvised walkway variants
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles