userDamian Lazarskicancel
reporust_rebootcancel

2,241 Commits over 3,409 Days - 0.03cph!

16 Days Ago
Fixed visual glitches on static discoball in the casino
17 Days Ago
Fixed broken TV static on floating cities tvs
17 Days Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 2
17 Days Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 1
17 Days Ago
Fixed incorrect LOD materials on a few improvised walkway variants
21 Days Ago
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
21 Days Ago
Cliff shadowproxy fixes
22 Days Ago
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
22 Days Ago
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
22 Days Ago
Scene2prefab
22 Days Ago
Fixed mounting issues on sofa in the casino
22 Days Ago
Optimized improvised walkway LOD2 meshes (support variants only)
22 Days Ago
Extra files
22 Days Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
22 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
23 Days Ago
Scene2prefab on all floating cities
23 Days Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
23 Days Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
24 Days Ago
Optmizied remaining improvised walkway colliders
24 Days Ago
Optimized improvised walkway colliders
27 Days Ago
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27 Days Ago
Fixed z flickering in casino barge
27 Days Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
31 Days Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
31 Days Ago
Disabled wind on tarp_static_blue material
36 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
36 Days Ago
Floating cities scene2prefab
56 Days Ago
Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
56 Days Ago
Updated HLODs for FC 2,3 and 4
56 Days Ago
Generated new HLOD for floating city 1
56 Days Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
56 Days Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
57 Days Ago
Scene2prefab on all fc variants
57 Days Ago
Simplified casino culling volume setup using custom mesh collider trigger
57 Days Ago
Removed colliders from floor rugs and tarps
58 Days Ago
Removed gibbable script from barricade stones in casino barge
58 Days Ago
Removed entity scripts from ocean_buoy_static since they didn't float anyway and should save some performance Scene2prefab
59 Days Ago
Floating city 3 / replaced redundant entities / scene2prefab
59 Days Ago
Replaced redundant entities with props in all floating city barges and walkway prefabs Created a prop version of the electric furnace prefab
59 Days Ago
Fixed broken towel lods and floating props in casino
59 Days Ago
Disabled shadow casting on casino ropes
59 Days Ago
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
59 Days Ago
Static string lights optimization / made them all one material and enabled batching
59 Days Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
59 Days Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
60 Days Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
2 Months Ago
Floating city 1 2 3 scene2prefab
2 Months Ago
Revamped the culling volume setup for the casino interior to improve performance / casino interior will only render when entering through the elevator Added fake curtains to block off the interior when peeking from outside Various other tweaks and fixes
2 Months Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
2 Months Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker