userDamian Lazarskicancel
reporust_rebootcancel

2,214 Commits over 3,348 Days - 0.03cph!

12 Days Ago
Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
12 Days Ago
Updated HLODs for FC 2,3 and 4
12 Days Ago
Generated new HLOD for floating city 1
12 Days Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
12 Days Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
13 Days Ago
Scene2prefab on all fc variants
13 Days Ago
Simplified casino culling volume setup using custom mesh collider trigger
13 Days Ago
Removed colliders from floor rugs and tarps
14 Days Ago
Removed gibbable script from barricade stones in casino barge
14 Days Ago
Removed entity scripts from ocean_buoy_static since they didn't float anyway and should save some performance Scene2prefab
15 Days Ago
Floating city 3 / replaced redundant entities / scene2prefab
15 Days Ago
Replaced redundant entities with props in all floating city barges and walkway prefabs Created a prop version of the electric furnace prefab
15 Days Ago
Fixed broken towel lods and floating props in casino
15 Days Ago
Disabled shadow casting on casino ropes
15 Days Ago
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
15 Days Ago
Static string lights optimization / made them all one material and enabled batching
15 Days Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
15 Days Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
16 Days Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
18 Days Ago
Floating city 1 2 3 scene2prefab
18 Days Ago
Revamped the culling volume setup for the casino interior to improve performance / casino interior will only render when entering through the elevator Added fake curtains to block off the interior when peeking from outside Various other tweaks and fixes
19 Days Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
19 Days Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker
20 Days Ago
Casino big wheel room
21 Days Ago
Mesh fixes and tweaks for the CH47 casino variant
25 Days Ago
walkway roof tarp collider fixes
25 Days Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
26 Days Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
27 Days Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
27 Days Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
28 Days Ago
Replaced mesh cull with rendererLOD on casino barge decks
28 Days Ago
Casino baked LODs
28 Days Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
30 Days Ago
Casino barge decks
30 Days Ago
Casino LOD/COL/Prefab progress
32 Days Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
33 Days Ago
More casino progress
33 Days Ago
Casino dressing exterior dressing progress
33 Days Ago
Tweaked kitchen set texture to fix metallic/gloss values
33 Days Ago
Casino barge exterior dressing progress
34 Days Ago
Casino barge dressing progress Culling volume first pass
34 Days Ago
Removed tarp from plywood_e and added a plywood_f prefab
34 Days Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
35 Days Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
35 Days Ago
Roof net mesh and prefab setup
35 Days Ago
Hanging tarp 350_a LOD/COL/Prefab
35 Days Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
37 Days Ago
Improvised walkway LOD/COL/Prefab progress
40 Days Ago
String liights / added fill lights and tweaked string_light_300_a
41 Days Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress