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1,302 Commits over 1,918 Days - 0.03cph!

7 Days Ago
Arctic research base scene progress
7 Days Ago
Placeholder meshes and prefabs for new portacabin variants / added roof units
7 Days Ago
Wire fence placeholder meshes and prefabs
7 Days Ago
Snowy material and texture variants of various assets
7 Days Ago
Arctic base modules / custom meshes and prefabs
12 Days Ago
Arctic bases progress / added custom snow prefabs for various props / added greyboxes for wind turbines and dome radar
25 Days Ago
Separated height and angle knobs / fixed a few small mesh errors on the MLRS
26 Days Ago
MLRS texture polish / added some labels to interior control panels / reduced mirroring artifacts
28 Days Ago
MLRS texture polish pass
29 Days Ago
MLRS texture progress / Fixed minor issues with the FBX and bakes
30 Days Ago
MLRS texture progress / tweaked material values / added AO maps for extra depth
32 Days Ago
MLRS collider and LOD setup
37 Days Ago
MLRS mesh update / made rocket caps separate
38 Days Ago
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
39 Days Ago
MLRS LOD0 model / WIP textures and materials
3 Months Ago
MLRS greybox update / made the body longer and tweaked screen inset depth
3 Months Ago
MLRS greybox upate
3 Months Ago
Updated MLRS greybox hierarchy
3 Months Ago
MLRS greybox update / added rocket greybox
3 Months Ago
MLRS greybox model
4 Months Ago
Replaced pipe materials on all greeble prefabs
4 Months Ago
Added metallic greeble texture variants Polished the pipes textures
4 Months Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
4 Months Ago
Attempt at fixing z-flickering in bypass tunnels
4 Months Ago
Metallic variant of the cargoship door
4 Months Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
4 Months Ago
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
4 Months Ago
Remade office desk textures to be higher quality
4 Months Ago
Added more rust to gas canisters
4 Months Ago
Steel gas canister variants
4 Months Ago
Merge from submarine branch
4 Months Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
4 Months Ago
Crew cabinets / LODs, colliders and prefab setup
4 Months Ago
Fixed offset on control_panels_mid_crn collider
4 Months Ago
UV mapped remaining crew cabinets
4 Months Ago
Crew cabinets progress
4 Months Ago
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
4 Months Ago
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
4 Months Ago
Control panels progress / Added WIP meshes and prefabs
4 Months Ago
5 Months Ago
Tweaked platform colliders to make it easier to jump onto them
5 Months Ago
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
5 Months Ago
Turned off train signal lights
5 Months Ago
Fixed some mesh gaps in bypass transitions
5 Months Ago
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
5 Months Ago
Added a new door frame to train_tunnel_stop_b_72m piece
5 Months Ago
Bypass tunnels / LODs and colliders / prefab setup
5 Months Ago
Bypass tunnel progress backup
6 Months Ago
Lowered density of train signal lights Added signal lights to tjunctions
6 Months Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant