userDamian Lazarskicancel

2,275 Commits over 3,287 Days - 0.03cph!

3 Days Ago
Improvised walkways progress
9 Days Ago
Security tower material fixes
9 Days Ago
Cleanup
9 Days Ago
Improvised walkway clean up
11 Days Ago
Walkway progress
13 Days Ago
floating city scene update
16 Days Ago
Walkway progress / scaffolding stairs
17 Days Ago
Merge from medical bay props
17 Days Ago
Improvised walkway progress
23 Days Ago
improvised walkway progress prefabed food market barge area
23 Days Ago
improvised walkways progress
42 Days Ago
merge from main
43 Days Ago
Floating cities greybox cleanup
44 Days Ago
merge from main
44 Days Ago
Floating cities greybox progress
52 Days Ago
Floating cities progress / visual test for the security tower area
58 Days Ago
Floating cities progress / security tower b
2 Months Ago
merge from main
2 Months Ago
Floating cities greybox progress Security tower greybox
2 Months Ago
Merge from naval update
2 Months Ago
Hura crepitans sapling billboard fix
2 Months Ago
Walkway / greybox progress
2 Months Ago
floating cities walkway and greybox progress
2 Months Ago
Floating city greybox progress
2 Months Ago
Floating city greybox update
2 Months Ago
Hemp material tweaks
2 Months Ago
Wild hemp variant that should be more visible in the jungle
2 Months Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
2 Months Ago
Added small rock formations to jungle biome to allow for more ore nodes
2 Months Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
2 Months Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
2 Months Ago
Fixed incorrect layers on schizolobium_a
2 Months Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
2 Months Ago
floating walkways prefab update
3 Months Ago
Floating cities greybox progress
3 Months Ago
Kapok b and c shadowproxies and setup
3 Months Ago
Fixed floating rock_formation_g on some seeds
3 Months Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
3 Months Ago
More detailed colliders for small rock formations
3 Months Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
3 Months Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
3 Months Ago
Kapok AO shadow proxy
3 Months Ago
Hura crepitans billboard tweaks to make pop-in less obvious
3 Months Ago
Ground foliage geometry optimization
3 Months Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
3 Months Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
3 Months Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
3 Months Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
3 Months Ago
More agressive LOD settings on all jungle bushes
3 Months Ago
Unified wood log culling distances / some were being drawn way too far