userDamian Lazarskicancel

1,737 Commits over 2,375 Days - 0.03cph!

6 Hours Ago
Dressing progress
6 Hours Ago
Wooden desk progress
6 Hours Ago
Updated silo prefabs and meshes Added LODs to a few silo pieces
6 Hours Ago
Framed poster prefabs
6 Hours Ago
Warhead greybox
7 Days Ago
Nuclear missile silo LOD/COL progress
8 Days Ago
Large vents
8 Days Ago
Nuclear missile silo LOD and collider progress
16 Days Ago
Procedural bunker entrance mesh and prefab
21 Days Ago
Fixed broken material order on room pieces
21 Days Ago
Nuclear silo dressing progress
21 Days Ago
New pipe and electric cable pieces
21 Days Ago
Added missing shadow proxies to a few meshes
23 Days Ago
Merged the geometry of room modules
23 Days Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
23 Days Ago
Finished procedural bunker dressing
24 Days Ago
Procedural bunker dressing progress
25 Days Ago
Procedural bunker modules
28 Days Ago
Nuclear silo progress Tweaked UVs on assets that use oil rig textures to fix issues new variants Added a clean oil rig texture variant
30 Days Ago
Cherrypicked reworked oil rig textures
30 Days Ago
Nuclear missile silo room and dressing progress
46 Days Ago
Elevator door prefab and mesh Set elevator textures to crunch compression
52 Days Ago
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
52 Days Ago
Nuclear missile silo progress Fixed bathroom stall collider
52 Days Ago
Slightly adjusted blend factor on cream pile terrain material Tweaked tiling on gingerbread floor to make repetition less obvious Fixed a small visible gap in the t-junction mesh
52 Days Ago
Set gingerbread floor to tile based on XZ axis to remove seams between modules Added blending to cream piles Slightly tweaked cream pile positions
52 Days Ago
Merged blend layer shader changes
53 Days Ago
Added a wreath made of icing to the door and moved the gumdrop player detector there
53 Days Ago
Fixed smoothing group errors on entrance door mesh
53 Days Ago
Added WIP terrain anchors to xmasportalentry
54 Days Ago
Updated xmas tunnel colliders in an attempt to fix player falling out of the tunnels
54 Days Ago
Nuclear silo bathroom progress
56 Days Ago
Renamed metal detail decals for consistency
56 Days Ago
Silo bathroom progress Organized scene objects
57 Days Ago
Fixed mound position in xmasportalentry
57 Days Ago
Missile silo progress
57 Days Ago
hemisphere IES lighting profiles new fluorescent light meshes prefabs for new fluorescent lights / normal and flickering variants
59 Days Ago
Merge from main
59 Days Ago
Nuclear missile silo bathroom progress
59 Days Ago
Bathroom mirror mesh and prefab
59 Days Ago
Sink and counter combo mesh and prefab
2 Months Ago
merge from main
2 Months Ago
Tweaked cream pile spec texture to make it work as an SSS map This was done to make the cream pile in the collapsed tunnels look better
2 Months Ago
Tweaked xmas tunnel lighting Placed gumdrop lights in clumps and more randomly
2 Months Ago
Tweaked gumdrop materials Converted them to specular boosted glare and added custom emissive textures Updated gumdrop prefabs
2 Months Ago
Xmas tunnel entrance mound
2 Months Ago
Made chocolate trims texture brighter Added more padding Tweaked chocolate UVs on the entrance
2 Months Ago
Created LODs and proper colliders for the xmas tunnel entrance Set collider type to gingerbread
2 Months Ago
New gumdrop materials Made gumdrops bigger and changed their LOD setup Increased gumdrop light brightness Added fill lights
2 Months Ago
Made gumdrop lights bigger Added gumdrop lights to the tunnels