2,306 Commits over 3,560 Days - 0.03cph!
Reverted environment volume changes for wing and core interiors
Renamed edge decals textures
Stray meta files
Communal areas progress and some new textures
Communal interior material fixes
Apartments complex basement progress
Thicker door frame for entrance
Entrance a / removed overlapping geo
Removed backfaces from apartment comples b entrance
Apartment complex interior progress
Apartment complex b roof fixes
Roof structures LODs, colliders and prefabs
Apartment complex b LODs/baked LOds/prefab setup and colliders
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
Apartment complex b mesh fixes
Bitumen roof texture tweaks
Window atlas texture value fixes
Bitumen roof texture set rework and masks
Renamed bitument roof textures for consistency
Apartment complex b fixes
Split the roof into multiple objects
Apartment complex b / wrapped up LOD0 geo and rooftops
Apartment complex b progress / windows polish and roof
Window atlas mockup texture
Apartment complex b file cleanup
Apartment complex b more damage progress
Apartment complex b damage progress
Apartment complex b progress
Merge from shipping container optimizations
Committed missing collider mesh for deep sea signal computer
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
Apartment complex b progress
Apartment complex b progress
Apartment complex greybox update
Apartment complex b greybox update