2,185 Commits over 3,106 Days - 0.03cph!
deleted bromeliad_d_billboard_spec
Seed variants for sunflower, rose and orchid
Bomeliads / cleaned up all textures
Trumpet tree / manual SSS tweaks / added AO
Color corrected all trumpet trees
Reexported trumpet trees with AO (AO got deleted by mistake)
Jungle ground plant progress / arrowroot
Arrowroot spawn populations
Fix for bright rock_fromation_small_d
Trumpet tree prefab setup / updated bounds, colliders and markers
Trumpet tree custom colliders
Trumpet tree billboard setup
Tweaked corn plant meshes to prevent them from clipping into the pots
Added more geometric details to make corn higher poly and in line with more recent models
Added colored SSS map for corn
Updated all wheat meshes to make them look more agricultural
Wheat all growth stages and prefabs
Trumpet tree temp billboards
Added jungle tree spawners to spawn.procmap.v3
Created spawn settings for jungle trees and added them to the jungle biome
Removed jungle biome from temp_forest spawn settings
Tweaked jungle tree prefabs to LOD better
Jungle forest trees / trumpet tree /cecropia / LODs and textures
Re-exported rock_formation_mid_b_nrm to get rid of import errors
Updated vine tree greybox
Kapok tree greybox and swinging vine greybox
More checks to small rock formations
Increased radiuses on all small rock formation checks
Fixed broken LOD on arctic variant of one of the medium rock formations
Added checks to small rock formations to prevent them from spawning on roads
Tweaked terrain blend settings on small arctic rock formations
Fixed LOD issues in rock_formation_huge_e
Fix for gap in cliff_tall_a
Tweaked AO intensity on all rock formations to prevent overdarkening
Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
Replaced small rock formations in the world setup
Cleaned up all rock formation meshes / better LOD distances for large variants / added shadow proxies / baked normals for LOD3 and LOD4
Added rock_formation_huge_e
Stopped icesheets from spawning around lakes
Fixed broken collision mesh for rock_formation_huge_c
Reverted recent godrock changes to fix terrain gaps
Fixed being able to place small I/O inside rock formations
Added more anchors to all hill cliffs to prevent terrain holes
Set compression to Normal for all cliff textures
Moved TerrainHeightSet on the god rock to fix holes
Reduced river rocks density by 50 percent according to feedback
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
Fixed terrain hole at the bottom of hill cliffs
Fixed not being able to build on cliffs
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
Allowed reeds to spawn along the rivers again
Tweaked reed scale to be more realistic