userDamian Lazarskicancel

2,041 Commits over 2,830 Days - 0.03cph!

5 Days Ago
Hill cliffs progress
6 Days Ago
Coastal rocks progress
11 Days Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
19 Days Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
21 Days Ago
Creeping tree wind test prefab and material
21 Days Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
22 Days Ago
Merge from main
22 Days Ago
Attempt at fixing the vent shaft exploit in the oilrig
25 Days Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
26 Days Ago
Deleted old crane meshes
26 Days Ago
Fixed crane texture
26 Days Ago
Replaced junkyard crane prefab with the new mesh
33 Days Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
36 Days Ago
Custom tree for testing
39 Days Ago
Missing files
39 Days Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
41 Days Ago
Coastal cliff whitebox progress / added more slope and bend pieces
43 Days Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
48 Days Ago
Rebaked AO on the crane to make the inside slightly brighter
48 Days Ago
Harbor 1 and Harbor 2 scene2prefab
48 Days Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
48 Days Ago
City hall exterior mesh fixes
49 Days Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
49 Days Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
49 Days Ago
Added prevent movement volumes to all crane staircases
49 Days Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
49 Days Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
50 Days Ago
Fixed incorrect material inside cargoship interior
53 Days Ago
Crane LODs and colliders Adjusted all crane prefabs
54 Days Ago
Cherrypick terrain changes from harbor_tweaks_4_cargoship
54 Days Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
56 Days Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
57 Days Ago
Extended crane arm cylinder length
57 Days Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
2 Months Ago
Fixed incorrect terrain height in harbor 1
2 Months Ago
Reserialized materials
2 Months Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
2 Months Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
2 Months Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
2 Months Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
2 Months Ago
manifest
2 Months Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
2 Months Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
2 Months Ago
Assigned correct materials to the harbor crane prefab
2 Months Ago
Finished crane LOD0 and textures
2 Months Ago
Added temp colliders to all harbor_1 grounds prefabs
2 Months Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
3 Months Ago
Speedtree wind test files for Tim
3 Months Ago
Harbor_1 lighting setup for the new island Removed some mesh decals from the rooftops that didn't match HLOD setup Scene2prefab
3 Months Ago
Harbor 1 grounds c prefab