userDamianLazarskicancel

1,291 Commits over 1,765 Days - 0.03cph!

1 Hour Ago
Bypass tunnel source backup
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7 Days Ago
Art backup
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7 Days Ago
Bypass tunnel progress backup
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8 Days Ago
Art source backup
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10 Days Ago
Bypass tunnel source
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32 Days Ago
Art source backup
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32 Days Ago
Lowered density of train signal lights Added signal lights to tjunctions
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32 Days Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
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33 Days Ago
Moved train signal lights to the other side
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33 Days Ago
Mirrored train_signal_lights_a
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33 Days Ago
Added train signals to some tunnel prefabs for testing
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33 Days Ago
Train signal lights / meshes, textures, colliders and prefabs
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40 Days Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
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42 Days Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b
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42 Days Ago
More rocket factory scaffolding fixes
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43 Days Ago
Fixed ceiling colliders in the rocket factory building
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43 Days Ago
Fix for the rocket factory scaffolding looking flat at low shader level
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43 Days Ago
Fixed mesh gaps on pipe_a set
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43 Days Ago
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
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43 Days Ago
Updated iceberg_6 fbx to fix holes on LOD1
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46 Days Ago
Baked LODs for rock_formation_medium_e
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46 Days Ago
Fixed broken specular on dead pines at low shader level
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47 Days Ago
Rebaked LODs on rock_formation_medium_b / original mesh was too off Slightly tweaked some LOD4s
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48 Days Ago
satellite dish scene2prefab
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48 Days Ago
Updated medium rock formation prefabs
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48 Days Ago
Baked LODs for medium rock formations
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48 Days Ago
Slightly tweaked near AO to remove black spots on grass
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48 Days Ago
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
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49 Days Ago
Better colliders for medium rock formations
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50 Days Ago
Fixed mesh gap on lighthouse LOD2 Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs Lighthouse scene2prefab
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53 Days Ago
Adjusted min/max scaling on forest ferns and arctic small rock formations
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53 Days Ago
Adjusted materials on arctic small rock formations to make them more visible
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53 Days Ago
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
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53 Days Ago
Arctic foliage polish Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees Improved arctic biome billboards Tweaked snow color on a bunch of other objects
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54 Days Ago
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
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54 Days Ago
Lowered cluster dither on some tree spawn populations
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55 Days Ago
Lowered LOD distances on all bushes
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55 Days Ago
Skipped LOD0 on arctic and arid grass
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55 Days Ago
Skipped LOD0 on temperate and tundra grass
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55 Days Ago
Merge from foliage_optimization
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56 Days Ago
Added shadow proxies to arid trees and bushes
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56 Days Ago
Added shadow proxies to temperate, tundra and arctic trees
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57 Days Ago
Reduced density of temp_field_small trees
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57 Days Ago
Slightly reduced the density of temperate field trees
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57 Days Ago
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
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57 Days Ago
Reduced density of ferns and arid ferns
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57 Days Ago
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
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57 Days Ago
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
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2 Months Ago
Scene2prefab
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2 Months Ago
Removed trees that were spawning in the wrong positions in some monuments
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