userDamian Lazarskicancel

1,984 Commits over 2,740 Days - 0.03cph!

43 Minutes Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
Yesterday
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
5 Days Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
5 Days Ago
Harbor 1 vertex color and dressing progress
6 Days Ago
Harbor 1 layout and dressing progress
9 Days Ago
Split up harbor crane mesh for gameplay setup
16 Days Ago
Harbor 1 progress backup
21 Days Ago
City hall colliders / glass colliders
22 Days Ago
City hall LODs/prefab
26 Days Ago
City hall progress / almost final LOD0 and vertex AO bake
28 Days Ago
Cityhall progress
34 Days Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
34 Days Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
37 Days Ago
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
37 Days Ago
City hall backup
42 Days Ago
City hall exterior greybox update
47 Days Ago
Rose material tweaks
47 Days Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
2 Months Ago
Rose meshes / texture / prefabs / billboards
2 Months Ago
merge from main
2 Months Ago
Fixed black cream material on gingerbread tunnel entrances
2 Months Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
3 Months Ago
Orchid material wind changes
3 Months Ago
Orchid / all variants / prefabs / textures and billboards
3 Months Ago
Orchid progress
3 Months Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
3 Months Ago
Hackweek backup
4 Months Ago
merge from main
4 Months Ago
merge from hackweek_cliff_rework
4 Months Ago
Fixed broken cardboard boxes in the second tunnel entrance
4 Months Ago
merge from main
4 Months Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
4 Months Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
4 Months Ago
Fixed bright pixel gaps in tunnel slopes
4 Months Ago
Fixed floating tundra berries / fixed berries not being blocked by building topology / added Terrain Topology Set objects to both entrances
4 Months Ago
Moved train signals further away from the track
4 Months Ago
Fixed rail topology not tranferring to entrances
4 Months Ago
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
4 Months Ago
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
4 Months Ago
Fixed light leaks in another stairwell piece
4 Months Ago
Fixed broken env volume in train tunnel slopes
4 Months Ago
Tweaked lighting inside train tunnel stairwells and corridors to fix light leaks and odd hotspots
4 Months Ago
Added rail topology to train tunnels entrance
4 Months Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
4 Months Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
4 Months Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments
4 Months Ago
Tweaked entrance heightmap to fix odd foliage placement
4 Months Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors