userDamian Lazarskicancel

2,295 Commits over 3,652 Days - 0.03cph!

Yesterday
Large crashed station progress
2 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
3 Days Ago
Basic spline setup for new stations
3 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
3 Days Ago
Fixed missing station links
5 Days Ago
Simplified proc map for quickly testing tunnels
6 Days Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
6 Days Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
11 Days Ago
Made corridor stop transition pieces wider to account for train stations of different widths
22 Days Ago
Train tunnels control and transport room progress
23 Days Ago
One more terrain fix in puzzle zoo
23 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
26 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
28 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
29 Days Ago
Whitebox progress
30 Days Ago
Whitebox progress
31 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
31 Days Ago
Train tunnels test scene cleanup
31 Days Ago
Whitebox progress / more work on the collapsed tunnel
31 Days Ago
Whitebox progress Added NPC dwelling component for testing room randomization
33 Days Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
37 Days Ago
Train tunnels additonal rooms / early whitebox progress
38 Days Ago
Added small ramps to basement colliders to help with movement
39 Days Ago
Mid floor corridor z-flickering fix
42 Days Ago
Enabled read write on Roadsign1 to get rid of gibs error
42 Days Ago
Scene2prefab
42 Days Ago
Apartment complex b shadowproxy
42 Days Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
43 Days Ago
missing files
43 Days Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
44 Days Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
44 Days Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
44 Days Ago
Converted roadsigns into harvestable versions
45 Days Ago
Split the roundabout and swing models
45 Days Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
45 Days Ago
Fixed hole in basement Scene2prefab
45 Days Ago
Communal interior shadowproxies
46 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
46 Days Ago
Added a bit more dressing to the check in desk room
46 Days Ago
Fixed pixel thin gaps between geometry
46 Days Ago
Fixed window holes in apartments complex b
46 Days Ago
scene2prefab
46 Days Ago
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
50 Days Ago
Planter bench colliders Scene2prefab
50 Days Ago
Upper corridors polish/LODs/COL and prefabs. Updated core and wing prefabs with elevator shaft prefabs
51 Days Ago
Apartments complex scene2prefab
51 Days Ago
1st floor and mid floor corridors LOD/COL/prefabs
52 Days Ago
Basement corridor LODs and prefabs
53 Days Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
59 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs