userDaniel Pcancel
branchrust_reboot/main/parallel_validatemovecancel

124 Commits over 92 Days - 0.06cph!

9 Months Ago
Clean: minor changes to GamePhysics - Renamed batch methods to be plural - Split GamePhysics.CheckSphere<T> to separate OverlapSpheres - added profiling scopes Tests: unit tests
9 Months Ago
Update: move RemoveTerrainMask to GamePhysics Tests: unit tests
9 Months Ago
Update: move GenerateCheckCapsuleQueries to GamePhyics and utilize Tests: ran unit tests
9 Months Ago
Update: split GamePhysics.CheckCapsule<T> - forbid CheckCapsule(batch) from returning ColliderHits - this is to better represent relationship to non-batched CheckCapsule Tests: unit tests
9 Months Ago
▊ ██▌▋▉▌█ █▅▉▆▇▌█▅▄▋▊▅▄▋▌▆▌▋▄▆▉▉▋▅▅▊ ▅ ▊▆▋▄▄▊▅ ▆▋▋▅▆▍ ▋▌▊▊▌█▋ ▍▊▆▄▍█▉ ▌▍██▅▊▊ ▋▌▆▋▉ ▉▌█▄ ▉ ▊▉▅▉▋▌▅▇▋▌▆▄▄▋▄▊▄▇▇▇▆▄▉▆▍▍█▌▆ ▍▍ ▉▊▋▇█▆ ▄▅▅▆ ▄█▌ █▋▋▉▊▍█ █▅ ▊▆▊▄ ▌▉ ▋█▆▅▋▌ ▋▇ ▇▇▊▇▄▅▆ ▄▅▉▊▌▆▅▍▆▇▉█▇▍█ ▊▇▇█ ▇▊▄▍▊ ▍▋▇ █▅▄▉▇▆▌ ▊▄▅▇ ▄▇▉▉▄▌▆█
9 Months Ago
▇ ▇▊▍█▆▊█ ▋▄▆▇▋▉▊▇▅▄▆▋▅▆█▇█▋▄▊▋▆▉█▉▇ ▆ ▄▊▆▊▅▍▇ ▆▆▇▌█▋▇ ▍▄▇▊ ▉▍▄▍ ▇ █▊▆▍▋▉█▌▌█▆▉▋▌█▅▌▌▄▆▄▊▇▇▆▋▆▆▌▍▇ ▆▅▇▌▍▍▍▉▋▋▉ ▍▄█ ▋ ▆▅▌█▋▅ ▄▊▇▋ ▇▌▋ ▍▆▅▍▍▄▄█▇ ▄█▆▌ ▆▆██ ▊▇▌█ █▄ █▇▅▅▅█▄▄▊▄ ▆ ▊█▊▉▄▍█ ▇▍ ▄█▆▌▌▌▆▌▄▄▄▆▉ ▆▋▊▋ ▍▌▍▇▄ ▌ ▆▊▊▋ ▌▍▊▇█▄█▄
9 Months Ago
Update: adding GamePhysics.CheckCapsule(batch) Last factored out func - should be able to complete refactor shortly Tests: none, will integrate to tests next
9 Months Ago
Bugfix: fixing native allocation leaks in tests Tests: ran the tests with leak detections enabled
9 Months Ago
Update: GamePhysics.CheckCapsule<T>(batch) internalized layermask handling There's room for optims, but not going to pursue them for now - will test later how the perf deteriorates with the new APIs. Tests: ran relevant unit tests
9 Months Ago
Update: GamePhysics.CheckSphere(batch) now able to handle mask validation internally - Renamed GamePhysics.IgnoreCollision to MasksToValidate (prev name could be misleading and confusing) - undid sphere command building as that wasn't meshing well with MasksToValidate flow - Added UtrilityJobs.GatherJob<T> (will need to go through other code and clean up similar/same jobs) I still need to update GamePhysics.CheckCapsule, and replace inlined code with new versions Tests: all relevant unit tests
9 Months Ago
Clean: simplify NativeList.CopyFrom<T>(ReadOnly) Tests: none, trivial change
9 Months Ago
Update: Rewrite GamePhysics.HandleIgnoreCollision(batch) to allow for explicit control of what exclusion volumes to check Tests: ran updated test
9 Months Ago
Update: adding GamePhysics.HandleIgnoreWater - comes with it's own consistency test Going to use those to try to refactor some of the existing code and hopefully shrink it Tests: ran new test
9 Months Ago
Tests: adding tests that generate various "HandleIgnoreCollision" scenarios - added TestHandleIgnoreTerrainConsistency Covers both TerrainCollisionTrigger and WaterVisibilityTrigger. Tests: ran the new unit test, checked that all paths all covered.
9 Months Ago
Optim: GamePhysics.HandleIgnoreTerrain - replace const seting managed loop with a Burst job Saves 0.1ms on 10k test Tests: ran unit test
9 Months Ago
Optim: allocate smaller buffers for WaterCollision.GetIgnoreIndirect - Added a couple profiling scopes Tests: unit tests
9 Months Ago
Bugfix: when we're missing TerrainCollision or WaterCollision, run all of the physics checks for trigger volumes - Added UtilityJobs namespace, moved FillJob<T> to it - Added a utility extension to NativeList<T> to copy from NativeArray<T>.ReadOnly (surprised it's missing) Tests: all relevant unit tests
9 Months Ago
Clean: remove GamePhysics.OverlapSphere(batch) and GamePhysics.OverlapCapsule(batch) - These have been inlined into CheckSphere<T> and CheckCapsule<T> - Also updated CoarseQueryGrid.CheckJobIndirect(capsule) (returns JobHandle, works on a NativeList) since I missed it in previous commit Tests: ran all unit tests
9 Months Ago
Update: CoarseQueryGrid - add non-indirect CheckJob API - Also changed the API to return a JobHandle and accept a NativeList Helps avoid extra busy work when we run direct work Tests: ran unit tests
9 Months Ago
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values Another case that's the same as previous Tests: none, trivial change
9 Months Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
9 Months Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change
9 Months Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
9 Months Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
9 Months Ago
▇ ▋▊▇▍█▋ ▅▍▅▊▍▋ ▍██▅▍▉▊▋ ▅▋▌▆▉ ▋▉ ▅█▊▅▋▌ ▌█▌▆ ▉▆▌█▉▆▉ ▌▉▍▅ ▋▉▍▋ ▋▋▆▄▋▅█▋▅▄█▉ ▉▆▌▅▍▉ ▌█▇▋▇▉ █▇▇▄▋▇▇▍ ▊▇▄▅▉ █▄ ▅▄█▊▇ ▅▋▄▊▋▌ ▅▅▋▉█▍ ▇▋▊█▋▇▍ ▋▊▉▌▅▆ ▊▊▉█ ▊▇▌▅ ▍ █▊▆▋▆▍ ▆▆▅▅▍▄▋▋▋▊█▋▉▌ ▋▉▌▍█▄ ▅▉▊▄▅▉ ▋█ ▇▍▆▍ ▅▍▉█ ▇▋▅▅▍ ▌▋ ▌▆▊▇▇▆ ▌ ▋▇▇▆▋▊▉▅ ▍█▇▇█▌ █▉▉▉▆▆▅▅▋▆ ▅▇▋▌▌ ▉▅ █▅█▆ ▌▉▌▅▍▍▆▌ ▋▌▉█▍ █▊ ▄▌▄▍▋▊▉▄▅ █▌▋▆ █▆▌▅▍▉ ▉▍▋▇▇▇▍▆▄ █▉▌ ▌▇▅█ ▇█ ▅▋▊▆█ ▋▋ ▄▅▍█ █▍ █▉ ▇▌▋▇▉▊▊ ▋▇█ ▊▊▊▄ ▇▅▍▌▇▍▅▍▆█▄▊▆▅▍ ▌▉█▅▇███ ▅▌▌▉▍ ▆▋▌▅ ▄▄▌▌█▊▉ █▇▇▊▆▆▍▇█▌ █▍▅▉▆ ▉ ▌▊▋▄▉█▆▋█▊▍▉▆▇▅▇▍▍▊▄▄▌ ▆▌▌ █▅▅ ▋▌▋▊▌█▍▅ ▋▉▍▄▄
9 Months Ago
▇ ▍▉█▊▇█▉ ▅▊▊▍▍▍▇▄█▋▍▋▋█▌▌▍ ▋ ▍▇ ▋▍▅▄█▇▋█ ▌▊▉▅▅▄ █▊█▉▋▉▍▊▍▊▄▄▅ ▍▅▋█ ▌█▅▌ ▅▉ ▊▉▊▆ ▌▆ ▌▅▋ ▉▊▄ ▅█▇▄ ▇▇▄▄▉▄█▅▌▆▄ ▅▋▋▄▅▆ ▅▋▄▅ ▇▄█▄█▆█ █▌▄▇
9 Months Ago
▅ █▅▌▅▌▄▉ ▊▆▌▊▊▋▍▊█▆▉▄▅▉▋▊▋▄▊▌█▇ ▊ ▌▊▄▉ ▍▌█▉ ▇▍ ▊▉▇▄▄▊█▋▅▉▆▆▉▋▉▊▉▄▅▆▅▅▇▉▍▍▊ ▅▄▋▍▋▆▅ █ ▍█▉▋█ ▆▅ ▇▋█▉▄▆▄▆▇▇▇▄▋ ▉▆▋▅▄▄▆ ▋▇▉█ ▄█▇▊▆▄▆▋
9 Months Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
9 Months Ago
▍ ▅▉▅▉▌█ ▉▊▆▍▇▅▉▇▊▄▇▇▍▄▉█▌ ▄ ▍▋▍▆▌▋▋ █▌▋▉▆▍▅▋ ▌█▍ █▌▍▍▆▍ ▄▉▊█▍ ▅▇▊▋ ▅▊▅▉▇ ▋▉▅▍▇▋▋▇▄▅▉ ▅▉▉ ▄▍▄▍ █▍ ▅▆ ▅▇█▊█▌ ▉▌█▊▆▅▅ ▌▋▄▉█▆▋▉ █▍▌▉▋▊▋ ▅▊▊▊▅ ▉▇▌█ ▊▇▌▌▆ ▊▍▍█▇▅▆▄ █▍▋█ ▋▊█▊▅ ▊▆▋ ▋▌▄▊▍▊█ ▌▉▍▅ ▇▌▆▋▍▍▄█
9 Months Ago
▇ ▊▄▄▇▉▆ ▄▄█▆█▋▍▌█▍▆▆▄▇▇▉▄▉▋█▌ ▌▌▌ ██▊▄▇ ▅▉▆▍▍▄▅ ▌▆▉▆▅█▇ ▄▇▌▍▅▍▄▄▉ ▊▄█ ▆▆▉▋▄▄ ▍ █▇▇▍▆▄▇ ▆▋ ▌▍█▆ ▇█▌▉▊█▉ ▄▇▅▄ ▊▌▉▌▍ ▇█▉▅ ▆▄▄▊█▉ ▌▌ ▋▇▅▊▅▌▄▋▇▍ ▅▉█▌▅▆▇ ▆▇ ▉█▆█▇█ ▆▍▇█▆▅ ▄▉▋ ▆▍▍▇ ▉▄█▅▉ ▇▆▍▋ ▇▌▋▆▅▅▇ ▇█ ▍▋▅ ▌▌▋▇▅▌▄▍ ▋▉▅▆▍▊▆ ▄▇ ▋▄▅█▉▊▉▊▍▍▌▆▇▋▄▆▆ ▊▆▋▋██▅ ▄▍▌ ▊▉▆ ▉▌▇▄▋▌▊ ▊▆▅▆▊▅ ▍▆▋▇▋▅▄▋ ▄ ▄▆▉▇▊▍█▊ ▌▌ ▅▋█▍▌▇▄▆▉▉█▄▉▅ ▆▉▍ ▆▉▄██▉ █▌ ▄▉█▆▋▅▊▇▇▉█▉▆▌▄▋ ▌▉▅ ▊▍▋█▄▅▍ ▆▄▌▇▊
9 Months Ago
▅ ▇█▇▋▉▊ ▄▄█▇▆▆▌▆█▊▆▄▍▇▇▆▆ ▋ ▉▉▌▊▇▍▇ ▆ █▆▄█▅▍█▌▌▉▍▄ ▉▉▄▊▇▄▋▄▇▉ ▋▄▆▊ ▅ ▍▋█▊▉▍▄▋▉▆▍█▇▊▅█▌▆▆ ▆▄▉▅▇ ▇▅ ▇▌ ▍█▍▆ █ ▋█▄█▌█▄█▋▉█▇▉██ ▆▄ ▍▋▍█ ▄█▊▄▇▇▊ ▅▋▄▆▊▍ ▉▅▄ ▄▍▌▆ ▋▆▄ ▊▍▋▋ ▍▊▌▉▅▇▄▊▄ █▇ ▉▄▇▇▍█▅▊▊▌▆▅▄▄ ▌▊▋▌ █▍▅▊▉ ▋█▌ ▉▅▇▍▌▅▊ ▊▇▌▌ ▇▆▉█▇▅▍▊
9 Months Ago
▋ ▉▋▋▌▊▍ ▍▅▌▆▆▆▉█▉▋▉▆▅▌▊█▍ █ ▇▉▆▍▌▇▉ █ ▌▍▆█▉ ▍▄ ▊▄▍▋▆▅▋ ▄█▌▊▌ ▉▆▋▄ ▅▌▆█▄ ▋▍▆▉▋▋▇▊▅▄▅ ▊▆█▋▋ ▋▊▇ ▊█▋ ▄▆█▍ ▆ ▅▌▅▊▆▉▄▍▄▊▅▉▇▇ █▆ ▌█▆▇ ▌▍▆▇▅▍▋ ▉▄▌▄▅▋▉ ▅▋▄ ▇▍▄▅ ▉▊▄▉ ▄▍ ▆▄▉▆▋▅▊▇▅▉▋ █▇▋█▍▆▉▍ ▌▋▆▋ ▅ █▉▆▅▆▇ ▆▌▄▄█ ▉█▊▆ ▄▄ ▆▍▅▇▍▊▆▋▊█▉▉▆▅▄▇ ▇▋▆▌ ▉▄▌▇ ▍▇▆▇
9 Months Ago
▌ ▉▌▄▅▋▇ ▇▄▊▊▍▉▊ ▉▍▉▄▌▉▉█▉▍▋█▍▊▆▅▄▄▊█▍▉█▍ ▄ █▊ ▇▆▋▇ ▅ ▍▌▋▊▊ ▆▅▌▇▇▍ ▌▇▊▌▊▅▌▉▊▇▄▋ ▄█▊▍█▍▆ ▆▋▊ ▊▉ ▅▌▊ ▉▌▌▌ ▅ ▊▉▉▊▇▊▍▆▇▆▊▌▌▄ ▋▅ ▄▆▋▌ ▅▄▆▆▊▅▊▋▉▇▋▋▉▍ ▄▉▍▍ ▊▋▍▄▍▉▄▋ ▊▄▅ ▉█▉▅ ▍▄▊▆
9 Months Ago
▇ ▄██▆▉▉ ▇▇██▌█▆▅▅▇▇▆▄▊▅▌▇ ▊ ▇▄▄▅█▍▆ ▋▍▆▉▅▍▆▍▋▆▊▆▋▌██▊▋▅▇▅▇▍▆ ▆ ▅▋ ▌██▅ ▌▉▆▄ ▉ ▍▉▍▇▅▆▆ ██▉▉▌▌▉██▇▉▄█ ▄▄▇▍▅▇█ ▆▄▋▋█ ▋▍▉ ▄▋▋ ▆▌▄▉ ▋ ▋▊▍▄▍▄▋▉▍▅▉▉ ▌▆ ▍▅▋▌ ▍▇▋▌▅▄▌▄▇▋▊▇▅█ █▇▉▇ ▆▇▉▆ ▇ ▆▋▆▆█▊▋ ▋▉▉ ▄▄▅▄▌█▌▅
9 Months Ago
▄ ▉▅▌▋▄▅▇ ▌▄▊█▅▍▋▊▆▍▍█▄▅▌▅█ ▉ ▋▊▌▋█▄▍▊▅▄▆▋▆▅▉▍▋▍▇▆ ▇▆█▅ ▋▍█▌▉▍▋▍▇ ▅▇▉█▄▉▉█▉▌▋█▉▋▋ ▌▅█ ▌▋▆▆█▅▋▄▉▊▄▅▅▆▆▇▄▋▄█▋▇▌▋ ▌▇ ▋▊▆▅ ▊▄ ▇█▌▆ ▅▍▌▇ ▋▍ ▄ ▍▇█▊█ ▅▅▊ ▍▌▋▋▉▍ █▇▄▇▄ ▌▇▍▄▋▊▇▍▆ ▄▌▊▊▋▇▌▇▇▊▇▉▄▉▊▅▊ ▋▇ ▇▊▉▌▍ ▊▅ ▊▍ ▇ ▋▄▄▆▌▊▄▅▄▍▅▄▄ ▄▇▄▉ ▋▌▆▌▄ ▍▄▊ ▉█▄▊▍▊▋ ▌▄▊▊ ▆▆▅▌▉▄▊▌
9 Months Ago
▍ ▄▌▊▊▊▅ ▋▆▇▆▋▆▍█▉▄▍▅▅ ▅ ▄▍▍ ▊▍▋▊▌ █▋█▇ ▌▍ ▋▆▍▆▊ ▆▌▅▊▄▊▉ ▌▊▆ ▇▌▇▍▋▌▅▌▄▋▍█▍▌▉▌█▇▍▊▇▄▋ █▌▇▌▆▌ ▍█▍▄▉▄▍ ▄▇▅ ▅▊ ▇▍▉ ▋▋▍▇▄▆ ▆▅▌▍ ▍ ▆▅▍▄ ▇▍ ▍▍▅▇▍ █▇ ▋▊▋▅ ▅▌▄▍▅▅▋▅█▉▅▊▋▆ ▄▄▊▌ ▋▅▆▌ ▅▋▇ ▌▅▋▇▉▊▇ █▄▍▄ ▍▍▅▍▅▍▍█
9 Months Ago
▄ ▅▆▊▅▇▌▅ ▊▌▇▅▇▅▋█ █▅█▉ ▄▄▉▊▊▋ ▇▌ ▄▇▆▇▋▇▊▅▊█▌▄█ ▌▆▋ ▍▍▋▌▊▆▆▇▄▉█▍▉▉▍█▄▍▅▇ ▊▍▇▍ █▊▋▄▇█▅ ▅▌▌▋▊▍█▅▋▄▍ ▇▆▌▋▉ ▅█▇▍█ ▋▌▅▍▉ ▌▇▄█▆▄▉█▇▅▋▋▇▉▉▋█▇▋▊▅▄▋▄▊ ▉▍█▊█ ▍▋▋▄▅▅▅ ▇▋▌▋▋▉▉
9 Months Ago
▄ ▉▌▆▆▊▍ ▅█▅▌▊▍▅▇▆▉▍█▋▌▉▆▍ █ █▊▊ █▊▉▌▍▇▍▄▄▄█▌▍▇▅▉▌▆▄▌█▍▄█▉▅▄█▇ ▌▋ ▌ ▄▆▋▋▊▄ ▊▊▅▇▅▉█▉ ▌██ ▋▄▆ ▇▋ ▅█▊▄▆▌▆ ▉▋▅▇▊▌▊ ▊▇ ▌▌▉█▊▅ ▋█▄▄▆▊ ▍▉▋▉█ ▆ ▅▆▄▉▋▌█ ▉▉▍▆▋▊▆ ▌▅▌▆ ▊▌▅▍▋▅▄ ▅▉▊▊ ▅█▋ ▅▊█▇▆▇▄▋▄▄▊ ▌▆▆▇▄ ▋▌▋▉▌▊▅▆▉▍█ ▉▆▌▍█ ▉█ ▊▄▌█ ▌█▅▌▌▄ ▇▌▍▌▌▉▌▌▇▍▍ ▉█▆▌▇▌▉ ▉▆ ▅▅▆▌ ▉▆▆▆ ▍▆ ▇▍▋▅ ▌▊▄▊▋▋▍▅▄ ▉▉▄▊▉▊▉▊▊▇▊▍▅ ▊▄▆▉ ▆▊▌▅▉ ▍ ▋▇▇▅▇▆▋ ▋▆▍▅ ▋▆█▊▊▉█ ▊▋▉▅
9 Months Ago
▇ ▄▇▅▍▆▊ ▊▌▆▅▋█▉▌▄█▌▆▌▅▇█▆ ▍ ▆▇▉▄▊ ▊▉▍▅▆▌▌▊▊▄▄▍▆▍▆▌▇▋▍▇█▅▍▅▄▄ ▊▄▅ ▋ ▍▅▊ ▅▊▊▋▇▆▄▆▌▅▆▋ ▆▅ █▍▅▌▉ ▉▋▆█▉▌▄▆▅▌█▌▄▍ ▇▄▇▉▄▄ █▍▅▊▄ ▋▇▌ ▍▆▅ ▄▍▇▊▌▍▅▄ ▍▆▄▌▇▇▇▅ ▌▌▄▅▇▄▋▅▉▊▊█▌ █▆▆▌▋█▌▊ ▆▉▅▅ ▉▅▌▇▄ ▋▆▊ ▉▉▄▌▅▋▍ ▆▆▄▅ ▇▊▆█▄▌▍▊
9 Months Ago
▄ ▍▉▅▊▄▇ ▊▄▅▌▋▌▆▄▇▊▅▍█▆▍▄▇ ▉ ▆▆▌ ▆▇▉ ▌▇▌▇▆▆▅▆▄▇▄▆ ▇▌ █ ▊▉▊█▌▌ ▋▆▆▅▍▅▉█▋▉ █▋▊ ▄█▄▍ ▌▄█▍▌ ▄▆▊ ▊█ ▅▉▋ ▆▋▉▊ ▄▄ ▉▅▆▅▉▋▇▋▊ ▉▋▌▄▉▊▋█▇▍▍ ▅▄█▆▋ █▌▄ ▇▊ ▅▄▍▇▉▋ ▉▍▍▅ █▇▊▅▍▊ ▄▄▅█▇▆▊▄▌█▋▍▇▄ ▌▇█▍ ▇▋▌▊▄ ▍ ▆█▇▌█▌█ ▇▇▄▇ ▌▍▍▇▌▇▍▉
9 Months Ago
▋ ▌▋▅▇▋▅ ▊▇▍▉▌▆▍▆▊▋█▉▍██▊█ ▆ ▅▆▅▇▅▇▅ ▋██ ▊▊▉▌▅▉▅▆▋█▅▌▇▆▊▅▉▊██▆ ▆▆▍▅▉ ▍▆ ▆▊▇ ▅▋▉▊▍▅▊▇█▆▆▌▍▄▇▍▍▋▍ ▋▉▆▍▅██▊▊▉ ▊▌▍ ▅▄▄▄▌▊ ▊▄▍▆ ▄▆▄▇▇ ▌▌▊▄ ▉▇▌▌▌ ▋▇ ▆▉ ▉▍▋▌▇▆▋ ▌▄▆▅▆▄▌▌▇▆▋ ▅▄ ▄▋▌▍▉▇▊▆▆▅▇█ ▇▅▉▍ █▆▌▋▉ █ ▌▉▉▋▉█▄ ▉▉▍▅ ▅█▋▅▌▆▄▊
9 Months Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
9 Months Ago
█ ▌▅▋▅▅▅▉ ▅▉▌▉▇ ▋▊▇▇█▍▉▋▆▌ ▅▉▌▇▆▇ █▍ ▌▇▄▆▅▊▄▌▆▄▄▄▆▌▄▅█▉▍███▊ ▌▅▍▄ ▆▆ ▋▍▆▋▊▍▅ ▇▉▉▋ ▆▉ ▋█▊▆▊ ▆█▋▍▊▇▍█ █▋▅▄▅▊▋▊█▅▌▆▉▍▌▋▌▄▆ ▅▌▋▅▅▍ ▇▋▌▉▋ ▆▌ ▌▅▉ █▅▉ █▄▉▍▆ ▇▌▍▄▇ ▉▍▅ ▊▅▋▊▊▊▍▄▋▍▍▅▊ ▌▄█ ▇██▉ ▆▊▅▊
9 Months Ago
▊ ▄▅▄▆▋▇▄ ▉▋▆ ██▄▉▆▌█ ▉▉▍▄▊ ▊▆ ▉▅▅▋▍▅ █▅▊▊▉▌▅▊▌▄ █▊▋▄▊▋▆ ▇▆▍▉▄ ▍▆▉▇█▋ ▋▉▅▆▊▊▋▆▋▇ ▄▇ ▊▋▋█▉█▍▉ ▊▌▍▌ ▉▍▉█ ▅█▄▅ ██▌▆▍ ▅▍▄▆ ▇▍ ▌▇▌ ▆▌▆ ▉▋▅█ ▌▅ ▍▉▆▋▊▅▇ ▄▇▆▌▍▆▌▉▉▇█▌▇▆ ▌▅▉▊▋ ▋▅▊▋▍▋▉▇▍▋▊▇▇ ▍▌▆ ▊▉█▌▍▍▋▄▇▊ ▊▉▌▄ █▋▅▍▇▅▇▉▇ ▅█▍ ▍▋▌▍ ▅▌█▍ ▆ ▊▄▋▋▋ █▊ ▇▆▅▄█ ▌▆▍ ▆▇▉▋ ▌▄▅▇█ ▄▄▍▅▇ █▋▄▌▌ ▋▊▇▅▉▋▋▅▄ ▄█▉▄█▍▋ ▌▆▋▄▅█ ▋▇ ▊▋▉█▄ ▌▇▍▉ ▄█ ▆▍▆▄▄▅▌▅▆▄▉▄█▆▊▊█▇▌▊▇▌ ▍█▌ ▅▆▅▆ ▊▉▍▍▍ ▊▋▉ ▆▊▍▆▇█▇ ▅▋▄▆█▆▌ ▉▋▇▅▇▍▋▅ ▌▍▋▌ ▊▉▊▄█▉ ▌▄▆ ▊▌█▄▇▊▇▅
9 Months Ago
▉ ▌▇▅█▆▉▄ ▄▇▆▆▊▍ ▋▋▅▍█▍█▄▄ ▆▌▍▋ ▊▊▋▊▇ ▉▉▆ ▇▉█▍▉▄▇▇▆▍▅▇▅▍▊█▋▅▅██ ▌▄▆ ▉▉▌▇▇▊▌▋▄▊▇▅▋▍▍▍▅▋▋▇▋▊▊▋▍ ▆▌▆█ ▅▋ ██ ▅█▄ ▅▍▍▊▄▇▆ █▉█▋ ▌ ▅▅▇▋▅ ▋▉ ▍▌▄█▅▋▊▇▍▍▌▊▉▉ ▌▋▅▌ ▄▆ █▇▅ ▆██▄▅▆▌ ▄▇▋▊▉▅▅▉▌▌█▄▆ ▉▊ ▌▅ ▆▆█▅▌▅ █ ▅▉▋▌▄ ▊▋ █▅▅▌▉▍▍▍▋▊▊▄ ▆▌▇ ▄▉▉ ▊▇▋ ▌▌▊▅ ▆▆▉▍█
9 Months Ago
▋ █▌▍▋▅▋ █▆▋▆▉▇ ▅▆▇▌▊ ▄▅███▄▇▇▌▇█▊▅█▉ ▆▄▋▅ ▆█▄█ ▅▋▊▄▌▆▍█▋▋ ▄▅▄█▇▄▌▉█▆█ ▍▉ ▊▋▄▅▅▉▆▊▆▄▊▇ ▊▌▍ █▄▍▍▋▌▄▆█▋▊▋▇▊▄▋ ▄▅▅▍▆▌▄▋▍ █ ▄ ▋▅█▅ ▊▅▌▄▇▇█ ▆▋ ▉▉▊▇█▌▍▍ ▆▆▉▅▉▍▋▊▍▅▄▇▌▇▄▄▊ ▄▉█▊▊ █▊▍ █▇▊ ▅▊▇▄ ▉▅▉▌▌▄ ▅▆▅ ▇▇▅█▍▌ ▆█▊▋ ▇▆█▇▉ ▌▍▅ ▄▉▄█▇▋▍ ▋▋▋▆▅▉▍▇▇▆▇▆▅▄▉▅ ▅▉▌ ▍▌▄ ▋▍▍ ▌▌▄▊ ▄▌▄▇
9 Months Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
10 Months Ago
Bugfix: fix transform cache rebuild loop Previously threw away dirty indices too early, missing on some player cache changes Tests: played back the staging demo - no more error logs about transfomr cache inconsistency
10 Months Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
10 Months Ago
Merge: from main Tests: none, no conflicts