userDaniel Pcancel
branchrust_reboot/main/profiling_improvementscancel

81 Commits over 61 Days - 0.06cph!

3 Days Ago
Merge: from main Tests: editor compiles
3 Days Ago
Bugfix: Workaround Perfetto's "Complete" event hierarchy bug - Reported issue on their repo: https://github.com/google/perfetto/issues/970 Tests: exported snapshot from a linux server (running on WSL Ubuntu), 3k procgen world. Exported from editor as well.
3 Days Ago
Update: Binary export no longer pre-processes the stream - Saves time on the export - Also added if-deffed out extra checks, disabled by default My previous checks were wrong and produced false positives. Also, think I got an idea what jumbles the json vizualization - will fix in next CL. Tests: used the extra-debug version to export linux snapshot - it succeded
3 Days Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
3 Days Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
3 Days Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
4 Days Ago
WIP: rewriting stream processing to gather frame data during pre-process step - Should fix invalid make placement in a frame + be more efficient to generate, as we only do 2 stream scans per thread stream instead of 4. Not complete, need to track down why alloc offsets are invalid for last frame.
5 Days Ago
Update: added search support to bin snapshot viewer I think I have all I need to explore the broken profile Tests: opened the borked profile snapshot
5 Days Ago
Bugfix: fixed reading string f rom the binary snapshot - Forgot that they're not null terminated - this fixes random characters at the ends Tests: Opened borked editor snapshot
5 Days Ago
Update: added ability to display sub range of thread track in Bin viewer - also supports rudimentary [N] input to resolve syncpoint indices - added mark index to view as well Tests: vizualized borked editor snapshot
5 Days Ago
Update: display call depth for marks in bin viewer Makes it easier to track callstack consistency at sync points. Tests: opened borked snapshot from editor
5 Days Ago
Update: reworked the bin vizualizer to have a different layout - Able to jump to sync points in the list - Able to view specific thread's stream Couldn't figure out how to do nested dynamic scrollviews, so went for a different approach. Already revealed a question mark about some names having invalid characters at the end, though doubt it's the contributing factor Tests: loaded up a borked binary snapshot, was able to inspect it
5 Days Ago
Bugfix: don't double up threads in bin viewer Also got lucky and captured a snapshot in editor where frames weren't properly aligned. Tests: opened an existing snapshot, saw no duplicate threads
6 Days Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
6 Days Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
6 Days Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
6 Days Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
10 Days Ago
Update: borked linux ServerProfiler.Core It gets loaded, but fails to find an entry point, so it just falls over. I'll continue tomorrow. Tests: built a standalone linux server and tried launching in via WSL - my profiler script throws an exception
10 Days Ago
Update: ServerProfiler.Core separates platform specific code Required for Linux support - still figuring out how to organize msbuild projects Tests: took spanshot in Editor's Craggy, and did a couple start-stops of playing to ensure no errors
11 Days Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
12 Days Ago
Clean: remove unused "Profile.cs" script Tests: made sure ditor compiles
12 Days Ago
Update: don't annotate UnityEngine.CoreModule funcs It has a lot of small functions, so it inflates the profile by quite a bit as well as adds overhead to small loops. Tests: tested in editor on Craggy
12 Days Ago
Update: Reduce default frame count for perf snapshot to 4 Going to max(10) by default is too much - on a 150 pop release server that tried to produce 3.5GB json snapshot. I'm expecting 4 to give us a 1 GB profile Tests: took a snapshot on Craggy in editor - it took 4 frames
12 Days Ago
Update: Reduce main buffer relocations when processing generating json snapshot - Also report total marks instead of max to allow predicting how big the snapshot is in case of failure Will help with reducing GC activity on the server, hopefully also reducing the generation time. Tests: locally on Craggy in editor took a couple snapshots - no issues
12 Days Ago
Merge: from main Tests: none
33 Days Ago
Update: Avoid shipping ServerProfiler to clients - Done by deleting the dll after it's built Tests: Build Win64 Client Debug and Release - no more dll
33 Days Ago
Update: added Assembly name to the snapshot marks Makes it a bit clearer where calls are coming from at the expense of larger snapshot(compressed: 2mb -> 7mb, json: 50mb->140mb). But, since the profiler is much faster now, the snapshots are smaller on 6k servers. Tests: exported 2 snapshots from Editor's Craggy, and exported 5 from standalone 6k server
33 Days Ago
Bugfix: Prohibit constexpr initialization of mutexes in ServerProfiler.Core Turns out the toolset I'm using produces non-binary compatible assembly - using an escape hatch to avoid this issue. This only manifested in standalone builds. Tests: exported 5 snapshots from procgen 6k world in a row over 2 minutes. Used both borked and good hamony mods as well.
33 Days Ago
Bugfix: fixed incorrect time scale in reports - Also replaced the debug dll with a release one (interestingly, this also removed quite a lot of scopes in the report) Tests: exported snapshot from Craggy in editor
33 Days Ago
Bugfix: various issues that snuck in during rewrite - Turns out unmanaged threads get destroyed by engine, so needed to add deferred clean up of collected telemetry - this fixed editor crashes and crashes in export thread - I accidentally recorded allocations for worker threads only - flipped to record main thread only - I was emitting methods for MethodExit and MethodException marks, which is unnecessary - cleaned up Still need to fix timestamp conversion on export, that'll be next Tests: exported snapshot from Editor's Craggy
34 Days Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
38 Days Ago
Bugfix: avoid leaking repeating invoke when taking snapshots - Also avoids ambiguity of taking multiple snapshots Tests: generated 2 snapshots in editor back to back with a delay
38 Days Ago
Update: notify that a snapshot was taken when no delay was requested Tests: none, trivial change
38 Days Ago
Merge: from main Tests: built all modes in editor, exported snapshot from editor's Craggy 5 times in a row, built standalone release server and exported snapshot 3 times
38 Days Ago
Update: Add chat feedback when perf snapshot is being taken It'll warn users if they're in the middle of something important Tests: exported in editor with no delay and default standalone delay
38 Days Ago
Clean: remove unnecessary params in ProfilerExporter Tests: none, trivial change
38 Days Ago
Update: Add commandline argument support to explicitly turn on profiler instrumentation - Added log to explicitly confirm if it's enabled or disabled Tests: ran in editor and server standalone with and without it being enabled
38 Days Ago
Bugfix: avoid a rare case of dealocating main thread's Allocs storage - Code is written with the assumption that it's always there, but if 1 frame didn't record any allocs, it would nuke the storage, tripping up the profiler. Discovered when doing additional testing in standalone (somehow editor was unaffected) Tests: did 6 snapshots of standalone server with 6k map - no crashes
39 Days Ago
Update: Don't allocate storage for alloc marks on worker threads Tests: exported a couple snapshots in the editor
39 Days Ago
Update: truncate snapshot names to 32 chars Tests: none, trivial change
39 Days Ago
Update: export worker threads in the json snapshot - Also fixed a bug I introduced in previous submit that led to sporadic exceptions Tests: exported 5 profiles in a row from Craggy in Editor, exported 2 in standalone, checked in perfetto
39 Days Ago
Update: record marks from worker threads - Had to leave allocation tracking enabled for main thread only - there's a comment explaining why Need to implement export for worker threads - that's next Tests: exported snapshot from Craggy in editor and opened in Perfetto
39 Days Ago
Update: generate snapshots under server root Tests: exported in editor, found in the right location
40 Days Ago
Undo: unintentional change to ProjectSettings, reverted by hand Tests: none, trivial change
40 Days Ago
Update: rewrote ServerProfiler TLS storage - Instead of having per-frame storage, we now have one big buffer - Rewrote ProfilerExporter to support changes - Removes a weird stall on EndOfFrame invoke in standalone I couldn't find a way to implement lock-free perf mark recording with previous approach, but now I should have a way - will attempt next. Tests: exported profile from Craggy in editor and standalone 6k server - both open in Perfetto and look coherent
41 Days Ago
Update: export snapshots into separate folder Makes it easier to build tooling for it Tests: generated an editor snapshot
41 Days Ago
Update: allow specifying the name and how many frames to collect for perf snapshot - We support max 10 frames of recording, so frames input gets clamped - Also left a note for future maintenance Tests: exported multiple snapshots in editor with 1 and 11 frames
44 Days Ago
Update: adding extra logging and sanity checking when exporting a profile snapshot For some reason one of frames from standalone gets borked - hoping this'll help track it down. Tests: exported craggy in editor
44 Days Ago
Update: Gather GC.Collect activity into perf snapshot - Avoid thread id checks reaching to mono runtime to resolve it, as it's unsafe during GC.Collect Tests: did a 6k standalone perf snapshot, but didn't catch a collection event. Forced one in editor on 3rd frame, confirmed visible in perfetto.
44 Days Ago
Update: export Allocs as process-wide events This puts them on a separate track, making it easier to spot them. Tests: checked craggy snapshot in perfetto